Ninetiles — Word Blitz
25 Sept 2026launched 6 days ago
0.00 ratings
n/aApple doesn’t publish installs
WorldwideSold in 50+ App Store storefronts
1.3.1latest version · 2 days ago
Screenshots
About
Seven tiles is a hand you wait on. Nine is a hand you play. Ninetiles is a word game built around two changes. You hold nine tiles instead of seven, so there is nearly always something to find — the dead rack, and the turn you spend swapping out of one, is mostly gone. And every turn starts with a score multiplier that shrinks while you think, so a decent word played quickly will usually beat a brilliant word played slowly. Those two together make a faster game that still rewards knowing words. Deciding is a skill here, not just vocabulary. WAYS TO PLAY Solo Blitz — you and a short bag, playing for the highest score you can manage. Six to ten turns, so it fits in the gaps in a day. Time Attack — pick one to nine minutes. The tiles never run out, so the clock is the only thing that ends it. No endgame to save tiles for. Solo Match — three computer opponents that differ in how many words they know, not in how well they play. Casual genuinely has a smaller vocabulary. It is not pretending to be bad, and it will not suddenly play brilliantly to catch up. Pass and Play — two people, one phone, the screen covering up in between. Co-op — two of you on one device, on the same side, against one strong computer. Your own tiles, your own turn, scores added together. Lean over and argue about it. Online — turn by turn with someone, whenever you both have a minute. Pick the board and the length when you start: a short match runs about three turns each. Mirror — the fairest way to play someone. You both draw the same tiles in the same order, onto your own boards. Neither of you can get luckier than the other, so whoever wins played better. Send a code by text and you are playing; no account needed, and it works offline. Puzzles — one board, one rack, one play to find. Par is the best play an ordinary vocabulary can reach, not the theoretical best that nobody could hit. ALSO IN THERE Look up any word on the board without leaving the game. Every finished match keeps its full history, and a review afterwards will tell you what you missed — the word that was available on turn three, and what you played instead. Board size, game length, rack shape and pace are all yours to set. The rack can be three by three, two rows, or one long row, and you can change it mid-game. NO ADS. NOTHING TO BUY. NOTHING COLLECTED. There are no ads in this game and nothing is sold inside it. It does not track you. Online play uses Game Center, so matches and scores go through your Apple account and nowhere else.Read more
Seven tiles is a hand you wait on. Nine is a hand you play.
Ninetiles is a word game built around two changes. You hold nine tiles instead of seven, so there is nearly always something to find — the dead rack, and the turn you spend swapping out of one, is mostly gone. And every turn starts with a score multiplier that shrinks while you think, so a decent word played quickly will usually beat a brilliant word played slowly.
Those two together make a faster game that still rewards knowing words. Deciding is a skill here, not just vocabulary.
WAYS TO PLAY
Solo Blitz — you and a short bag, playing for the highest score you can manage. Six to ten turns, so it fits in the gaps in a day.
Time Attack — pick one to nine minutes. The tiles never run out, so the clock is the only thing that ends it. No endgame to save tiles for.
Solo Match — three computer opponents that differ in how many words they know, not in how well they play. Casual genuinely has a smaller vocabulary. It is not pretending to be bad, and it will not suddenly play brilliantly to catch up.
Pass and Play — two people, one phone, the screen covering up in between.
Co-op — two of you on one device, on the same side, against one strong computer. Your own tiles, your own turn, scores added together. Lean over and argue about it.
Online — turn by turn with someone, whenever you both have a minute. Pick the board and the length when you start: a short match runs about three turns each.
Mirror — the fairest way to play someone. You both draw the same tiles in the same order, onto your own boards. Neither of you can get luckier than the other, so whoever wins played better. Send a code by text and you are playing; no account needed, and it works offline.
Puzzles — one board, one rack, one play to find. Par is the best play an ordinary vocabulary can reach, not the theoretical best that nobody could hit.
ALSO IN THERE
Look up any word on the board without leaving the game. Every finished match keeps its full history, and a review afterwards will tell you what you missed — the word that was available on turn three, and what you played instead.
Board size, game length, rack shape and pace are all yours to set. The rack can be three by three, two rows, or one long row, and you can change it mid-game.
NO ADS. NOTHING TO BUY. NOTHING COLLECTED.
There are no ads in this game and nothing is sold inside it. It does not track you. Online play uses Game Center, so matches and scores go through your Apple account and nowhere else.
Versions
- Version 1.3.1First seen · 29 Sept 2026
Fixed a bug in online play
Countries
Worldwide
Apple lists this app in 50 or more storefronts, so it is available almost everywhere.
Turkey
Chart positions
Not seen in the charts we track yet.