Stallkeeper: Haggle & Sell

App Store Game Games TRY 17.99
1 Oct 2026launched yesterday
0.00 ratings
n/aApple doesn’t publish installs
WorldwideSold in 50+ App Store storefronts
1.0.0latest version · today

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About

Uncle Rıza's market stall is yours now. So is his ₺60,000 debt, a neighbourhood full of tomato-squeezing aunties and the zabıta, the municipal market inspector, who can turn up at any hour. Stallkeeper is a turn-based market-vendor sim set in a Turkish street market. You run the stall for 24 market days, across four chapters from spring to autumn, in three neighbourhoods with fourteen kinds of produce. DAWN AT THE HAL Work the wholesale market before it closes. Look at the bottom of the crate to find the rot hidden underneath. Weigh the produce on your own scale to catch watered-down kilos. Check each künye, the produce slip, against the crate stamp and the label. If the origin, the harvest day or the number doesn't add up, tap the two fields that contradict each other and call the wholesaler out. Use what you find to haggle. Buy with a receipt, or buy cheaper without one. SET UP THE STALL Front row, back row, bargain crate. Mix the colours, write price and origin on every cardboard tag. Putting the best on top and hiding the rot below is always an option. Every trick has a cost. THE MARKET IS OPEN "Look, abla, honey-sweet tomatoes!" Twelve shouts pull the crowd to your stall. Nine kinds of customer come by: the tomato-squeezing auntie, the haggler who swears your neighbour sells cheaper, the young couple asking "Is it organic?", the restaurant chef buying by the crate, the pensioner who needs a little discount, the shopkeeper who offers a swap, the tourist, the complainer who re-weighs everything, and a kid with an eye on your apples. Each one wants something different. THE ZABITA IS COMING Untagged slots, crates over the line, a rigged scale, a made-up origin. Eight rules, one inspection. Apologise, object if you're right, offer a tea. Don't slip an envelope: the zabıta is honest. WEATHER, NEIGHBOURS, STORY Read the forecast at dawn. Heat spoils produce fast, rain keeps shoppers home, a storm can tear the awning. Bayram, your loud neighbour on the left, can be a rival or a friend; a price war is up to you. Gülizar, on your right, teaches you the trade. Thirteen characters have their own stories. Your choices, your conscience and the promises you keep lead to one of five endings, each with two epilogues. FREE MARKET Unlocks after any ending and never ends. Inflation raises prices every six days. Goal cards, eight side stories and optional difficulty cards keep it moving. Records are kept on your device. GROW THE STALL A hand-painted sign, a loudspeaker, an awning, cold storage, a digital scale, a bigger stall and a repaired van. You pay for all of them with money earned in the game, from the same till as the debt instalments. • One purchase, the whole game. No ads, no energy, no waiting. • Themes, Stall Buddies and tool sets in the Supply Stall are cosmetic only. They never change gameplay, numbers or endings. • Plays offline. No account, no tracking, no data collection. • Turn-based, with no time pressure. Supports VoiceOver, larger text, Reduce Motion and separate sound settings. • English and Turkish. iPhone and iPad. The neighbourhoods, people and institutions in the game are fictional.Read more
Uncle Rıza's market stall is yours now. So is his ₺60,000 debt, a neighbourhood full of tomato-squeezing aunties and the zabıta, the municipal market inspector, who can turn up at any hour. Stallkeeper is a turn-based market-vendor sim set in a Turkish street market. You run the stall for 24 market days, across four chapters from spring to autumn, in three neighbourhoods with fourteen kinds of produce. DAWN AT THE HAL Work the wholesale market before it closes. Look at the bottom of the crate to find the rot hidden underneath. Weigh the produce on your own scale to catch watered-down kilos. Check each künye, the produce slip, against the crate stamp and the label. If the origin, the harvest day or the number doesn't add up, tap the two fields that contradict each other and call the wholesaler out. Use what you find to haggle. Buy with a receipt, or buy cheaper without one. SET UP THE STALL Front row, back row, bargain crate. Mix the colours, write price and origin on every cardboard tag. Putting the best on top and hiding the rot below is always an option. Every trick has a cost. THE MARKET IS OPEN "Look, abla, honey-sweet tomatoes!" Twelve shouts pull the crowd to your stall. Nine kinds of customer come by: the tomato-squeezing auntie, the haggler who swears your neighbour sells cheaper, the young couple asking "Is it organic?", the restaurant chef buying by the crate, the pensioner who needs a little discount, the shopkeeper who offers a swap, the tourist, the complainer who re-weighs everything, and a kid with an eye on your apples. Each one wants something different. THE ZABITA IS COMING Untagged slots, crates over the line, a rigged scale, a made-up origin. Eight rules, one inspection. Apologise, object if you're right, offer a tea. Don't slip an envelope: the zabıta is honest. WEATHER, NEIGHBOURS, STORY Read the forecast at dawn. Heat spoils produce fast, rain keeps shoppers home, a storm can tear the awning. Bayram, your loud neighbour on the left, can be a rival or a friend; a price war is up to you. Gülizar, on your right, teaches you the trade. Thirteen characters have their own stories. Your choices, your conscience and the promises you keep lead to one of five endings, each with two epilogues. FREE MARKET Unlocks after any ending and never ends. Inflation raises prices every six days. Goal cards, eight side stories and optional difficulty cards keep it moving. Records are kept on your device. GROW THE STALL A hand-painted sign, a loudspeaker, an awning, cold storage, a digital scale, a bigger stall and a repaired van. You pay for all of them with money earned in the game, from the same till as the debt instalments. • One purchase, the whole game. No ads, no energy, no waiting. • Themes, Stall Buddies and tool sets in the Supply Stall are cosmetic only. They never change gameplay, numbers or endings. • Plays offline. No account, no tracking, no data collection. • Turn-based, with no time pressure. Supports VoiceOver, larger text, Reduce Motion and separate sound settings. • English and Turkish. iPhone and iPad. The neighbourhoods, people and institutions in the game are fictional.

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Versions

  1. Version 1.0.0First seen · 1 Oct 2026

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