Halloween Monster Hunter
3 Oct 2026launched today
–No ratings yetRead reviews
n/aApple doesn’t publish installs
WorldwideSold in 50+ App Store storefronts
1.0latest version · today
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About
YOUR PHONE IS THE LENS. Point it into a dark room and the lens turns the camera, the compass, the light sensor and the step counter into a hunting kit. It reads the room you are actually standing in. It will not work in a lit one, and it tells you so. WALKING IS WHAT BRINGS THEM Steps in the dark are counted off the phone's own motion sensor. Twenty paces for the first, twenty more for each one after. Stand still under the lights and nothing comes, because nothing should. THREE WEAPONS, AND EACH THING ANSWERS TO ONE OF THEM Holy salt is what kills a ghost, and you never run out of it — but it is a handful thrown by hand, and a ghost drifts. Holy water reaches any distance. It burns, the thing screams and stops where it stands, and for five seconds it is open — a stake into that window goes twice as deep. The flask holds three throws, and holy water can never finish a vampire. The stake is arm's length only. At some point you have to let it come all the way in. Bring the wrong one and the kit tells you why it did nothing. A stake passes through a ghost. Salt does not trouble a vampire. FIFTEEN NIGHTS, FIFTEEN THINGS Bats first. Then the ghosts — a residual echo, a cold wisp, a knocker, a shade, a poltergeist — and two demons that answer to salt and holy water together. Then the coven, one vampire a night: a thrall walking somebody else's errand, a newly risen fledgling, a moroi out of the wet earth, a strigoi in black velvet, a nosferatu that moves in bursts between the shadows, an elder who has kept the same house for four hundred years. Then the Count, who does not die when his blood runs out. He tears the wings out of his own back and comes at you again, and that is the fight that counts. Each is a different body with its own walk, its own scream, its own way of dying — in its own voice. THE CASE LOG Every kill writes a page: who it was before it was turned, the village, the year, what turned it, what it wanted, and what it said at the end. Every escape writes one too, and letting one go costs you. PRIVATE BY DESIGN Camera, motion, compass, light, microphone and torch, all of it on the device. Nothing is uploaded. No account, no sign-in, no tracking. FREE, AND WHAT IS NOT The field meter, the crypt radio, the night scan, the UV lamp and the case log are free forever. The lens is free for six minutes of hunting — counted only while the lens is open — and then a subscription keeps it open. BEST PLAYED In the dark, with headphones, alone, in a house you know. Not while driving, not near stairs, not anywhere you would not walk with your eyes half on a screen. It is a game. The monsters are not real. The dark is. SUBSCRIPTION The Lens — Monthly costs EUR 6.99 per month and renews automatically until you cancel. Payment is charged to your Apple ID account at confirmation of purchase. The subscription renews within 24 hours of the end of the current period unless it is turned off beforehand, and you can manage or cancel it in your Apple ID settings. Everything else in the app is free. Terms of Use (EULA): https://melodious-malabi-e87759.netlify.app/halloween-monster-hunter/terms.html Privacy Policy: https://melodious-malabi-e87759.netlify.app/halloween-monster-hunter/privacy.htmlRead more
YOUR PHONE IS THE LENS.
Point it into a dark room and the lens turns the camera, the compass, the light
sensor and the step counter into a hunting kit. It reads the room you are
actually standing in. It will not work in a lit one, and it tells you so.
WALKING IS WHAT BRINGS THEM
Steps in the dark are counted off the phone's own motion sensor. Twenty paces
for the first, twenty more for each one after. Stand still under the lights and
nothing comes, because nothing should.
THREE WEAPONS, AND EACH THING ANSWERS TO ONE OF THEM
Holy salt is what kills a ghost, and you never run out of it — but it is a
handful thrown by hand, and a ghost drifts.
Holy water reaches any distance. It burns, the thing screams and stops where it
stands, and for five seconds it is open — a stake into that window goes twice as
deep. The flask holds three throws, and holy water can never finish a vampire.
The stake is arm's length only. At some point you have to let it come all the
way in.
Bring the wrong one and the kit tells you why it did nothing. A stake passes
through a ghost. Salt does not trouble a vampire.
FIFTEEN NIGHTS, FIFTEEN THINGS
Bats first. Then the ghosts — a residual echo, a cold wisp, a knocker, a shade,
a poltergeist — and two demons that answer to salt and holy water together.
Then the coven, one vampire a night: a thrall walking somebody else's errand, a
newly risen fledgling, a moroi out of the wet earth, a strigoi in black velvet,
a nosferatu that moves in bursts between the shadows, an elder who has kept the
same house for four hundred years.
Then the Count, who does not die when his blood runs out. He tears the wings out
of his own back and comes at you again, and that is the fight that counts.
Each is a different body with its own walk, its own scream, its own way of
dying — in its own voice.
THE CASE LOG
Every kill writes a page: who it was before it was turned, the village, the
year, what turned it, what it wanted, and what it said at the end. Every escape
writes one too, and letting one go costs you.
PRIVATE BY DESIGN
Camera, motion, compass, light, microphone and torch, all of it on the device.
Nothing is uploaded. No account, no sign-in, no tracking.
FREE, AND WHAT IS NOT
The field meter, the crypt radio, the night scan, the UV lamp and the case log
are free forever. The lens is free for six minutes of hunting — counted only
while the lens is open — and then a subscription keeps it open.
BEST PLAYED
In the dark, with headphones, alone, in a house you know. Not while driving, not
near stairs, not anywhere you would not walk with your eyes half on a screen.
It is a game. The monsters are not real. The dark is.
SUBSCRIPTION
The Lens — Monthly costs EUR 6.99 per month and renews automatically until you
cancel. Payment is charged to your Apple ID account at confirmation of purchase.
The subscription renews within 24 hours of the end of the current period unless
it is turned off beforehand, and you can manage or cancel it in your Apple ID
settings. Everything else in the app is free.
Terms of Use (EULA): https://melodious-malabi-e87759.netlify.app/halloween-monster-hunter/terms.html
Privacy Policy: https://melodious-malabi-e87759.netlify.app/halloween-monster-hunter/privacy.html
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Versions
- Version 1.0First seen · 3 Oct 2026
Countries
Worldwide
Apple lists this app in 50 or more storefronts, so it is available almost everywhere.
Turkey
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