Uchronia - Alternate History
1914, 1936, 1962 or 1989. One of 193 nations. Turn-based alternate history.
Screenshots
About
■ Write a different history The shots at Sarajevo in 1914. A Europe rearming in 1936. Thirteen days over Cuba in 1962. A wall beginning to shake in 1989. Pick one of the four turning points, take one of 193 nations, and from there nothing is scripted. ■ The map is the control panel You work a world map cut into 1,973 provinces. Tap a province to recruit, build and raise forts. Drag an army to move it. Tap another country to open diplomacy. Reachable tiles are marked in green, and armies move only to tiles they touch. ■ One turn is thirty days Orders inside a turn are reservations. End the turn and movement, battle, occupation, economy, recruitment, unrest, research, treaties and events all resolve at once — then the dispatches come in telling you what happened. The rules decide the outcome, and the rules are written down in one place. ■ Crossing the sea The sea is part of the map. Ships sail only from a province with a port, cross real waters — the Mediterranean, the Caribbean, the North Sea — and land on an enemy coast. A landing fights at a disadvantage against forts that turn, and troops wear down the longer they stay afloat. ■ Diplomacy is terms, not persuasion You talk with a foreign ministry over alliance, non-aggression or peace. They convey their government's conditions in the voice of a chancellery of that era — but whether a treaty is signed rests on relations, strength and what you put on the table, not on the conversation. No one is talked into it. ■ The world moves on its own All 193 nations pursue their own aims. While you wait, a neighbour opens a war, a colony breaks away, a bankrupt state disbands its army. You can raise troops in occupied territory too, though it costs more and takes a turn longer. ■ It stays on your device Your progress and settings are stored on your device. No account to create, and saves are written each turn across two slots. Korean and English. Privacy policy: https://uchronia.sanglimsoft.com/privacy Support: https://uchronia.sanglimsoft.com/supportRead more
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Versions
- Version 1.0.27First seen · 2 Oct 2026
· Your objectives now appear when a game starts — what you have to finish to win.<br>· The flag button in the top bar opens the objective list with the current and target value of every condition (provinces 2/4, relations 40/60).<br>· Objectives waiting on a prerequisite are shown apart from those closed by an earlier choice.<br>· Fixed an error when opening the unit list in a province held by rebels.
Countries
Seen in 1 country Soft launch
Countries where IndieTower has seen this app in charts, search or store pages.
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