Polarity Escape
22 Sept 2026launched 9 days ago
0.00 ratings
n/aApple doesn’t publish installs
WorldwideSold in 50+ App Store storefronts
1.0.1latest version · 9 days ago
Screenshots
About
You are Core 01. Sixteen armour plates orbit you, and they are the only weapon you have. Hold them close and they are a shield. Throw them out and they are a sweep that grinds through whatever it touches, and the further you drag, the further they reach. Doing neither is how you get the energy back. That one decision, made over and over under pressure, is the whole game. Escape a facility that built you, logged you as an uncontained asset, and started sending things to bring you back. TWELVE CHAPTERS Two acts, twelve bosses, and a page of the comic before each one. The lab, the breach, the Yard, the Cold Store, and a door onto daylight you do not walk through. What is at the bottom of the facility has been waiting a long time, and the escape was its idea. FOUR MORE WAYS TO PLAY SURVIVAL - one room, rounds that do not stop, something big every fifth. Every tenth round is a checkpoint you keep. SCRAPYARD - four rooms, ten tiers, ninety seconds a run. Everything in here drops gear. THREAT - a different boss every day. It does not die, it levels. See how far up you can push it before it puts you down. ARENA - ninety seconds against somebody else's hero, carrying their skills and their gear, in real time. BUILD A HERO Seventeen equipment slots and seven stat lines, across five rarities up to mythical. Nine skills, each with a node tree. Seventeen passive upgrades. Sixty account levels. A full set changes how the game is played, not just how fast it ends. BUILT FOR A THUMB Landscape, one stick and four pads, and you can drag every control to where your hands actually are. PLAYS OFFLINE The campaign, survival and the Scrapyard need no account and no signal. An account is a convenience - it carries your save to another phone and puts you on the boards - and it is never a gate. Everything in the shop is cosmetic. Nothing sold there changes a number.Read more
You are Core 01. Sixteen armour plates orbit you, and they are the only weapon you have.
Hold them close and they are a shield. Throw them out and they are a sweep that grinds through whatever it touches, and the further you drag, the further they reach. Doing neither is how you get the energy back. That one decision, made over and over under pressure, is the whole game.
Escape a facility that built you, logged you as an uncontained asset, and started sending things to bring you back.
TWELVE CHAPTERS
Two acts, twelve bosses, and a page of the comic before each one. The lab, the breach, the Yard, the Cold Store, and a door onto daylight you do not walk through. What is at the bottom of the facility has been waiting a long time, and the escape was its idea.
FOUR MORE WAYS TO PLAY
SURVIVAL - one room, rounds that do not stop, something big every fifth. Every tenth round is a checkpoint you keep.
SCRAPYARD - four rooms, ten tiers, ninety seconds a run. Everything in here drops gear.
THREAT - a different boss every day. It does not die, it levels. See how far up you can push it before it puts you down.
ARENA - ninety seconds against somebody else's hero, carrying their skills and their gear, in real time.
BUILD A HERO
Seventeen equipment slots and seven stat lines, across five rarities up to mythical. Nine skills, each with a node tree. Seventeen passive upgrades. Sixty account levels. A full set changes how the game is played, not just how fast it ends.
BUILT FOR A THUMB
Landscape, one stick and four pads, and you can drag every control to where your hands actually are.
PLAYS OFFLINE
The campaign, survival and the Scrapyard need no account and no signal. An account is a convenience - it carries your save to another phone and puts you on the boards - and it is never a gate.
Everything in the shop is cosmetic. Nothing sold there changes a number.
Versions
- Version 1.0.1First seen · 22 Sept 2026
Countries
Worldwide
Apple lists this app in 50 or more storefronts, so it is available almost everywhere.
Turkey
Chart positions
Not seen in the charts we track yet.