Fajero Carnival
22 Sept 2026launched 9 days ago
0.00 ratings
n/aApple doesn’t publish installs
Limited release · 37 countriesUnited Arab Emirates, Argentina, Australia, Brazil +33 more
1.0.2latest version · 8 days ago
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About
Most games hand you lives. This one hands you a ball, and the ball has been losing energy since the moment you let go. THE ONLY RULE THAT MATTERS Connect and you keep playing. Hold the fireball, drag it back until the power feels right, pick your angle and release. Land it on a target and the ball is yours again, pulled back from wherever it came to rest and ready for the next shot. Come up short, run dry, or fire it into empty space, and that was the run. WHAT IS WAITING IN THE ARENA Targets keep you alive and nothing else does. Blocks give way when you hit them, but take a bite out of your speed on the way through. Bombs send the ball somewhere you never chose, which is either the end of everything or the best thing that could have happened. Flippers and platforms hit back hard enough to throw you clear across the scene. Coins sit along the routes worth taking, and bonus pieces add score or buy you more time in the run. WHERE THE BIG SCORES LIVE Not in the shot you aimed. In the one after it. The wall that turns a near miss into a hit. The block that shatters and lets the ball carry on into a second target. The chain that keeps going because nothing managed to stop it. Combos climb while the ball is still moving, so the players who get furthest are the ones thinking two contacts ahead instead of one. SPEND WHAT YOU COLLECT Coins from a run go into the shop between runs. More launch power for a harder opening shot. Better bounce, so speed survives an impact instead of draining away into it. A magnet that pulls coins toward you as you travel. Skins that change how the fireball looks on its way through. Upgrades are how you get deeper into a scene that has no end to reach. A THOUSAND POINTS BUYS A BREATHER Cross a thousand and the run pauses just long enough to hand you something: points, coins, a multiplier, a stronger next launch or a temporary perk. Then you are back in the same run, carrying it with you. HOW FAR IS FAR There is no final level and nothing to complete. A bad run is over in seconds. A good one lasts until your thumb starts second guessing itself, and the score is the only record of how it went. Everything runs on in game coins. Nothing is purchased or wagered, and no real money is involved anywhere in the game.Read more
Most games hand you lives. This one hands you a ball, and the ball has been losing energy since the moment you let go.
THE ONLY RULE THAT MATTERS Connect and you keep playing. Hold the fireball, drag it back until the power feels right, pick your angle and release. Land it on a target and the ball is yours again, pulled back from wherever it came to rest and ready for the next shot. Come up short, run dry, or fire it into empty space, and that was the run.
WHAT IS WAITING IN THE ARENA Targets keep you alive and nothing else does. Blocks give way when you hit them, but take a bite out of your speed on the way through. Bombs send the ball somewhere you never chose, which is either the end of everything or the best thing that could have happened. Flippers and platforms hit back hard enough to throw you clear across the scene. Coins sit along the routes worth taking, and bonus pieces add score or buy you more time in the run.
WHERE THE BIG SCORES LIVE Not in the shot you aimed. In the one after it. The wall that turns a near miss into a hit. The block that shatters and lets the ball carry on into a second target. The chain that keeps going because nothing managed to stop it. Combos climb while the ball is still moving, so the players who get furthest are the ones thinking two contacts ahead instead of one.
SPEND WHAT YOU COLLECT Coins from a run go into the shop between runs. More launch power for a harder opening shot. Better bounce, so speed survives an impact instead of draining away into it. A magnet that pulls coins toward you as you travel. Skins that change how the fireball looks on its way through. Upgrades are how you get deeper into a scene that has no end to reach.
A THOUSAND POINTS BUYS A BREATHER Cross a thousand and the run pauses just long enough to hand you something: points, coins, a multiplier, a stronger next launch or a temporary perk. Then you are back in the same run, carrying it with you.
HOW FAR IS FAR There is no final level and nothing to complete. A bad run is over in seconds. A good one lasts until your thumb starts second guessing itself, and the score is the only record of how it went.
Everything runs on in game coins. Nothing is purchased or wagered, and no real money is involved anywhere in the game.
Versions
- Version 1.0.2First seen · 23 Sept 2026
Countries
Limited release · 37 countries
Apple lists this app in a small set of storefronts, a typical sign of a test or regional launch.
United Arab EmiratesArgentinaAustraliaBrazilCanadaSwitzerlandChileColombiaAlgeriaEgyptUnited KingdomGhanaHong KongIndonesiaIsraelIndiaIraqJapanSouth KoreaKazakhstanMoroccoMexicoMalaysiaNigeriaNorwayPhilippinesPakistanRussiaSaudi ArabiaSingaporeThailandTurkeyTaiwanUkraineUnited StatesVietnamSouth Africa
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