Gorgonda: Last Order

App Store Game Strategy Free
7 Oct 2026launched yesterday
–No ratings yetRead reviews
n/aApple doesn’t publish installs
WorldwideSold in 50+ App Store storefronts
1.0.0latest version · today

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About

Plan your formation. Give the Order. Turn the battle. On the ancient continent of Gorgonda, five tribes brace for the coming Great Fall. You command the Confluence, a band that belongs to no tribe and gathers heroes from all five into one army. A 7x11 BATTLEFIELD WITH TERRAIN Heroes move across a tile battlefield of walls, rough ground, high ground, cover and hazards, striking foes within range. Archers on the high ground, casters behind cover, shields in the choke point: where you place them is the strategy. Enemy formations and terrain are revealed before every fight. ORDERS THAT LAST 3 TURNS Battles play out automatically; your job is the formation and the Order. Heroes of 3 stars and up carry Orders that change the rules of the field for 3 turns. Right before the boss's ultimate, or right after the charge? Timing decides the fight. FIVE TRIBES, ONE CYCLE Fangkin beat Hornkin, Hornkin beat Scalekin, Scalekin beat Wingkin, Wingkin beat Fangkin, and the Furkin stand outside the cycle. Each tribe moves and reaches differently, so there is never just one right team. 35 HEROES, 1 TO 5 STARS Even low-rarity heroes hold the key to some stages. Level up and awaken them, and use the suggested formation and its reasons to find your own. 105 STAGES IN 10 CHAPTERS Every stage has its own terrain and gimmicks, plus a 3-star challenge. Speed-up and skip keep replays quick; boss fights are yours to command. Entering a stage uses stamina, which recovers over time. SUMMONS AND SHOP Summon rates are always shown under View rates on the Summon screen. The Shop sells summon stone packs and the Summon Stone Pass, which grants stones daily for 30 days (no auto-renewal). GOOD TO KNOW No ads. No sign-up: jump right in. Progress is saved automatically on this device; deleting the app may erase it.Read more
Plan your formation. Give the Order. Turn the battle. On the ancient continent of Gorgonda, five tribes brace for the coming Great Fall. You command the Confluence, a band that belongs to no tribe and gathers heroes from all five into one army. A 7x11 BATTLEFIELD WITH TERRAIN Heroes move across a tile battlefield of walls, rough ground, high ground, cover and hazards, striking foes within range. Archers on the high ground, casters behind cover, shields in the choke point: where you place them is the strategy. Enemy formations and terrain are revealed before every fight. ORDERS THAT LAST 3 TURNS Battles play out automatically; your job is the formation and the Order. Heroes of 3 stars and up carry Orders that change the rules of the field for 3 turns. Right before the boss's ultimate, or right after the charge? Timing decides the fight. FIVE TRIBES, ONE CYCLE Fangkin beat Hornkin, Hornkin beat Scalekin, Scalekin beat Wingkin, Wingkin beat Fangkin, and the Furkin stand outside the cycle. Each tribe moves and reaches differently, so there is never just one right team. 35 HEROES, 1 TO 5 STARS Even low-rarity heroes hold the key to some stages. Level up and awaken them, and use the suggested formation and its reasons to find your own. 105 STAGES IN 10 CHAPTERS Every stage has its own terrain and gimmicks, plus a 3-star challenge. Speed-up and skip keep replays quick; boss fights are yours to command. Entering a stage uses stamina, which recovers over time. SUMMONS AND SHOP Summon rates are always shown under View rates on the Summon screen. The Shop sells summon stone packs and the Summon Stone Pass, which grants stones daily for 30 days (no auto-renewal). GOOD TO KNOW No ads. No sign-up: jump right in. Progress is saved automatically on this device; deleting the app may erase it.

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Versions

  1. Version 1.0.0First seen · 7 Oct 2026

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