Juga Loud Megaphone
29 Sept 2026launched 2 days ago
0.00 ratings
n/aApple doesn’t publish installs
WorldwideSold in 50+ App Store storefronts
1.0latest version · 2 days ago
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About
You never touch a player. You stand in the technical area with a megaphone and win the argument one shout at a time. Every fixture is a run of phases. In each one the game hands you a moment — a corner, a turnover, a winger isolated on the left — and asks what you are going to shout about it. The opposition coach picks a shape at the same instant. Your call and their shape are compared, momentum swings, chances arrive, and goals follow. THE TOUCHLINE DUEL • Six families of call: Press, Hold, Swing, Overload, Steady and Dead Ball • Eight opposition shapes, from a High Line to a Low Block to a pure Counter • A fifty-cell counter matrix underneath it all — learn it and you read the game • A countdown on every phase, or switch it off entirely with Relaxed Clock VOICE AND ROAR Shouting costs voice. Run out and the call comes out as a croak. Say nothing and you recover breath but hand them the phase. Land your calls and the crowd fills the roar meter — spend it on a Stadium Roar that refills your lungs, guarantees a chance and gives you two phases of overwhelming edge. FIFTY-FOUR SHOUTS, THIRTY-SIX COACHES Six chant packs, four rarities and riders that chain into each other: siphon their momentum, refund your voice, amplify the next call, expose their shape, shield against collapse, draw an extra card. Build a twelve that covers four families and still lasts thirteen phases. Six competitions run from Sunday League to the World Stage. Every coach has a favoured shape, a written scout report, a tell you can read from the touchline and something to say when it goes wrong. The best of them read your habits and answer the call you were about to make. BANNERS, DAILIES AND DRILLS Shoot a photo or pick one from your library, run it through twelve treatments — duotones, floodlit blowouts, halftone print, chalkboard wash — add a terrace slogan and hang it in the stand behind your dugout. It appears in every fixture you play. One seeded Daily Fixture arrives each day with its own conditions: Gale Force, Frozen Pitch, Local Derby, Downpour. Keep a streak and take the rising bonus. Eight training drills pay real currency and raise your voice ceiling and read rating. Thirty trophies, eight formations, a thirty-three page Touchline Manual that actually explains the maths, and a full career ledger of results and call accuracy. ENTIRELY OFFLINE No account, no network, no analytics, no advertising. Your club, your crest, your portrait, your banners and your results live in this app's own storage on this device. It works identically in aeroplane mode. Adaptive layouts for iPhone and iPad in either orientation, with music, effects and haptics each on their own switch.Read more
You never touch a player. You stand in the technical area with a megaphone and win the argument one shout at a time.
Every fixture is a run of phases. In each one the game hands you a moment — a corner, a turnover, a winger isolated on the left — and asks what you are going to shout about it. The opposition coach picks a shape at the same instant. Your call and their shape are compared, momentum swings, chances arrive, and goals follow.
THE TOUCHLINE DUEL
• Six families of call: Press, Hold, Swing, Overload, Steady and Dead Ball
• Eight opposition shapes, from a High Line to a Low Block to a pure Counter
• A fifty-cell counter matrix underneath it all — learn it and you read the game
• A countdown on every phase, or switch it off entirely with Relaxed Clock
VOICE AND ROAR
Shouting costs voice. Run out and the call comes out as a croak. Say nothing and you recover breath but hand them the phase. Land your calls and the crowd fills the roar meter — spend it on a Stadium Roar that refills your lungs, guarantees a chance and gives you two phases of overwhelming edge.
FIFTY-FOUR SHOUTS, THIRTY-SIX COACHES
Six chant packs, four rarities and riders that chain into each other: siphon their momentum, refund your voice, amplify the next call, expose their shape, shield against collapse, draw an extra card. Build a twelve that covers four families and still lasts thirteen phases.
Six competitions run from Sunday League to the World Stage. Every coach has a favoured shape, a written scout report, a tell you can read from the touchline and something to say when it goes wrong. The best of them read your habits and answer the call you were about to make.
BANNERS, DAILIES AND DRILLS
Shoot a photo or pick one from your library, run it through twelve treatments — duotones, floodlit blowouts, halftone print, chalkboard wash — add a terrace slogan and hang it in the stand behind your dugout. It appears in every fixture you play.
One seeded Daily Fixture arrives each day with its own conditions: Gale Force, Frozen Pitch, Local Derby, Downpour. Keep a streak and take the rising bonus. Eight training drills pay real currency and raise your voice ceiling and read rating.
Thirty trophies, eight formations, a thirty-three page Touchline Manual that actually explains the maths, and a full career ledger of results and call accuracy.
ENTIRELY OFFLINE
No account, no network, no analytics, no advertising. Your club, your crest, your portrait, your banners and your results live in this app's own storage on this device. It works identically in aeroplane mode. Adaptive layouts for iPhone and iPad in either orientation, with music, effects and haptics each on their own switch.
Versions
- Version 1.0First seen · 29 Sept 2026
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Worldwide
Apple lists this app in 50 or more storefronts, so it is available almost everywhere.
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