Chipjack: Hack the Machines

App Store Game Strategy Free
7 Oct 2026launched today
–No ratings yetRead reviews
n/aApple doesn’t publish installs
WorldwideSold in 50+ App Store storefronts
1.0latest version · today

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About

Your gun is weak on purpose. Their logic is the real weapon. Chipjack drops you into corporate data vaults as a rogue AI wearing a combat shell. Every security robot you meet - turrets, drones, kamikazes, shield nodes, commanders - runs openly on 2 to 3 behaviour chips: what it TARGETS, how it MOVES, how it FIRES, and a TRAIT. Tap an enemy, watch its chips pop out, and drag one onto another enemy. Send a kamikaze into the turret that's shredding you. Make a shield node protect your shell instead of theirs. Steal a burst-fire chip for your own weapon. Time slows to a crawl while you're holding a chip - just long enough to think, not long enough to stop and plan forever. THIS IS THE WHOLE GAME A heist is three rooms, about three to five minutes. Each room gives three stars: clear it, take no damage, and land a clean hack - beat it using mostly the enemies' own guns instead of yours. The par for that third star is computed by a solver, so it's honest: if it looks impossible, there's a smarter hack you haven't found yet. A VAULT THAT NEVER GOES DOWN Every heist adds to your Vault - a single number that only ever grows, ranks you from Script up through Worm, Daemon, Ghost and Singularity, and sits on a Game Center / Play Games leaderboard next to your friends. Core upgrades make surviving easier. A chip library lets you decompile every enemy chip you've ever used and carry two as exploits into your next run. None of it changes what counts as a clean hack - the third star is earned with your head, not your wallet. THREE COMPANIES, ONE MACHINE EACH Helix Bank, Orbital Pharma and Kessler Defense each run 10 heists building toward a Core Vault boss with six chips, some locked behind a firewall you have to crack first. Beating a boss unlocks a new chip category - SENSE after Helix, LINK after Orbital - so late fights genuinely play differently from early ones. DAILY AND WEEKLY HEISTS Everyone gets the same heist on the same day, run with a standard shell - no exploits, no upgrades, nothing bought. Results compare your shot count against your friends', room by room. Beat someone's daily score and you can send them a challenge link. WHAT COSTS MONEY (AND WHAT DOESN'T) Chipjack is free to play with no energy system - play as long as you want, every day. Rewarded ads are entirely opt-in: watch one to double a heist's loot, continue a room after your shell goes down, or reroll the Chip Market. An optional Chipjack Pro subscription (from $2.99/month) removes nothing you need - it doubles Data earned, adds weekly Shards and cosmetic shells, and never changes a clean-hack target or gates a leaderboard. The Chip Market always shows you exactly what you're buying before you spend a Shard - nothing random is ever sold. Chipjack is built for players who'd rather out-think a fight than out-grind it. CHIPJACK PRO SUBSCRIPTION - Chipjack Pro Monthly: $2.99 per month - Chipjack Pro Yearly: $19.99 per year, with a 3-day free trial for new subscribers Pro removes ads, doubles Data earned from heists, grants 30 Shards every week, adds a daily chip reroll and three Pro-only shells. Pro never gates content, progression or leaderboards. Payment is charged to your Apple Account at confirmation of purchase. The subscription renews automatically unless it is cancelled at least 24 hours before the end of the current period. Your account is charged for renewal within 24 hours prior to the end of the current period. You can manage or cancel your subscription in your Apple Account settings after purchase. Any unused portion of a free trial is forfeited when you buy a subscription. Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ Terms of Use: https://playchipjack.com/terms Privacy Policy: https://playchipjack.com/privacyRead more
Your gun is weak on purpose. Their logic is the real weapon. Chipjack drops you into corporate data vaults as a rogue AI wearing a combat shell. Every security robot you meet - turrets, drones, kamikazes, shield nodes, commanders - runs openly on 2 to 3 behaviour chips: what it TARGETS, how it MOVES, how it FIRES, and a TRAIT. Tap an enemy, watch its chips pop out, and drag one onto another enemy. Send a kamikaze into the turret that's shredding you. Make a shield node protect your shell instead of theirs. Steal a burst-fire chip for your own weapon. Time slows to a crawl while you're holding a chip - just long enough to think, not long enough to stop and plan forever. THIS IS THE WHOLE GAME A heist is three rooms, about three to five minutes. Each room gives three stars: clear it, take no damage, and land a clean hack - beat it using mostly the enemies' own guns instead of yours. The par for that third star is computed by a solver, so it's honest: if it looks impossible, there's a smarter hack you haven't found yet. A VAULT THAT NEVER GOES DOWN Every heist adds to your Vault - a single number that only ever grows, ranks you from Script up through Worm, Daemon, Ghost and Singularity, and sits on a Game Center / Play Games leaderboard next to your friends. Core upgrades make surviving easier. A chip library lets you decompile every enemy chip you've ever used and carry two as exploits into your next run. None of it changes what counts as a clean hack - the third star is earned with your head, not your wallet. THREE COMPANIES, ONE MACHINE EACH Helix Bank, Orbital Pharma and Kessler Defense each run 10 heists building toward a Core Vault boss with six chips, some locked behind a firewall you have to crack first. Beating a boss unlocks a new chip category - SENSE after Helix, LINK after Orbital - so late fights genuinely play differently from early ones. DAILY AND WEEKLY HEISTS Everyone gets the same heist on the same day, run with a standard shell - no exploits, no upgrades, nothing bought. Results compare your shot count against your friends', room by room. Beat someone's daily score and you can send them a challenge link. WHAT COSTS MONEY (AND WHAT DOESN'T) Chipjack is free to play with no energy system - play as long as you want, every day. Rewarded ads are entirely opt-in: watch one to double a heist's loot, continue a room after your shell goes down, or reroll the Chip Market. An optional Chipjack Pro subscription (from $2.99/month) removes nothing you need - it doubles Data earned, adds weekly Shards and cosmetic shells, and never changes a clean-hack target or gates a leaderboard. The Chip Market always shows you exactly what you're buying before you spend a Shard - nothing random is ever sold. Chipjack is built for players who'd rather out-think a fight than out-grind it. CHIPJACK PRO SUBSCRIPTION - Chipjack Pro Monthly: $2.99 per month - Chipjack Pro Yearly: $19.99 per year, with a 3-day free trial for new subscribers Pro removes ads, doubles Data earned from heists, grants 30 Shards every week, adds a daily chip reroll and three Pro-only shells. Pro never gates content, progression or leaderboards. Payment is charged to your Apple Account at confirmation of purchase. The subscription renews automatically unless it is cancelled at least 24 hours before the end of the current period. Your account is charged for renewal within 24 hours prior to the end of the current period. You can manage or cancel your subscription in your Apple Account settings after purchase. Any unused portion of a free trial is forfeited when you buy a subscription. Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ Terms of Use: https://playchipjack.com/terms Privacy Policy: https://playchipjack.com/privacy

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Versions

  1. Version 1.0First seen · 7 Oct 2026

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