Eagle Cross: Space Shooter
11 Sept 2026launched 23 days ago
–No ratings yetRead reviews
n/aApple doesn’t publish installs
WorldwideSold in 50+ App Store storefronts
1.1latest version · 11 days ago
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About
Hard, but never unfair. An old-school vertical shoot-em-up: your ship goes up, everything else comes down, and your finger never leaves the glass. Drag to move — the ship fires by itself, there is no fire button. The whole game is dodging and positioning. TEN WORLDS, TEN BOSSES Asteroid field. Ship graveyard. Cyber city. Sea of dunes. Enemy station. Orbital shipyard. Dry dock. Assembly line. Turbine hall. And the heart of the fortress. Every stage brings a new setting, new enemies and new music, and ends with something too big to fit on screen. FIVE WEAPON LEVELS Your gun powers up when you clear a whole formation. And it drops when you get hit: every death costs firepower, not just a life. If you suddenly can't kill anything, check your weapon level before blaming the stage. DYING DOESN'T SEND YOU BACK TO THE START Three lives per run, but stages unlock as you reach them. Fall on stage eight and the next run starts on stage eight — with the firepower that stage expects, not stage one's. WHAT'S WAITING FOR YOU Cannon fodder that comes down in formation and never shoots: it's there so your gun can level up. Gunners that aim where you are, not where they're facing. Tanks that soak up damage and fire slow, fat shells. Kamikazes that don't shoot: they just come straight at you. Turrets that spin on the spot throwing blades. And in every stage, something you cannot destroy: asteroids, scrap, dock plating. You don't shoot those. You dodge them. YOU FEEL IT IN YOUR HAND Every hit, every explosion and every death has its own haptic. With the phone on silent, the game still tells you what's happening. NINETIES SOUND Dirty guitar over a running beat, the way shoot-em-ups sounded back then. And if you already had music playing, the game won't cut it off. NOTHING ELSE No ads. No in-app purchases. No accounts, no sign-up. No internet connection. It collects no data: your high score and unlocked stages live on your iPhone only, and they go with the app if you delete it. In Spanish and English.Read more
Hard, but never unfair.
An old-school vertical shoot-em-up: your ship goes up, everything else comes down, and your finger never leaves the glass. Drag to move — the ship fires by itself, there is no fire button. The whole game is dodging and positioning.
TEN WORLDS, TEN BOSSES
Asteroid field. Ship graveyard. Cyber city. Sea of dunes. Enemy station. Orbital shipyard. Dry dock. Assembly line. Turbine hall. And the heart of the fortress.
Every stage brings a new setting, new enemies and new music, and ends with something too big to fit on screen.
FIVE WEAPON LEVELS
Your gun powers up when you clear a whole formation. And it drops when you get hit: every death costs firepower, not just a life. If you suddenly can't kill anything, check your weapon level before blaming the stage.
DYING DOESN'T SEND YOU BACK TO THE START
Three lives per run, but stages unlock as you reach them. Fall on stage eight and the next run starts on stage eight — with the firepower that stage expects, not stage one's.
WHAT'S WAITING FOR YOU
Cannon fodder that comes down in formation and never shoots: it's there so your gun can level up.
Gunners that aim where you are, not where they're facing.
Tanks that soak up damage and fire slow, fat shells.
Kamikazes that don't shoot: they just come straight at you.
Turrets that spin on the spot throwing blades.
And in every stage, something you cannot destroy: asteroids, scrap, dock plating. You don't shoot those. You dodge them.
YOU FEEL IT IN YOUR HAND
Every hit, every explosion and every death has its own haptic. With the phone on silent, the game still tells you what's happening.
NINETIES SOUND
Dirty guitar over a running beat, the way shoot-em-ups sounded back then. And if you already had music playing, the game won't cut it off.
NOTHING ELSE
No ads. No in-app purchases. No accounts, no sign-up. No internet connection.
It collects no data: your high score and unlocked stages live on your iPhone only, and they go with the app if you delete it.
In Spanish and English.
Store page changes
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Versions
- Version 1.1First seen · 23 Sept 2026
Improved controls: the ship now sits closer to your finger, so every move feels instant. Tuned for all iPhone sizes.
Countries
Worldwide
Apple lists this app in 50 or more storefronts, so it is available almost everywhere.
Turkey
Chart positions
Not seen in the charts we track yet.