Eye-Comfort Tower Knockdown
5 Oct 2026launched yesterday
–No ratings yetRead reviews
n/aApple doesn’t publish installs
WorldwideSold in 50+ App Store storefronts
1.0.0latest version · yesterday
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About
A quiet 3D physics puzzle about bringing down towers of timber, celadon and stone with a single gun. Instead of saturated primaries on a stark white field, the sky is warm paper and the materials are muted — easier on your eyes late at night and through long sessions. ■ It falls because it is physics • Every block is a rigid body. Nothing here is a pre-baked collapse animation • Where you hit it is what decides how it comes apart • Blocks topple whole. No explosions, no debris, no noise • Take the bottom away and the top follows. That is the whole game ■ Two things to aim, two things to load • Drag sideways to turn the gun; drag up to raise the barrel • The range under the dials is how far this shot will carry • Powder comes in five steps and sets how fast the ball leaves • Shot comes in three weights — Light, Standard, Heavy. Heavier hits harder, travels slower, reaches less far • The target card lists the distance and bearing to every tower • A spotting scope pulls a far target in at 1.5x, 2x or 3x ■ Three levels of help, and you choose • Beginner — the arc, the landing mark, the range and the target card, all of it • Normal — the arc goes; the range and the target card stay • Expert — every instrument goes. What is left is the gun and your eye • Switch whenever you like; switching costs you no progress ■ 1000 levels • Timber, celadon and stone; bricks and boulders; ten tower shapes across twelve arrangements • Later on an iron rampart stands in front of the target — and at the end, that wall moves • No shot moves iron. It is the one cold color in a warm set, so you know before you spend a ball • The dark onggi jar is the target. It is the darkest thing on screen, so it needs no tutorial line • Any level you have cleared reopens whenever you want it ■ There is no losing screen • Shots are limited, but running out is not a defeat • The "Out of shots" panel refills you, or you move on and leave that level's stars empty • Shots you keep become stars — hold half the budget and you keep three • A star you have earned never goes down, however badly a replay goes ■ Easy on the eyes • A warm paper background with quiet sage green accents • Timber, celadon, stone and earthenware, all at low saturation • A low-glare screen built to stay comfortable however long you play ■ Quiet sound that does not take your music • Five cues — firing, impact, tumble, loading, and the level coming good • Whatever you were listening to keeps playing • Sound and vibration both switch off ■ Light and undemanding • No sign-up and no login • Plays offline, with no internet connection • No timers anywhere. There is nothing here to hurry for • Your levels, stars and settings stay on your device • 한국어 · English · 日本語 · 简体中文 · 繁體中文 One shot at a time — take it quietly. A free 3D physics puzzle that plays offline.Read more
A quiet 3D physics puzzle about bringing down towers of timber, celadon and stone with a single gun. Instead of saturated primaries on a stark white field, the sky is warm paper and the materials are muted — easier on your eyes late at night and through long sessions.
■ It falls because it is physics
• Every block is a rigid body. Nothing here is a pre-baked collapse animation
• Where you hit it is what decides how it comes apart
• Blocks topple whole. No explosions, no debris, no noise
• Take the bottom away and the top follows. That is the whole game
■ Two things to aim, two things to load
• Drag sideways to turn the gun; drag up to raise the barrel
• The range under the dials is how far this shot will carry
• Powder comes in five steps and sets how fast the ball leaves
• Shot comes in three weights — Light, Standard, Heavy. Heavier hits harder, travels slower, reaches less far
• The target card lists the distance and bearing to every tower
• A spotting scope pulls a far target in at 1.5x, 2x or 3x
■ Three levels of help, and you choose
• Beginner — the arc, the landing mark, the range and the target card, all of it
• Normal — the arc goes; the range and the target card stay
• Expert — every instrument goes. What is left is the gun and your eye
• Switch whenever you like; switching costs you no progress
■ 1000 levels
• Timber, celadon and stone; bricks and boulders; ten tower shapes across twelve arrangements
• Later on an iron rampart stands in front of the target — and at the end, that wall moves
• No shot moves iron. It is the one cold color in a warm set, so you know before you spend a ball
• The dark onggi jar is the target. It is the darkest thing on screen, so it needs no tutorial line
• Any level you have cleared reopens whenever you want it
■ There is no losing screen
• Shots are limited, but running out is not a defeat
• The "Out of shots" panel refills you, or you move on and leave that level's stars empty
• Shots you keep become stars — hold half the budget and you keep three
• A star you have earned never goes down, however badly a replay goes
■ Easy on the eyes
• A warm paper background with quiet sage green accents
• Timber, celadon, stone and earthenware, all at low saturation
• A low-glare screen built to stay comfortable however long you play
■ Quiet sound that does not take your music
• Five cues — firing, impact, tumble, loading, and the level coming good
• Whatever you were listening to keeps playing
• Sound and vibration both switch off
■ Light and undemanding
• No sign-up and no login
• Plays offline, with no internet connection
• No timers anywhere. There is nothing here to hurry for
• Your levels, stars and settings stay on your device
• 한국어 · English · 日本語 · 简体中文 · 繁體中文
One shot at a time — take it quietly. A free 3D physics puzzle that plays offline.
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Versions
- Version 1.0.0First seen · 5 Oct 2026
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Worldwide
Apple lists this app in 50 or more storefronts, so it is available almost everywhere.
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