Cinder Fall
22 Sept 2026launched 9 days ago
0.00 ratings
n/aApple doesn’t publish installs
Limited release · 37 countriesUnited Arab Emirates, Argentina, Australia, Brazil +33 more
1.0latest version · 9 days ago
Screenshots
About
Cinderfall — A Deckbuilt Descent Descend into the ash-choked ruins below and fight your way to the Ashen Wyrm, one card at a time. Cinderfall is a turn-based card roguelike built for touch. Drag cards straight off your hand to play them — no menus, no taps-and-hope. Every enemy telegraphs its next move before it happens, so every fight is a puzzle you can actually solve, not a guessing game. FEATURES Drag-to-play combat — pull a card upward to unleash it. Simple, fast, satisfying. See every attack coming — enemies show their exact next move: how much damage, when they're blocking, when they're powering up. Plan around it or pay the price. Build your deck as you descend — start with the basics, then choose your rewards after every fight. Stack Powers like Rage and Thorns for run-defining combos, or lean into raw Attack damage — the deck you build is the strategy you play. 8 hand-crafted encounters — regular fights, two elite showdowns, a campfire to heal or grow stronger, a hidden cache, and a final confrontation with the Ashen Wyrm, a boss that gets meaner as its health drops. Real stakes — one run, no do-overs. Fall in battle and it's back to the surface — but your deepest floor reached is always saved, so every attempt pushes your record further. No fluff — no ads, no in-app purchases, no forced connectivity. Just you, your deck, and the descent. Can you reach the bottom? Want a shorter App Store subtitle (the 30-char line under the app name) too? Something like "Card Roguelike Deckbuilder" or "Drag. Play. Descend." would fit — happy to give you a few options if you want to pick one.Read more
Cinderfall — A Deckbuilt Descent
Descend into the ash-choked ruins below and fight your way to the Ashen Wyrm, one card at a time.
Cinderfall is a turn-based card roguelike built for touch. Drag cards straight off your hand to play them — no menus, no taps-and-hope. Every enemy telegraphs its next move before it happens, so every fight is a puzzle you can actually solve, not a guessing game.
FEATURES
Drag-to-play combat — pull a card upward to unleash it. Simple, fast, satisfying.
See every attack coming — enemies show their exact next move: how much damage, when they're blocking, when they're powering up. Plan around it or pay the price.
Build your deck as you descend — start with the basics, then choose your rewards after every fight. Stack Powers like Rage and Thorns for run-defining combos, or lean into raw Attack damage — the deck you build is the strategy you play.
8 hand-crafted encounters — regular fights, two elite showdowns, a campfire to heal or grow stronger, a hidden cache, and a final confrontation with the Ashen Wyrm, a boss that gets meaner as its health drops.
Real stakes — one run, no do-overs. Fall in battle and it's back to the surface — but your deepest floor reached is always saved, so every attempt pushes your record further.
No fluff — no ads, no in-app purchases, no forced connectivity. Just you, your deck, and the descent.
Can you reach the bottom?
Want a shorter App Store subtitle (the 30-char line under the app name) too? Something like "Card Roguelike Deckbuilder" or "Drag. Play. Descend." would fit — happy to give you a few options if you want to pick one.
Versions
- Version 1.0First seen · 22 Sept 2026
Countries
Limited release · 37 countries
Apple lists this app in a small set of storefronts, a typical sign of a test or regional launch.
United Arab EmiratesArgentinaAustraliaBrazilCanadaSwitzerlandChileColombiaAlgeriaEgyptUnited KingdomGhanaHong KongIndonesiaIsraelIndiaIraqJapanSouth KoreaKazakhstanMoroccoMexicoMalaysiaNigeriaNorwayPhilippinesPakistanRussiaSaudi ArabiaSingaporeThailandTurkeyTaiwanUkraineUnited StatesVietnamSouth Africa
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