Paw Fort
3 Oct 2026launched today
–No ratings yetRead reviews
n/aApple doesn’t publish installs
Seen in 1 countryMontserrat
1.0.3latest version · today
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About
Paw Fort is a tower defence game where every fight is one map, one road and a row of stumps to put a cat on. Zombies walk the road towards your fort. You decide what stands in the way. THE CAMPAIGN Six worlds and fifty-four levels, from the Sunny Meadow to the Moonlit Crypt. Three stars for a fort that lost nothing, two for one that kept half its hearts, one for any win. Every world ends with a boss, and beating it opens the next world; five of them also hand you a new cat family. Fog, blizzards, ashfall and sandstorms change the rules on some fields. THE CATS Twelve families, three tiers each, six on the field at a time. The Scratcher shoots fast and single. The Bomber blasts a whole group. Frost slows what it hits. The Sniper ignores armour. The Bard speeds up the cats around it and pays a bounty on their kills. The Rookie fires faster the longer it fires. The Chef bonks a group and stuns it. The Roadworker drops cones that slow the road. The Ranger shoots several targets at once. The Warden strips armour with every hit. The Stormcaller calls lightning down on the toughest foe. The Guardian, the one family sold rather than earned, throws a shot that jumps between enemies. And the Boxer lands wherever you tap the road. THE ZOMBIES Eight kinds of zombie, three kinds of skeleton in the Moonlit Crypt and eight bosses, and each one is a question. The Bucket Brute wears armour, so a wall of cheap fast cats is the wrong answer. The Cone Guard shrugs off part of every hit from the front. The Mender heals the ones around it. The Splitter breaks apart when it dies. The Slipper dodges. THE EXPEDITION Finish World 1 and the roguelite run opens. Pick a biome and walk a branching map seven rows deep: battles, elite fights, shops, campfires and stranger things. Your hearts carry from one fight into the next, so a battle won badly still costs you. At the top, a boss. Twenty-four relics change how a run plays, and Endless and Ascension wait beyond it. THE DAILY One run a day, the same map and the same waves for every player, in a different biome each day. Keep the streak going and share how far you got. WHAT YOU KEEP Fish, earned by every battle including the ones you lose, permanently trains a cat family: eight levels of more damage and lower prices. Gems come from a daily gift, the daily run, first clears and achievements, and buy time on the same ladder, never power. NO ADS. NO LOOT BOXES. NOTHING BOUGHT CHANGES A NUMBER INSIDE A BATTLE. Nine languages. Plays offline. Portrait, one hand. Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ Privacy Policy: https://legal.lookbookai.app/pawfort/privacy.htmlRead more
Paw Fort is a tower defence game where every fight is one map, one road and a row of stumps to put a cat on. Zombies walk the road towards your fort. You decide what stands in the way.
THE CAMPAIGN
Six worlds and fifty-four levels, from the Sunny Meadow to the Moonlit Crypt. Three stars for a fort that lost nothing, two for one that kept half its hearts, one for any win. Every world ends with a boss, and beating it opens the next world; five of them also hand you a new cat family. Fog, blizzards, ashfall and sandstorms change the rules on some fields.
THE CATS
Twelve families, three tiers each, six on the field at a time. The Scratcher shoots fast and single. The Bomber blasts a whole group. Frost slows what it hits. The Sniper ignores armour. The Bard speeds up the cats around it and pays a bounty on their kills. The Rookie fires faster the longer it fires. The Chef bonks a group and stuns it. The Roadworker drops cones that slow the road. The Ranger shoots several targets at once. The Warden strips armour with every hit. The Stormcaller calls lightning down on the toughest foe. The Guardian, the one family sold rather than earned, throws a shot that jumps between enemies. And the Boxer lands wherever you tap the road.
THE ZOMBIES
Eight kinds of zombie, three kinds of skeleton in the Moonlit Crypt and eight bosses, and each one is a question. The Bucket Brute wears armour, so a wall of cheap fast cats is the wrong answer. The Cone Guard shrugs off part of every hit from the front. The Mender heals the ones around it. The Splitter breaks apart when it dies. The Slipper dodges.
THE EXPEDITION
Finish World 1 and the roguelite run opens. Pick a biome and walk a branching map seven rows deep: battles, elite fights, shops, campfires and stranger things. Your hearts carry from one fight into the next, so a battle won badly still costs you. At the top, a boss. Twenty-four relics change how a run plays, and Endless and Ascension wait beyond it.
THE DAILY
One run a day, the same map and the same waves for every player, in a different biome each day. Keep the streak going and share how far you got.
WHAT YOU KEEP
Fish, earned by every battle including the ones you lose, permanently trains a cat family: eight levels of more damage and lower prices. Gems come from a daily gift, the daily run, first clears and achievements, and buy time on the same ladder, never power.
NO ADS. NO LOOT BOXES. NOTHING BOUGHT CHANGES A NUMBER INSIDE A BATTLE.
Nine languages. Plays offline. Portrait, one hand.
Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Privacy Policy: https://legal.lookbookai.app/pawfort/privacy.html
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Versions
- Version 1.0.3First seen · 3 Oct 2026
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