Manifest Crate Riddles
1 Oct 2026launched yesterday
0.00 ratings
n/aApple doesn’t publish installs
WorldwideSold in 50+ App Store storefronts
1.0latest version · today
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About
Kestrel Station went dark in the middle of a cargo transfer. The crew is gone, the holds are packed with unmarked crates, and you are the last quartermaster aboard. Step off the airlock lift and start the salvage. Every hold is a lit 3D chamber built around logic. Swipe to walk and push crates one tile at a time. You can only push, never pull, corners trap cargo for good, and every step drains oxygen, so every route counts. Here is the twist: each crate carries a concealed guild crest. Five guilds ship through Kestrel - the Lantern Cartel, the Ninefold Loom, the Saltmark Chandlers, the Quiet Foundry and the Verdant Bloc. Wall plaques state facts. Floor scanners report weight, origin or crest shapes, but only for the crate resting on them. Push a crate onto a scanner, read the result, then cross off crests on its manifest card until one answer remains. Seal a crate in the bay of its guild and the clamps lock green. Guess wrong and the bay burns, oxygen drops, and the true crate has to ride the airlock lift instead. Earn up to three seals in every hold: clear it, finish under par, deliver with zero mistakes. Seals, parts and system charges stack up as you restore Air, Light, Heat, Gravity and Comms. Each system you bring online opens a new deck, from the Cargo Spine all the way to the Reactor Ring. - 30 hand-built holds across 5 decks, including blind holds and drifting cargo - One-way hatches, decoy bays and chain combos for clean seals - Kit gear: Tether, Scan Beam, Hull Cutter, Ledger Lens and Reserve Tank - A fresh generated hold every day with a fixed kit - Hold editor with a solver that checks each design has one answer - Logbook with a guild codex, station logs and achievements - Crate skins, suits and hold skies to collect Undo any move. Read the floor. Wake the station.Read more
Kestrel Station went dark in the middle of a cargo transfer. The crew is gone, the holds are packed with unmarked crates, and you are the last quartermaster aboard. Step off the airlock lift and start the salvage.
Every hold is a lit 3D chamber built around logic. Swipe to walk and push crates one tile at a time. You can only push, never pull, corners trap cargo for good, and every step drains oxygen, so every route counts.
Here is the twist: each crate carries a concealed guild crest. Five guilds ship through Kestrel - the Lantern Cartel, the Ninefold Loom, the Saltmark Chandlers, the Quiet Foundry and the Verdant Bloc. Wall plaques state facts. Floor scanners report weight, origin or crest shapes, but only for the crate resting on them. Push a crate onto a scanner, read the result, then cross off crests on its manifest card until one answer remains.
Seal a crate in the bay of its guild and the clamps lock green. Guess wrong and the bay burns, oxygen drops, and the true crate has to ride the airlock lift instead.
Earn up to three seals in every hold: clear it, finish under par, deliver with zero mistakes. Seals, parts and system charges stack up as you restore Air, Light, Heat, Gravity and Comms. Each system you bring online opens a new deck, from the Cargo Spine all the way to the Reactor Ring.
- 30 hand-built holds across 5 decks, including blind holds and drifting cargo
- One-way hatches, decoy bays and chain combos for clean seals
- Kit gear: Tether, Scan Beam, Hull Cutter, Ledger Lens and Reserve Tank
- A fresh generated hold every day with a fixed kit
- Hold editor with a solver that checks each design has one answer
- Logbook with a guild codex, station logs and achievements
- Crate skins, suits and hold skies to collect
Undo any move. Read the floor. Wake the station.
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Versions
- Version 1.0First seen · 1 Oct 2026
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Worldwide
Apple lists this app in 50 or more storefronts, so it is available almost everywhere.
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