App Store
Edgey: Tile Logic Puzzle
9 Oct 2026launched yesterday
–No ratings yetRead reviews
n/aApple doesn’t publish installs
WorldwideSold in 50+ App Store storefronts
1.0latest version · today
Where these dates come from
- Launch date Store figure
- 9 Oct 2026 is the release date the App Store gives for this app.
- First seen by IndieTower Our record
- 10 Oct 2026. The day we first met this app, which can be long after it launched.
- Last read from the store Our record
- 10 Oct 2026. Ratings, version and store page on this page are as of that read.
Estimated downloads
IndieTower estimateSee how many downloads this app getsEstimates for every app are part of the Indie plan.
Unlock with Indie · $12 a monthScreenshots
About
Every tile has four edges. Every edge carries a mark. Place them so that each pair of touching edges agrees, and the board is solved. That is the whole rule. There is nothing else to learn and no tutorial to sit through — the first puzzle is four tiles and teaches itself. WHAT MAKES IT HARD The rule is simple. The boards are not. A 3x3 grid has one answer and several convincing near-misses, and by the time the shapes reach 6x6 you are holding three constraints in your head at once and finding that the fourth undoes them. Every level is hand-tuned. There is no generator quietly producing thousands of interchangeable boards — there are 26, each one built, solved and checked, and each one is a different idea. HOW IT PLAYS Lift a tile and drop it on another to swap them, or on an empty space to move it. Tap a tile to turn it a quarter. That is the entire control scheme. You are ranked on fewest moves, not fastest fingers. Time only breaks a tie. Undo costs you nothing but the move it removes. THREE PACKS Origin — eight levels, free, forever. Small boards, clean ideas. Fracture — nine levels. Shaped boards with holes in them. Atlas — nine levels. Large, dense, and genuinely difficult. Origin is free and always will be. One payment unlocks Fracture and Atlas together — no subscription, no second purchase, no currency to top up. COINS Finish a level and you earn coins. Spend ten of them and one tile drops into its correct place and stays there. It is not a cheat, and it does not keep you off the leaderboard. The moves the lock makes count towards your score exactly as if you had made them. Ten coins buy you knowing WHERE a tile belongs — which is the puzzle — not a smaller number than you earned. LEADERBOARD Every level has a global board. There is no account, no sign-up and no email address. You are given a name — two words, drawn at random — and an animal, and you can change either whenever you like. Scores are verified on the server by replaying your moves against the same board. An impossible solve does not get on the board. You can turn posting off entirely and the game works exactly the same. WHAT IT DOES NOT DO No advertisements. No timers counting down. No lives, no energy, no waiting. No notifications asking you to come back. No sign-in. It does not need a connection to play — only to show you the global board.Read more
Every tile has four edges. Every edge carries a mark. Place them so that
each pair of touching edges agrees, and the board is solved.
That is the whole rule. There is nothing else to learn and no tutorial to
sit through — the first puzzle is four tiles and teaches itself.
WHAT MAKES IT HARD
The rule is simple. The boards are not. A 3x3 grid has one answer and
several convincing near-misses, and by the time the shapes reach 6x6 you
are holding three constraints in your head at once and finding that the
fourth undoes them.
Every level is hand-tuned. There is no generator quietly producing
thousands of interchangeable boards — there are 26, each one built,
solved and checked, and each one is a different idea.
HOW IT PLAYS
Lift a tile and drop it on another to swap them, or on an empty space to
move it. Tap a tile to turn it a quarter. That is the entire control
scheme.
You are ranked on fewest moves, not fastest fingers. Time only breaks a
tie. Undo costs you nothing but the move it removes.
THREE PACKS
Origin — eight levels, free, forever. Small boards, clean ideas.
Fracture — nine levels. Shaped boards with holes in them.
Atlas — nine levels. Large, dense, and genuinely difficult.
Origin is free and always will be. One payment unlocks Fracture and Atlas
together — no subscription, no second purchase, no currency to top up.
COINS
Finish a level and you earn coins. Spend ten of them and one tile drops
into its correct place and stays there.
It is not a cheat, and it does not keep you off the leaderboard. The moves
the lock makes count towards your score exactly as if you had made them.
Ten coins buy you knowing WHERE a tile belongs — which is the puzzle —
not a smaller number than you earned.
LEADERBOARD
Every level has a global board. There is no account, no sign-up and no
email address. You are given a name — two words, drawn at random — and an
animal, and you can change either whenever you like.
Scores are verified on the server by replaying your moves against the same
board. An impossible solve does not get on the board.
You can turn posting off entirely and the game works exactly the same.
WHAT IT DOES NOT DO
No advertisements. No timers counting down. No lives, no energy, no
waiting. No notifications asking you to come back. No sign-in. It does not
need a connection to play — only to show you the global board.
Store page changes
Title, subtitle, icon, screenshots and priceNo changes recorded yet. Each time we check this app we compare its store page with the last one and log what changed. Create a free account and save this app to have its store page checked every day.
Versions
- Version 1.0First seen · 10 Oct 2026
Countries
Worldwide
Apple lists this app in 50 or more storefronts, so it is available almost everywhere.
Turkey
Chart positions
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