Greens: Mini-golf

App Store Game Games TRY 149.99
30 Sept 2026launched 2 days ago
0.00 ratings
n/aApple doesn’t publish installs
WorldwideSold in 50+ App Store storefronts
1.1.1latest version · yesterday

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About

Green felt, cream rails, a little red flag — and a windmill, of course. Greens is classic miniature golf, beautifully made for iPhone. MADE FOR IPHONE DUO Unfold it and the whole hole fills the big screen. Fold it like a laptop and putt on the half resting on the table while the upright half becomes a caddie camera looking down the hole. PULL BACK. LET GO. Every shot is one simple motion. Drag anywhere on the course and pull back like a putter; dots trace the first stretch of the real roll, rails and slopes included. Let go and watch it roll. The further you pull, the harder it goes, with fine control on the soft putts that matter. 144 HOLES Start on the Classic Courses: Meadow teaches one idea per hole, Lakeside combines them and finishes at the windmill, and Village Green gives the classics a little more bite. Then earn your way into thirteen theme courses, each built around a single idea and pushed further on every hole: • Frost Hollow — every hole on ice • Boardwalk — every hole a bumper game • Speedway — every hole a fast lane • Tulip Fields — every hole a windmill • Lake Country — every hole over water • Highlands — every hole on a hill • Inferno — ride the lava • Dunes — sand traps and quicksand • Crystal Caverns — magnet crystals that bend every putt • Castle — drawbridges, moats and secret passages • Pirate Cove — cannons, sea caves and currents • Toy Room — blocks, pencils, books and toy trains • Space Station — shifting gravity, airlocks and wormholes A MEDAL ON EVERY HOLE Par earns bronze, under par silver, a hole in one gold. Your best on every hole is kept, and your medals open the theme courses. THE DAILY THREE Three holes, one try, the same for everyone. Keep your streak alive and share your card. RACE YOUR GHOST A faint ball replays your best-ever run on every hole. Beat it to the cup. PLAY AT YOUR PACE Pause a round and pick it up later, right where you left off. Practise any hole you've opened, as often as you like. Six strokes and you pick up — the classic putt-putt rule that keeps one tough hole from spoiling a round. GAME CENTER Leaderboards for every course and the Daily Three, and achievements from your first ace to the Grand Tour. FOR EVERYONE VoiceOver can aim and putt, Reduce Motion is respected, and menus follow your text size. Your progress stays on your iPhone.Read more
Green felt, cream rails, a little red flag — and a windmill, of course. Greens is classic miniature golf, beautifully made for iPhone. MADE FOR IPHONE DUO Unfold it and the whole hole fills the big screen. Fold it like a laptop and putt on the half resting on the table while the upright half becomes a caddie camera looking down the hole. PULL BACK. LET GO. Every shot is one simple motion. Drag anywhere on the course and pull back like a putter; dots trace the first stretch of the real roll, rails and slopes included. Let go and watch it roll. The further you pull, the harder it goes, with fine control on the soft putts that matter. 144 HOLES Start on the Classic Courses: Meadow teaches one idea per hole, Lakeside combines them and finishes at the windmill, and Village Green gives the classics a little more bite. Then earn your way into thirteen theme courses, each built around a single idea and pushed further on every hole: • Frost Hollow — every hole on ice • Boardwalk — every hole a bumper game • Speedway — every hole a fast lane • Tulip Fields — every hole a windmill • Lake Country — every hole over water • Highlands — every hole on a hill • Inferno — ride the lava • Dunes — sand traps and quicksand • Crystal Caverns — magnet crystals that bend every putt • Castle — drawbridges, moats and secret passages • Pirate Cove — cannons, sea caves and currents • Toy Room — blocks, pencils, books and toy trains • Space Station — shifting gravity, airlocks and wormholes A MEDAL ON EVERY HOLE Par earns bronze, under par silver, a hole in one gold. Your best on every hole is kept, and your medals open the theme courses. THE DAILY THREE Three holes, one try, the same for everyone. Keep your streak alive and share your card. RACE YOUR GHOST A faint ball replays your best-ever run on every hole. Beat it to the cup. PLAY AT YOUR PACE Pause a round and pick it up later, right where you left off. Practise any hole you've opened, as often as you like. Six strokes and you pick up — the classic putt-putt rule that keeps one tough hole from spoiling a round. GAME CENTER Leaderboards for every course and the Daily Three, and achievements from your first ace to the Grand Tour. FOR EVERYONE VoiceOver can aim and putt, Reduce Motion is respected, and menus follow your text size. Your progress stays on your iPhone.

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Versions

  1. Version 1.1.1First seen · 1 Oct 2026

    Eight new courses, 72 new holes: • Village Green — a third Classic Course, with a little more bite. Opens when you finish Lakeside. • Inferno — lava flows carry the ball. Ride the river round a wall, get slung round a swirling pool, or fight the current. • Dunes — sand bunkers slow you down; quicksand swallows a ball that bogs down, so hit it firmly. • Crystal Caverns — pull and push crystals bend every putt. Curve round them like a comet. • Castle — drawbridges, portcullis gates, moats and secret stairs. • Pirate Cove — cannons fire you across the harbor, sea caves and currents carry you to …

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