Farkle Challenge

App Store Game Games Free
30 Sept 2026launched yesterday
0.00 ratings
n/aApple doesn’t publish installs
WorldwideSold in 50+ App Store storefronts
1.0latest version · yesterday

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About

Farkle is decided one roll at a time. Every roll asks the same question: keep the points you have, or roll the rest and risk them all. HOW IT PLAYS Roll six dice and set aside the ones that score – a 1, a 5, three of a kind, a straight, three pairs. Then bank the turn's points, or roll the dice you have left. A roll with nothing to score is a Farkle, and the turn's points are gone. Score with all six and you have Hot Dice: six fresh dice, with the points still on the line. SIX WAYS TO PLAY • Solo – ten turns for a record, or reach 10,000 in as few turns as you can. • Against the computer – Easy, Medium or Hard, first to 5,000 or 10,000. Hard plays for the win, not just for points. • Play together – 2 to 4 players passing one phone. • Daily Farkle – the same starting dice for everyone, every day. One official attempt, and a streak for every day in a row. • Friend Farkle – a private challenge sent as a link or a short code. Everyone plays ten turns from the same start, and each result is checked by replaying its moves on your phone before it goes on the list. • Training – learn the scoring, practise bank-or-roll situations with their real risk, or play a free training game with tips and undo. AFTER THE GAME See the decisions worth a second look: what you kept, the risk you took, and what would have scored more on average. Luck is left out – only the choice, from what you knew. CLASSIC RULES, STATED One rule profile, written out in the app with real dice: 1 = 100, 5 = 50, three of a kind, four, five and six of a kind, a straight, three pairs and two triplets. Two house rules – an entry minimum and a penalty for three Farkles in a row – can be switched on for your own games. Daily Farkle and Friend Farkle always use the plain rules. MADE TO BE PLAYED Dice sounds and a light tap when you hold, a light and a dark look, and text that follows your text size. A one-minute introduction shows how it works. In English, Danish, German, French, Spanish, Italian, Swedish and Norwegian. PRIVATE FROM THE START No ads, no account, no tracking. Your games stay on your device; a challenge leaves it only when you send one yourself. PREMIUM The whole game is free – every mode and every computer level. Premium adds depth: • The whole review of every costly decision, not just the biggest • Extended statistics filters • Your whole history, beyond the last three days • Every training exercise • The last 14 days of Daily Farkle, played again as training • Slow and fast dice tempo Premium comes as a monthly or annual subscription, or as a one-off purchase, Premium forever. All three unlock exactly the same. Subscriptions renew automatically unless cancelled at least 24 hours before the end of the current period, and can be managed in your Apple Account settings. Terms of use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ Privacy policy: https://eustudio.org/privacyRead more
Farkle is decided one roll at a time. Every roll asks the same question: keep the points you have, or roll the rest and risk them all. HOW IT PLAYS Roll six dice and set aside the ones that score – a 1, a 5, three of a kind, a straight, three pairs. Then bank the turn's points, or roll the dice you have left. A roll with nothing to score is a Farkle, and the turn's points are gone. Score with all six and you have Hot Dice: six fresh dice, with the points still on the line. SIX WAYS TO PLAY • Solo – ten turns for a record, or reach 10,000 in as few turns as you can. • Against the computer – Easy, Medium or Hard, first to 5,000 or 10,000. Hard plays for the win, not just for points. • Play together – 2 to 4 players passing one phone. • Daily Farkle – the same starting dice for everyone, every day. One official attempt, and a streak for every day in a row. • Friend Farkle – a private challenge sent as a link or a short code. Everyone plays ten turns from the same start, and each result is checked by replaying its moves on your phone before it goes on the list. • Training – learn the scoring, practise bank-or-roll situations with their real risk, or play a free training game with tips and undo. AFTER THE GAME See the decisions worth a second look: what you kept, the risk you took, and what would have scored more on average. Luck is left out – only the choice, from what you knew. CLASSIC RULES, STATED One rule profile, written out in the app with real dice: 1 = 100, 5 = 50, three of a kind, four, five and six of a kind, a straight, three pairs and two triplets. Two house rules – an entry minimum and a penalty for three Farkles in a row – can be switched on for your own games. Daily Farkle and Friend Farkle always use the plain rules. MADE TO BE PLAYED Dice sounds and a light tap when you hold, a light and a dark look, and text that follows your text size. A one-minute introduction shows how it works. In English, Danish, German, French, Spanish, Italian, Swedish and Norwegian. PRIVATE FROM THE START No ads, no account, no tracking. Your games stay on your device; a challenge leaves it only when you send one yourself. PREMIUM The whole game is free – every mode and every computer level. Premium adds depth: • The whole review of every costly decision, not just the biggest • Extended statistics filters • Your whole history, beyond the last three days • Every training exercise • The last 14 days of Daily Farkle, played again as training • Slow and fast dice tempo Premium comes as a monthly or annual subscription, or as a one-off purchase, Premium forever. All three unlock exactly the same. Subscriptions renew automatically unless cancelled at least 24 hours before the end of the current period, and can be managed in your Apple Account settings. Terms of use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ Privacy policy: https://eustudio.org/privacy

Versions

  1. Version 1.0First seen · 30 Sept 2026

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