Feastfury: Roguelike Battler

App Store Game Strategy Free
18 Sept 2026launched 16 days ago
–No ratings yetRead reviews
n/aApple doesn’t publish installs
WorldwideSold in 50+ App Store storefronts
1.0.1latest version · 8 days ago

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About

Feastfury is a roguelike auto battler. You run a chef's food cart, buy dishes, line them up on the board, and let them fight for you. Every run deals a different hand. Spend gold at the cart, upgrade it, merge three of a kind into a golden version, and work with whatever you are offered. Then the fight resolves on its own — no tapping, no reflexes. Everything was decided before the first hit landed. This is a full roguelike run, not a quick match. You push through stage after stage, and one greedy refresh can end the whole thing. Bring time and bring a plan. NEW TO AUTO BATTLERS? An auto battler — sometimes called auto chess — is a strategy game where you spend your turn shopping and arranging your board, and combat then plays itself out. You never tap during a fight. All the skill sits in drafting, positioning, and knowing when to spend. HOW A RUN WORKS • BUY — Spend gold at the cart, refresh for the dish your build needs, sell what stopped working. • PLACE — Order matters. A lot of abilities point at a neighbour. • FIGHT — The auto battle resolves on its own. Watch your tactics pay off, or find out why it didn't. • ADAPT — Every stage changes what you are up against. Pivot, or lose twice to the same build. POSITION IS A MECHANIC, NOT A DETAIL Abilities target the dish on your left, the dish on your right, or the one at the end of the row. The same six dishes in a different order are a different board. SIX FACTIONS, AND NO TRIBE COUNTER There is no bonus for going wide and no synergy meter to fill. Faction matters because abilities point at their own kind — a dish that buffs your left-most Candy is worth nothing without a Candy beside it. Commit to one faction and your board starts compounding — that is where the strategy lives. Spread thin and half your abilities land on empty space. • VEGGIE — every Veggie that dies makes the rest of them permanently bigger • CANDY — front-loads its buffs the moment combat starts, then hits twice • ICE CREAM — comes back from the dead, and eats its own to dig out something better • GRILL — stacks BBQ Sauce on a wall of bulk until nothing gets through • GADGET — kitchen hardware that magnetises together into one machine • SPICE — no faction loyalty, pure utility, fits any board BUILT LIKE A DECKBUILDER A roguelike run compounds the way a deckbuilder does: what you pick early decides what you can pick later. • Chefs whose powers bend your gold and your draft odds • Spells, trinkets and relics that flip a losing board in a single turn • Keywords that stack into combos — Kickstart, Taunt, Shield, Multistrike, Avenge, Magnetic, Revive • Bosses at the end of a region that punish greedy builds • No correct opening — the strongest line changes with whatever the cart offers COME BACK TOMORROW Daily quests give you something to chase on the way up. Hand-drawn pixel art, built to stay readable on a phone screen. Feastfury is free to play, with optional in-app purchases. An internet connection is required to play. Hunt it. Cook it. Send it to fight. If you like auto chess, roguelike deckbuilders, turn-based tactics, or any strategy game where planning beats your reflexes — pull up a chair.Read more
Feastfury is a roguelike auto battler. You run a chef's food cart, buy dishes, line them up on the board, and let them fight for you. Every run deals a different hand. Spend gold at the cart, upgrade it, merge three of a kind into a golden version, and work with whatever you are offered. Then the fight resolves on its own — no tapping, no reflexes. Everything was decided before the first hit landed. This is a full roguelike run, not a quick match. You push through stage after stage, and one greedy refresh can end the whole thing. Bring time and bring a plan. NEW TO AUTO BATTLERS? An auto battler — sometimes called auto chess — is a strategy game where you spend your turn shopping and arranging your board, and combat then plays itself out. You never tap during a fight. All the skill sits in drafting, positioning, and knowing when to spend. HOW A RUN WORKS • BUY — Spend gold at the cart, refresh for the dish your build needs, sell what stopped working. • PLACE — Order matters. A lot of abilities point at a neighbour. • FIGHT — The auto battle resolves on its own. Watch your tactics pay off, or find out why it didn't. • ADAPT — Every stage changes what you are up against. Pivot, or lose twice to the same build. POSITION IS A MECHANIC, NOT A DETAIL Abilities target the dish on your left, the dish on your right, or the one at the end of the row. The same six dishes in a different order are a different board. SIX FACTIONS, AND NO TRIBE COUNTER There is no bonus for going wide and no synergy meter to fill. Faction matters because abilities point at their own kind — a dish that buffs your left-most Candy is worth nothing without a Candy beside it. Commit to one faction and your board starts compounding — that is where the strategy lives. Spread thin and half your abilities land on empty space. • VEGGIE — every Veggie that dies makes the rest of them permanently bigger • CANDY — front-loads its buffs the moment combat starts, then hits twice • ICE CREAM — comes back from the dead, and eats its own to dig out something better • GRILL — stacks BBQ Sauce on a wall of bulk until nothing gets through • GADGET — kitchen hardware that magnetises together into one machine • SPICE — no faction loyalty, pure utility, fits any board BUILT LIKE A DECKBUILDER A roguelike run compounds the way a deckbuilder does: what you pick early decides what you can pick later. • Chefs whose powers bend your gold and your draft odds • Spells, trinkets and relics that flip a losing board in a single turn • Keywords that stack into combos — Kickstart, Taunt, Shield, Multistrike, Avenge, Magnetic, Revive • Bosses at the end of a region that punish greedy builds • No correct opening — the strongest line changes with whatever the cart offers COME BACK TOMORROW Daily quests give you something to chase on the way up. Hand-drawn pixel art, built to stay readable on a phone screen. Feastfury is free to play, with optional in-app purchases. An internet connection is required to play. Hunt it. Cook it. Send it to fight. If you like auto chess, roguelike deckbuilders, turn-based tactics, or any strategy game where planning beats your reflexes — pull up a chair.

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Versions

  1. Version 1.0.1First seen · 26 Sept 2026

    Fix bugs and improve performance.

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Apple lists this app in 50 or more storefronts, so it is available almost everywhere.

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