Palon: Daily Dots Puzzle
1 Sept 2026launched 30 days ago
0.00 ratings
n/aApple doesn’t publish installs
WorldwideSold in 50+ App Store storefronts
1.2latest version · 20 days ago
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About
A daily territory puzzle you can actually plan — no timer, no reflexes, no luck. Red dots land on your board on a schedule the board shows you in advance, and your job is to get a fence around them first. One new board a day, the same for everyone, in three difficulties. Place your dots, close a loop, and everything caught inside it is yours. WHY PALON • You can see it coming — arrivals are drawn on the board before they land, each carrying the number of turns until it falls. Five ahead on the gentlest difficulty, two on the hardest, and an arrival you have not been shown can never refuse your move. This is a game about reading ahead, not about reacting. • Two players, one phone — the duel is the original game, played hot seat the way Točki always was: no install for the second player, no pairing, no second device, nothing to connect. Three landscape boards. Or take on the computer, at three strengths. • Every board is worth playing — a solver plays each day before you do, and the day is thrown out and re-dealt unless there is a real haul in it. No dud boards. • A different piece each weekday — Monday deals single dots; by the weekend both the shapes and the pace have changed. One board would get old. A week of them does not. • It does the counting for you — running totals, and a live "if you close now" readout on any open fence. This is a game about geometry, not arithmetic. • Built to be read — light and dark, both measured for contrast, and every mark on the board differs by shape as well as by colour. Nothing here depends on telling red from blue. • Made to respect you — no ads, no account, no tracking, and no in-app purchases of any kind. It plays fully offline, and one payment buys all of it. Learnable in one line: your dots join in all eight directions, and any closed loop takes what is inside it. There is a short tutorial if you want one, and you can skip it if you do not. The rules come from Točki, the graph-paper game played with two pens in the back of a school exercise book. Palon keeps the mechanic and gives it a day. See it coming. Close the loop.Read more
A daily territory puzzle you can actually plan — no timer, no reflexes, no luck. Red dots land on your board on a schedule the board shows you in advance, and your job is to get a fence around them first.
One new board a day, the same for everyone, in three difficulties. Place your dots, close a loop, and everything caught inside it is yours.
WHY PALON
• You can see it coming — arrivals are drawn on the board before they land, each carrying the number of turns until it falls. Five ahead on the gentlest difficulty, two on the hardest, and an arrival you have not been shown can never refuse your move. This is a game about reading ahead, not about reacting.
• Two players, one phone — the duel is the original game, played hot seat the way Točki always was: no install for the second player, no pairing, no second device, nothing to connect. Three landscape boards. Or take on the computer, at three strengths.
• Every board is worth playing — a solver plays each day before you do, and the day is thrown out and re-dealt unless there is a real haul in it. No dud boards.
• A different piece each weekday — Monday deals single dots; by the weekend both the shapes and the pace have changed. One board would get old. A week of them does not.
• It does the counting for you — running totals, and a live "if you close now" readout on any open fence. This is a game about geometry, not arithmetic.
• Built to be read — light and dark, both measured for contrast, and every mark on the board differs by shape as well as by colour. Nothing here depends on telling red from blue.
• Made to respect you — no ads, no account, no tracking, and no in-app purchases of any kind. It plays fully offline, and one payment buys all of it.
Learnable in one line: your dots join in all eight directions, and any closed loop takes what is inside it. There is a short tutorial if you want one, and you can skip it if you do not.
The rules come from Točki, the graph-paper game played with two pens in the back of a school exercise book. Palon keeps the mechanic and gives it a day.
See it coming. Close the loop.
Versions
- Version 1.2First seen · 11 Sept 2026
Palon holds on to less memory while it sits in the background, so iOS is less likely to close it behind you.
Countries
Worldwide
Apple lists this app in 50 or more storefronts, so it is available almost everywhere.
Turkey
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