Lantern Deep
23 Sept 2026launched 8 days ago
0.00 ratings
n/aApple doesn’t publish installs
Limited release · 37 countriesUnited Arab Emirates, Argentina, Australia, Brazil +33 more
1.1latest version · 2 days ago
Screenshots
About
Carry the light. Survive the dark. You are a diver with a lantern, descending an ocean trench while glowing creatures swarm toward the glow. You only steer. Your abilities fire themselves, so both hands are free to dodge. Survive long enough and the trench sends something enormous after you. The first reef dive calls its boss at five minutes, each stage after it holds out a little longer, and from the tenth stage every dive runs the full twelve. WHAT IS DOWN THERE - Sixty dives through six zones, from the Sunlit Reef to the Abyss, each with its own water, light, creatures and music - Over three hundred creatures that chase, shoal, charge, spit, drift, root themselves and explode, including twenty four elites and twelve bosses - Twenty four special creatures that hunt back with skills of their own: anglerfish that reel you in, rays that open whirlpools, urchins that sow mines, eels that fire beams of light - Sixty eight abilities, each with six levels and an evolved form you unlock by pairing it with the right passive - Fifty one items to find in the water, fifty three relics from treasure chests, and twelve passives - Twelve divers, each starting with a weapon of their own EVERY DIVE IS DIFFERENT Each zone keeps its own roster, so a descent shows you around fifty creatures drawn from hundreds. Two mini bosses are picked at random from four, and the dive ends with one of two possible bosses. You carry six abilities and six passives out of eighty, and the water hands you items as you go. BETWEEN DIVES - Pearls buy thirty two permanent upgrades in the workshop - Every stage you clear adds new weapons to the pool, and seventy five quests unlock more abilities and new divers - A codex fills in as you meet creatures, evolve abilities and find relics - Pressure levels and an endless mode once a dive is cleared MADE IN CODE Every creature, every ripple of light and all two hundred and forty one pieces of music, each zone in its own harmony and every boss fight with its own track, are generated by the game as it runs. There is not one image or sound file inside it, which is why the whole thing is five megabytes. Lantern Deep is free. An ad plays between dives, never during one, and Remove Ads turns it off for good. There are no banner ads. When your light goes out you can watch a short ad to carry on from where you fell, or decline and end the dive. Motes unlock divers: every dive earns them, and packs of them are for sale if you would rather not wait. Motes buy no upgrade, no stat and no advantage inside a dive. No accounts, no sign up, and your progress stays on your device.Read more
Carry the light. Survive the dark.
You are a diver with a lantern, descending an ocean trench while glowing creatures swarm toward the glow. You only steer. Your abilities fire themselves, so both hands are free to dodge.
Survive long enough and the trench sends something enormous after you. The first reef dive calls its boss at five minutes, each stage after it holds out a little longer, and from the tenth stage every dive runs the full twelve.
WHAT IS DOWN THERE
- Sixty dives through six zones, from the Sunlit Reef to the Abyss, each with its own water, light, creatures and music
- Over three hundred creatures that chase, shoal, charge, spit, drift, root themselves and explode, including twenty four elites and twelve bosses
- Twenty four special creatures that hunt back with skills of their own: anglerfish that reel you in, rays that open whirlpools, urchins that sow mines, eels that fire beams of light
- Sixty eight abilities, each with six levels and an evolved form you unlock by pairing it with the right passive
- Fifty one items to find in the water, fifty three relics from treasure chests, and twelve passives
- Twelve divers, each starting with a weapon of their own
EVERY DIVE IS DIFFERENT
Each zone keeps its own roster, so a descent shows you around fifty creatures drawn from hundreds. Two mini bosses are picked at random from four, and the dive ends with one of two possible bosses. You carry six abilities and six passives out of eighty, and the water hands you items as you go.
BETWEEN DIVES
- Pearls buy thirty two permanent upgrades in the workshop
- Every stage you clear adds new weapons to the pool, and seventy five quests unlock more abilities and new divers
- A codex fills in as you meet creatures, evolve abilities and find relics
- Pressure levels and an endless mode once a dive is cleared
MADE IN CODE
Every creature, every ripple of light and all two hundred and forty one pieces of music, each zone in its own harmony and every boss fight with its own track, are generated by the game as it runs. There is not one image or sound file inside it, which is why the whole thing is five megabytes.
Lantern Deep is free. An ad plays between dives, never during one, and Remove Ads turns it off for good. There are no banner ads. When your light goes out you can watch a short ad to carry on from where you fell, or decline and end the dive. Motes unlock divers: every dive earns them, and packs of them are for sale if you would rather not wait. Motes buy no upgrade, no stat and no advantage inside a dive. No accounts, no sign up, and your progress stays on your device.
Versions
- Version 1.1First seen · 30 Sept 2026
Lantern Deep now runs on iOS 15 and later, so older iPhones and iPads can dive too.
Countries
Limited release · 37 countries
Apple lists this app in a small set of storefronts, a typical sign of a test or regional launch.
United Arab EmiratesArgentinaAustraliaBrazilCanadaSwitzerlandChileColombiaAlgeriaEgyptUnited KingdomGhanaHong KongIndonesiaIsraelIndiaIraqJapanSouth KoreaKazakhstanMoroccoMexicoMalaysiaNigeriaNorwayPhilippinesPakistanRussiaSaudi ArabiaSingaporeThailandTurkeyTaiwanUkraineUnited StatesVietnamSouth Africa
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