71een Match

App Store Game Games Free
6 Oct 2026launched yesterday
–No ratings yetRead reviews
n/aApple doesn’t publish installs
Limited release · 36 countriesUnited Arab Emirates, Argentina, Austria, Australia +32 more
1.1.0latest version · yesterday

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About

One shift, 7:00 to 11:00, and exactly one way to fit it together. The board is half-hour slots across the top and a lane for each person down the side. The jobs wait in the tray: some take half an hour, some take an hour and a half. Beside the board is a short list of rules - whose job it is, what has to be finished before something else starts, what starts the moment another job ends, what must overlap, what must never happen at the same time, what has to be done by ten. Hang every job on the board so that all of it is true. Exactly one timetable does that, and no rule is ever there for decoration: take one away and a second timetable appears. Every board ships checked by the game's own solver. Eight chapters: FIRST HOUR, ORDER, BREAK, TOGETHER, CLOCK, CREW, GAPS and FULL SHIFT - fifteen boards each, plus a daily shift. Later ones close slots off for breaks and deliveries and lock some jobs to one person. READ IT BACK. Solve a board and the game shows you its working: every rule card, and how many timetables would have fitted if that one card had not been on the table. Nothing else shows you why the board had one answer. CHALK. Press and hold any empty cell to cross it off by hand. The crosses are your own working - free, invisible to the board, and they survive a sweep. CHECK. One honest question about what is already hung: does it belong to the timetable, yes or no. It never points at a lane. THE DRAFTING TABLE. Hang the jobs wherever you like and the game writes the shortest list of rules that leaves your arrangement as the only one that fits - then hands it back as a board to play. The same test every shipped board had to pass, run on yours. THE STORE. Enamel for the tags, steel for the lanes and stamps for your docket, paid for in marks you earned on the boards. Every item is a finish: none of it makes a board easier, none of it is decided by chance, and none of it costs money. Three marks for a board solved with no hint and no wrong tag. Unlimited retries. No timer. No lives. No real-money purchases, no ads, no accounts, no tracking, no chests and nothing decided by chance. Plays fully offline.Read more
One shift, 7:00 to 11:00, and exactly one way to fit it together. The board is half-hour slots across the top and a lane for each person down the side. The jobs wait in the tray: some take half an hour, some take an hour and a half. Beside the board is a short list of rules - whose job it is, what has to be finished before something else starts, what starts the moment another job ends, what must overlap, what must never happen at the same time, what has to be done by ten. Hang every job on the board so that all of it is true. Exactly one timetable does that, and no rule is ever there for decoration: take one away and a second timetable appears. Every board ships checked by the game's own solver. Eight chapters: FIRST HOUR, ORDER, BREAK, TOGETHER, CLOCK, CREW, GAPS and FULL SHIFT - fifteen boards each, plus a daily shift. Later ones close slots off for breaks and deliveries and lock some jobs to one person. READ IT BACK. Solve a board and the game shows you its working: every rule card, and how many timetables would have fitted if that one card had not been on the table. Nothing else shows you why the board had one answer. CHALK. Press and hold any empty cell to cross it off by hand. The crosses are your own working - free, invisible to the board, and they survive a sweep. CHECK. One honest question about what is already hung: does it belong to the timetable, yes or no. It never points at a lane. THE DRAFTING TABLE. Hang the jobs wherever you like and the game writes the shortest list of rules that leaves your arrangement as the only one that fits - then hands it back as a board to play. The same test every shipped board had to pass, run on yours. THE STORE. Enamel for the tags, steel for the lanes and stamps for your docket, paid for in marks you earned on the boards. Every item is a finish: none of it makes a board easier, none of it is decided by chance, and none of it costs money. Three marks for a board solved with no hint and no wrong tag. Unlimited retries. No timer. No lives. No real-money purchases, no ads, no accounts, no tracking, no chests and nothing decided by chance. Plays fully offline.

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Versions

  1. Version 1.1.0First seen · 6 Oct 2026

Countries

Limited release · 36 countries

Apple lists this app in a small set of storefronts, a typical sign of a test or regional launch.

United Arab EmiratesArgentinaAustriaAustraliaBelgiumBrazilCanadaSwitzerlandChileColombiaCzechiaGermanyDenmarkAlgeriaEgyptSpainFranceUnited KingdomGhanaIrelandIsraelIndiaIraqItalyMoroccoMexicoNigeriaNetherlandsNorwayPolandPortugalRomaniaSaudi ArabiaSwedenTurkeySouth Africa

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