Next Stop: Europe
2 Oct 2026launched yesterday
–No ratings yetRead reviews
n/aApple doesn’t publish installs
WorldwideSold in 50+ App Store storefronts
1.0latest version · yesterday
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About
Build a railway across Europe. Keep the trains moving before stations overflow. Next Stop: Europe is an offline strategy game about a passenger network that keeps growing. You start in one country. Every city you can see already has a station and people waiting on it — track is what turns that queue into fares. Drag a line through the cities it should serve, put a train on it, and watch the platforms empty. Then it gets harder. Demand grows as stations mature and as the map opens up. A full platform starts a ten-second countdown: upgrade the station, add a train, or open another line before it runs out. Every ten minutes of game time you have to buy your way into the next country, or the run is over. THREE WAYS TO PLAY • Campaign — unlock Europe country by country: 41 countries, 555 real cities. • Daily challenge — the same map for everyone, twenty minutes, one score. • Country challenges — any country, at three settings, scored on the passengers you carry. BUILT FOR ONE HAND • One drag buys a whole line through every city it crosses. • Pull the handle past a terminal to extend a line. • Drag a stretch of track onto a city to add it as a stop; rest a second on a stop the line already serves to take it out again, with 30% of the track refunded. • Lines sharing track run side by side, each in its own colour, and every train rides its own lane. WHAT MAKES A NETWORK FAIL • Transfers pile up at the interchange, not at the terminus. • A storm stops one line where it stands; a signalling fault empties it; a strike freezes a whole country's purchases. • The alarm names the station, but the fix is usually one leg out of it. NO STRINGS • Plays completely offline. No ads, no in-app purchases, no account required. • Nine languages: English, Polish, German, Spanish, French, Italian, Dutch, Ukrainian, Russian. • Optional Game Center leaderboard for the daily challenge. City names and coordinates from GeoNames (CC BY 4.0), modified for the game. Sea corridors are fictional links, not real routes.Read more
Build a railway across Europe. Keep the trains moving before stations overflow.
Next Stop: Europe is an offline strategy game about a passenger network that keeps growing. You start in one country. Every city you can see already has a station and people waiting on it — track is what turns that queue into fares. Drag a line through the cities it should serve, put a train on it, and watch the platforms empty.
Then it gets harder. Demand grows as stations mature and as the map opens up. A full platform starts a ten-second countdown: upgrade the station, add a train, or open another line before it runs out. Every ten minutes of game time you have to buy your way into the next country, or the run is over.
THREE WAYS TO PLAY
• Campaign — unlock Europe country by country: 41 countries, 555 real cities.
• Daily challenge — the same map for everyone, twenty minutes, one score.
• Country challenges — any country, at three settings, scored on the passengers you carry.
BUILT FOR ONE HAND
• One drag buys a whole line through every city it crosses.
• Pull the handle past a terminal to extend a line.
• Drag a stretch of track onto a city to add it as a stop; rest a second on a stop the line already serves to take it out again, with 30% of the track refunded.
• Lines sharing track run side by side, each in its own colour, and every train rides its own lane.
WHAT MAKES A NETWORK FAIL
• Transfers pile up at the interchange, not at the terminus.
• A storm stops one line where it stands; a signalling fault empties it; a strike freezes a whole country's purchases.
• The alarm names the station, but the fix is usually one leg out of it.
NO STRINGS
• Plays completely offline. No ads, no in-app purchases, no account required.
• Nine languages: English, Polish, German, Spanish, French, Italian, Dutch, Ukrainian, Russian.
• Optional Game Center leaderboard for the daily challenge.
City names and coordinates from GeoNames (CC BY 4.0), modified for the game. Sea corridors are fictional links, not real routes.
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Versions
- Version 1.0First seen · 2 Oct 2026
Countries
Worldwide
Apple lists this app in 50 or more storefronts, so it is available almost everywhere.
Turkey
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