App Store
cubacadabra
17 Sept 2026launched 22 days ago
–No ratings yetRead reviews
n/aApple doesn’t publish installs
Limited release · 12 countriesAustralia, Canada, Germany, Spain +8 more
1.0.5latest version · 11 days ago
Estimated downloads
IndieTower estimateSee how many downloads this app getsEstimates for every app are part of the Indie plan.
Create a free accountScreenshots
About
Welcome to cubacadabra — a tiny shared world with a big idea behind it. Start in the lobby, step onto the open baseplate, and explore a simple world that is being built in public. Find a gate, enter another place, and see who else is exploring alongside you. cubacadabra is an early iOS client for an open-source project in progress: a new kind of social game platform for players, parents, and the people who make worlds. The first game is intentionally small. There are no endless menus, noisy feeds, or sprawling catalogs to get lost in. You enter the world, move through it, discover what is there, and share the space with other players. It is a starting point — a common lobby and the beginning of a runtime designed to grow into richer, more expressive experiences. For players, cubacadabra is about fun worlds, presence, curiosity, and the feeling that there is always another place worth visiting. Jump, run, look around, and follow your own path. Your progress can be paused and resumed later, so you can leave when you need to and return to the world you were exploring. For families, the goal is a social environment that is easier to understand. The project is being designed with safety as part of the foundation, not as a warning screen added at the end. The iOS app includes a Players & Safety area where you can see other visible players, report a concern, block a player, and review blocked accounts on your device. These are early building blocks, and the broader safety system is still future work. For creators, the long-term goal is a better relationship with the platform. cubacadabra aims to offer clearer tools, documented world and asset formats, modern development workflows, portable experiences, and economics that are easier to understand. Creators should feel like participants in an ecosystem — not tenants renting space inside someone else’s walled garden. Openness is central to that direction. The project plans to open-source most of the platform: the Rust engine and common runtime, web and mobile clients, creator tools, Luau bindings, world formats, protocol definitions, local servers, sample games, and documentation. An open foundation can make it easier to inspect how things work, contribute improvements, build locally, and have confidence that your work is not locked behind a proprietary executable. That openness has boundaries. Systems that protect people — including production safety models, abuse detection, anti- cheat signals, fraud controls, moderator tools, and private infrastructure — may need to remain private. The principle is simple: open what benefits creators, interoperability, trust, and contribution; protect what secrecy makes safer. cubacadabra is not pretending to be a finished replacement for the established platforms players already know. It does not yet have a huge world catalog, a mature creator economy, a complete safety architecture, or millions of players. It is small enough to be honest about what is here and ambitious about what could be built next. The reason to start now is that early choices matter. A new platform can set better defaults before legacy compromises harden. It can treat creators more fairly, give families a clearer social model, and make the underlying technology feel like a foundation instead of a wall. Play the first world. Explore what exists today. Follow the project as cubacadabra grows from a small shared lobby into a more open, thoughtful, creator-first platform — built for fun, made with care, and shaped in public. Bring your curiosity. The next world is still being built.Read more
Welcome to cubacadabra — a tiny shared world with a big idea behind it.
Start in the lobby, step onto the open baseplate, and explore a simple world that is being built in public. Find a gate, enter another place, and see who else is exploring alongside you. cubacadabra is an early iOS client for an open-source project in progress: a new kind of social game platform for players, parents, and the people who make worlds.
The first game is intentionally small. There are no endless menus, noisy feeds, or sprawling catalogs to get lost in. You enter the world, move through it, discover what is there, and share the space with other players. It is a starting point — a common lobby and the beginning of a runtime designed to grow into richer, more expressive experiences.
For players, cubacadabra is about fun worlds, presence, curiosity, and the feeling that there is always another place worth visiting. Jump, run, look around, and follow your own path. Your progress can be paused and resumed later, so you can leave when you need to and return to the world you were exploring.
For families, the goal is a social environment that is easier to understand. The project is being designed with safety as part of the foundation, not as a warning screen added at the end. The iOS app includes a Players & Safety area where you can see other visible players, report a concern, block a player, and review blocked accounts on your device. These are early building blocks, and the broader safety system is still future work.
For creators, the long-term goal is a better relationship with the platform. cubacadabra aims to offer clearer tools, documented world and asset formats, modern development workflows, portable experiences, and economics that are easier to understand. Creators should feel like participants in an ecosystem — not tenants renting space inside someone else’s walled garden.
Openness is central to that direction. The project plans to open-source most of the platform: the Rust engine and common runtime, web and mobile clients, creator tools, Luau bindings, world formats, protocol definitions, local servers, sample games, and documentation. An open foundation can make it easier to inspect how things work, contribute improvements, build locally, and have confidence that your work is not locked behind a proprietary executable.
That openness has boundaries. Systems that protect people — including production safety models, abuse detection, anti- cheat signals, fraud controls, moderator tools, and private infrastructure — may need to remain private. The principle is simple: open what benefits creators, interoperability, trust, and contribution; protect what secrecy makes safer.
cubacadabra is not pretending to be a finished replacement for the established platforms players already know. It does not yet have a huge world catalog, a mature creator economy, a complete safety architecture, or millions of players. It is small enough to be honest about what is here and ambitious about what could be built next.
The reason to start now is that early choices matter. A new platform can set better defaults before legacy compromises harden. It can treat creators more fairly, give families a clearer social model, and make the underlying technology feel like a foundation instead of a wall.
Play the first world. Explore what exists today. Follow the project as cubacadabra grows from a small shared lobby into a more open, thoughtful, creator-first platform — built for fun, made with care, and shaped in public. Bring your curiosity. The next world is still being built.
Store page changes
Title, subtitle, icon, screenshots and priceNo changes recorded yet. Each time we check this app we compare its store page with the last one and log what changed. Create a free account and save this app to have its store page checked every day.
Versions
- Version 1.0.5First seen · 28 Sept 2026
- rust engine improvements
Countries
Limited release · 12 countries Soft launch
Apple lists this app in a small set of storefronts, a typical sign of a test or regional launch.
AustraliaCanadaGermanySpainFranceHong KongIsraelIndiaItalyMexicoUnited StatesVietnam
Chart positions
Not seen in the charts we track yet.