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Orbit's Edge
8 Oct 2026launched yesterday
–No ratings yetRead reviews
n/aApple doesn’t publish installs
Limited release · 37 countriesUnited Arab Emirates, Argentina, Australia, Brazil +33 more
1.0latest version · yesterday
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About
The mother star is on its last breath. You can feel it in the way the rim of the orbit trembles every time the warrior swings through, in the way the swarm keeps coming back even after you push it out. You are the only thing standing between a dying system and the dark, and you do not have a gun. You have momentum. Drag your finger around the rim and the warrior starts to swing. One full revolution is one charge. Two is a hard shot. Three is a shot you cannot quite aim straight — and that is the point. When you release, the probe leaves your hand and flies straight along the tangent of your orbit. From there, the only thing between the probe and the enemy is the gravity field you have laid down. Three attractors. Anywhere on the field. Each one lives for four seconds and bends the probe in real time as it flies past. The same attractor that nudges your probe onto a target will also drag your own orbit off-course the next time you swing through it, so a careless well costs you the next shot as much as it costs you this one. When the enemy breaches the outer ring, you have one second to slam a Shockwave and scatter them, or the mother star takes another hit. There is no aiming reticle. There is no firing button. There is only the warrior swinging, your finger on the rim, and the field you have laid down between the probe and the dark. One hundred waves of that, on a single arc that climbs in count and in gravity noise. FEATURES • 100 escalating waves with real-time orbital and gravitational physics • Momentum-based fling mechanic: build charge along the rim and release on the tangent • Dynamic gravity wells: place up to 3 temporary attractors to curve probe trajectories • Emergency Shockwave tools to clear breached defensive rings • Standalone offline experience: no accounts, no cloud saves, no daily energy gates • 100% free to play: zero In-App Purchases (IAP) • Optional rewarded video ads only for consumable replenishment Can you hold the orbit and defend the star through Wave 100?Read more
The mother star is on its last breath. You can feel it in the way the rim of the orbit trembles every time the warrior swings through, in the way the swarm keeps coming back even after you push it out. You are the only thing standing between a dying system and the dark, and you do not have a gun. You have momentum.
Drag your finger around the rim and the warrior starts to swing. One full revolution is one charge. Two is a hard shot. Three is a shot you cannot quite aim straight — and that is the point. When you release, the probe leaves your hand and flies straight along the tangent of your orbit. From there, the only thing between the probe and the enemy is the gravity field you have laid down.
Three attractors. Anywhere on the field. Each one lives for four seconds and bends the probe in real time as it flies past. The same attractor that nudges your probe onto a target will also drag your own orbit off-course the next time you swing through it, so a careless well costs you the next shot as much as it costs you this one. When the enemy breaches the outer ring, you have one second to slam a Shockwave and scatter them, or the mother star takes another hit.
There is no aiming reticle. There is no firing button. There is only the warrior swinging, your finger on the rim, and the field you have laid down between the probe and the dark. One hundred waves of that, on a single arc that climbs in count and in gravity noise.
FEATURES
• 100 escalating waves with real-time orbital and gravitational physics
• Momentum-based fling mechanic: build charge along the rim and release on the tangent
• Dynamic gravity wells: place up to 3 temporary attractors to curve probe trajectories
• Emergency Shockwave tools to clear breached defensive rings
• Standalone offline experience: no accounts, no cloud saves, no daily energy gates
• 100% free to play: zero In-App Purchases (IAP)
• Optional rewarded video ads only for consumable replenishment
Can you hold the orbit and defend the star through Wave 100?
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Versions
- Version 1.0First seen · 8 Oct 2026
Countries
Limited release · 37 countries
Apple lists this app in a small set of storefronts, a typical sign of a test or regional launch.
United Arab EmiratesArgentinaAustraliaBrazilCanadaSwitzerlandChileColombiaAlgeriaEgyptUnited KingdomGhanaHong KongIndonesiaIsraelIndiaIraqJapanSouth KoreaKazakhstanMoroccoMexicoMalaysiaNigeriaNorwayPhilippinesPakistanRussiaSaudi ArabiaSingaporeThailandTurkeyTaiwanUkraineUnited StatesVietnamSouth Africa
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