TEK KURSUN - One Bullet

App Store Game Puzzle Free
24 Sept 2026launched 11 days ago
5.01 ratingsRead reviews
n/aApple doesn’t publish installs
WorldwideSold in 50+ App Store storefronts
1.0.1latest version · 10 days ago

Screenshots

About

You get one bullet. Everyone on the board has to go down with it. TEK KURSUN is not a game about aiming. It is a game about reading. Drag your finger and you see exactly how the bullet will bounce: every impact point, every turn, every target it will pass through. When the line turns gold, that shot clears the whole board. When it doesn't, there is still something to work out before you fire. The hard part isn't the aim. The hard part is seeing where the ricochet goes. FIFTY LEVELS, FIVE CHAPTERS You start with first shots: a straight line, a single target. Then walls arrive, then breakable barriers, moving targets, and armoured enemies that only die when hit from their weak side. Every chapter teaches one new rule, and teaches it on its own -- you can't pass it without understanding the rule, and once you understand it, you pass. EVERY LEVEL HAS A SOLUTION No level here was left to chance. All fifty were verified one by one against the game's own physics engine, using the real bullet and its real colliders, and each was measured to prove it has a findable answer. If you're losing, you've misread the ricochet -- the level is not being unfair to you. DAILY PUZZLE One board a day, the same one for everyone in the world. Same walls, same targets, same single bullet. Keep your streak. NO ADS No ads, no tracking, no account, no internet connection required. Open it and play. Three stars means clearing the board in a single shot. It wouldn't be three stars if it were easy.Read more
You get one bullet. Everyone on the board has to go down with it. TEK KURSUN is not a game about aiming. It is a game about reading. Drag your finger and you see exactly how the bullet will bounce: every impact point, every turn, every target it will pass through. When the line turns gold, that shot clears the whole board. When it doesn't, there is still something to work out before you fire. The hard part isn't the aim. The hard part is seeing where the ricochet goes. FIFTY LEVELS, FIVE CHAPTERS You start with first shots: a straight line, a single target. Then walls arrive, then breakable barriers, moving targets, and armoured enemies that only die when hit from their weak side. Every chapter teaches one new rule, and teaches it on its own -- you can't pass it without understanding the rule, and once you understand it, you pass. EVERY LEVEL HAS A SOLUTION No level here was left to chance. All fifty were verified one by one against the game's own physics engine, using the real bullet and its real colliders, and each was measured to prove it has a findable answer. If you're losing, you've misread the ricochet -- the level is not being unfair to you. DAILY PUZZLE One board a day, the same one for everyone in the world. Same walls, same targets, same single bullet. Keep your streak. NO ADS No ads, no tracking, no account, no internet connection required. Open it and play. Three stars means clearing the board in a single shot. It wouldn't be three stars if it were easy.

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Versions

  1. Version 1.0.1First seen · 25 Sept 2026

    Fixes six campaign levels whose winning aim window was too narrow to hit reliably with a thumb - levels 42, 43, 44, 45, 47 and 49. Each was re-measured against the game's own physics and reshaped until it is genuinely aimable, keeping the same walls, the same enemy types and the same order.

Countries

Worldwide

Apple lists this app in 50 or more storefronts, so it is available almost everywhere.

Turkey

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