Cue Quest Game
2 Oct 2026launched yesterday
–No ratings yetRead reviews
n/aApple doesn’t publish installs
WorldwideSold in 50+ App Store storefronts
1.0latest version · today
Screenshots
About
One night in the city, the Tinker's drones carry off every light. Cue follows the glowing thread of his bedside lamp out into the dark and goes to bring them back. Cue Quest is a platformer campaign of fourteen stages, told as one story from bedtime to morning. The Quest levels are its spine: run, jump and ride your jets over gaps, presses and saws, collect screws and keep out of the pigeons' way. In between, Cue steps into games from his own world and changes shape for a while: - Old Handheld: four shades of green and a run to the flag - Jet Gates: fly the robot shell through every gate, then land on the pad - Night Run: a sheep in a hat, racing home to the barn - Deep End: a dive mask and snorkel in a flooded cave, with air from the vent bubbles - Boo: a ghost in the catacombs, holding his breath to slip through walls unseen - Cue Circuit: three laps in a kart, drifting into the bends for a boost - Ember Pass: a little dragon, hatched from an ember, catches the stolen lights in the sky At the top of the Glass Tower, in a storm, the Tinker is waiting. The last stage is a duel of runes: draw them with a finger, shield yourself from his spells and throw them back. Every stage has an end, and the change from one stage to the next happens right there in the world. - Fourteen stages with short cut scenes between them, one continuous story - Touch controls made for the phone: held pads for running, jumping and drifting - Your yard: best lap, race place and finished runs - No accounts, no ads, no tracking, no in-app purchases - Your game is saved on your device onlyRead more
One night in the city, the Tinker's drones carry off every light. Cue follows the glowing thread of his bedside lamp out into the dark and goes to bring them back.
Cue Quest is a platformer campaign of fourteen stages, told as one story from bedtime to morning. The Quest levels are its spine: run, jump and ride your jets over gaps, presses and saws, collect screws and keep out of the pigeons' way. In between, Cue steps into games from his own world and changes shape for a while:
- Old Handheld: four shades of green and a run to the flag
- Jet Gates: fly the robot shell through every gate, then land on the pad
- Night Run: a sheep in a hat, racing home to the barn
- Deep End: a dive mask and snorkel in a flooded cave, with air from the vent bubbles
- Boo: a ghost in the catacombs, holding his breath to slip through walls unseen
- Cue Circuit: three laps in a kart, drifting into the bends for a boost
- Ember Pass: a little dragon, hatched from an ember, catches the stolen lights in the sky
At the top of the Glass Tower, in a storm, the Tinker is waiting. The last stage is a duel of runes: draw them with a finger, shield yourself from his spells and throw them back.
Every stage has an end, and the change from one stage to the next happens right there in the world.
- Fourteen stages with short cut scenes between them, one continuous story
- Touch controls made for the phone: held pads for running, jumping and drifting
- Your yard: best lap, race place and finished runs
- No accounts, no ads, no tracking, no in-app purchases
- Your game is saved on your device only
Store page changes
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Versions
- Version 1.0First seen · 3 Oct 2026
Countries
Worldwide
Apple lists this app in 50 or more storefronts, so it is available almost everywhere.
Colombia
Chart positions
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