Pest Control: Night Ops
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About
The city sleeps. You don't. Mount the PC-7 thermal sensor, settle the reticle, and go to work. Pest Control is a night-vision sniper game about one thing done well: clean, quiet elimination through a thermal scope. No run-and-gun, no cover shooter. Just you, a bolt gun, and a field full of heat signatures that would rather not be seen. Read the brief. Range the shot. Control your breathing. Put down every target before the client's problem becomes yours. THE JOB Take 53 contracts across fifteen sectors. Every client has their own ground, drawn the way thermal sees it: the kitchen door behind a trattoria running hot, a storm outfall steaming under the overpass, a churchyard bell tower, a runway lit to the horizon, a catfish pond gone black and still. Every contract is hand-written, with a client, a body count, and a reason the lights are off. NEW IN 2.0 • Bats pour out of the belfry in waves and never fly straight • Geese hold the runway while a plane is on final. Clear the strip before the landing lights reach the threshold, or the tower waves it off • Iguanas barely show on thermal until a cold snap knocks them out of the palms • Armadillo shells deflect rounds. Wait for the soft side • Nutria swim and dive. Follow the wake. Something bigger lives in the pond • Protected deer graze among the hogs. Hit one and it comes out of your pay WHAT YOU'RE UP AGAINST Nineteen species, and every one moves differently. Rats run the cover, snakes weave through the scrub, hogs soak a light round and charge, owls hide in the canopy, prairie dogs vanish into their burrows, and recon drones hunt your heat and strike back. Named targets lead the worst of them. Put them down and the crew scatters. PROTECT WHAT'S YOURS Guard contracts field hens you must never shoot. Predators stalk in from the dark, and if they take the whole flock, the farm cancels the job. Discipline pays. A clean sheet is worth more than a fast one. MODES • CONTRACTS: the career. 53 ops, from a back-lot cleanup to last-stand sieges. • RANKED OPS: a skill-normalized global ladder. Every operator is issued the identical rifle, so the rank measures your aim, not your wallet. • TIME ATTACK: one arena, one clock, your best score. • DAILY OPS: a fresh bounty every night and a streak that pays. THE ARMORY Earn bounties, bank the Gold, kit out the loadout: sharper optics, bigger magazines, faster glass. Every upgrade can be earned in the field. PLAY IT YOUR WAY On iPhone and iPad, drag to traverse and pinch to zoom. On Mac, aim with the mouse, click to fire, and rebind every key. STRAIGHT DEAL No pay-to-win: the ranked rifle is the same for everyone. Ads never appear during a mission, in Ranked, or in Time Attack. Optional purchases exist, and they're exactly that: optional. Licensed Nuisance Elimination, est. 2026. Night Ops Division. The reticle's warm. Take the shot.Read more
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Versions
- Version 2.0First seen · 8 Oct 2026
The biggest update yet. • Six new sites and twelve new contracts: a churchyard, a runway, a resort pool deck, a golf course, an orchard and a catfish pond • Five new animals to hunt: bats, geese, iguanas, armadillos and nutria, plus a gator boss • Protected deer on orchard jobs, docked like hens • New mechanics: a landing clock on the runway, a mid-mission cold snap, armored shells, swimmers that dive • Every client now has their own ground. The trattoria, the transfer station, the farms, the campground and more are all redrawn with their own landmarks, cover and heat • Missions open on a wid…
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Worldwide
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