Ferret Shift Keys

App Store App Lifestyle Free
29 Sept 2026launched 2 days ago
0.00 ratings
n/aApple doesn’t publish installs
Limited release · 35 countriesUnited Arab Emirates, Argentina, Australia, Brazil +31 more
1.0latest version · yesterday

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About

Sit at a paper-colored desk and finish a timed shift on seven piano keys labeled from low to high. Yellow keys fill the first meter. Blue keys fill the second. Alternate yellow and blue to build combo. Combo raises how much later keys fill. Pressing the same color twice resets combo. Each note also tosses snacks, reports, droppings, or fumes onto the grass. Tap droppings, milk, grass, and biscuits to fill the third meter. Tap green fumes to fill the fourth. If fumes pile past the desk limit, the second meter turns red and starts to drain. Tapping mess yourself breaks combo. Sending the intern to sweep does not. Climbing reports help the second meter. Sliding reports hurt it. The laptop on stage is scenery and should not be collected. When the clock ends, a settlement shows the four meters, combo peak, items still on the grass, and a short verdict. You can pin that report to a shift log, replay the same desk, or clock another. Home offers several desks. Warmup is short and softer. The standard desk lasts one minute. Overtime is longer and messier. Night wants every bar full. A later desk unlocks after enough finished shifts or quotas. After you clock in, read the briefing, then start the timer. The home screen also opens how-to-play notes, a field guide for keys and props, a coaching ledger of finished shifts, and badges. Rapport rises when you meet quota and can unlock a hat, scarf, or pin on the mascot. The game is offline and single-player. No account, no network play, and no in-app purchases. Start on warmup to learn alternating colors, then try a longer desk.Read more
Sit at a paper-colored desk and finish a timed shift on seven piano keys labeled from low to high. Yellow keys fill the first meter. Blue keys fill the second. Alternate yellow and blue to build combo. Combo raises how much later keys fill. Pressing the same color twice resets combo. Each note also tosses snacks, reports, droppings, or fumes onto the grass. Tap droppings, milk, grass, and biscuits to fill the third meter. Tap green fumes to fill the fourth. If fumes pile past the desk limit, the second meter turns red and starts to drain. Tapping mess yourself breaks combo. Sending the intern to sweep does not. Climbing reports help the second meter. Sliding reports hurt it. The laptop on stage is scenery and should not be collected. When the clock ends, a settlement shows the four meters, combo peak, items still on the grass, and a short verdict. You can pin that report to a shift log, replay the same desk, or clock another. Home offers several desks. Warmup is short and softer. The standard desk lasts one minute. Overtime is longer and messier. Night wants every bar full. A later desk unlocks after enough finished shifts or quotas. After you clock in, read the briefing, then start the timer. The home screen also opens how-to-play notes, a field guide for keys and props, a coaching ledger of finished shifts, and badges. Rapport rises when you meet quota and can unlock a hat, scarf, or pin on the mascot. The game is offline and single-player. No account, no network play, and no in-app purchases. Start on warmup to learn alternating colors, then try a longer desk.

Versions

  1. Version 1.0First seen · 30 Sept 2026

Countries

Limited release · 35 countries

Apple lists this app in a small set of storefronts, a typical sign of a test or regional launch.

United Arab EmiratesArgentinaAustraliaBrazilCanadaSwitzerlandChileColombiaAlgeriaEgyptUnited KingdomGhanaHong KongIndonesiaIsraelIndiaIraqJapanSouth KoreaKazakhstanMoroccoMexicoMalaysiaNigeriaNorwayPhilippinesPakistanRussiaSaudi ArabiaSingaporeThailandTurkeyUkraineVietnamSouth Africa

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