4 to War

App Store Game Games Free
15 Sept 2026launched 16 days ago
0.00 ratings
n/aApple doesn’t publish installs
WorldwideSold in 50+ App Store storefronts
1.2latest version · 3 days ago

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About

Fifteen games in one, and a city that builds itself while you are gone. Soccer, racing, pool, boxing, four-a-side robot war, a thirty-floor tower of puzzle machines, and eighteen open worlds to walk, drive and fight across. No account. No sign-up wall. Open it and play. AI FORGE LAND is the year 2555. Estates stand along its streets and the city lays another every single day, whether anybody is playing or not, with nine plots going up at any moment and robot crews working all of them. Open a door and it stands on ground the crews finished that morning. THE MIND holds twenty machines that really play, not one of them copied from anywhere, and every one gets harder as players beat it. Build a machine of your own that learns how you play, stand it in a hall, and it earns while you are away. Anybody who walks in can face it. ROBO RANCH grows the same way. Land that lays itself, a new lot a day, robots working the fields around the clock. Batteries are the play currency. An hour of good play earns about 10,000 of them and every price in the game is set against that. They are virtual. They never expire, they have no cash value, and they cannot be cashed out, sold, or taken out of the game. Playing pays you while you play. Property pays you while you sleep. Your first business costs about fifteen hours of play and then clears its own price in a bit over a day of takings, earning whether the game is open or not. All nineteen businesses pay themselves back between a day and a day and a half, so the dear ones are not worse value, only further off. That is how you get rich here, not by grinding. Chat and voice reach whoever is standing near you, with filtering, muting, blocking and reporting built in. Trade face to face. Own a house on the island, a ranch, a business, a whole street of estates. Battery packets are optional, and they carry more than batteries. Every one hands over a jet ski outright. The larger ones add a speed boat, a car, free helicopter flights, estates in AI FORGE LAND and land at ROBO RANCH, yours to keep rather than rented. Nothing in a packet can run out, and nothing in one ever leaves the game.Read more
Fifteen games in one, and a city that builds itself while you are gone. Soccer, racing, pool, boxing, four-a-side robot war, a thirty-floor tower of puzzle machines, and eighteen open worlds to walk, drive and fight across. No account. No sign-up wall. Open it and play. AI FORGE LAND is the year 2555. Estates stand along its streets and the city lays another every single day, whether anybody is playing or not, with nine plots going up at any moment and robot crews working all of them. Open a door and it stands on ground the crews finished that morning. THE MIND holds twenty machines that really play, not one of them copied from anywhere, and every one gets harder as players beat it. Build a machine of your own that learns how you play, stand it in a hall, and it earns while you are away. Anybody who walks in can face it. ROBO RANCH grows the same way. Land that lays itself, a new lot a day, robots working the fields around the clock. Batteries are the play currency. An hour of good play earns about 10,000 of them and every price in the game is set against that. They are virtual. They never expire, they have no cash value, and they cannot be cashed out, sold, or taken out of the game. Playing pays you while you play. Property pays you while you sleep. Your first business costs about fifteen hours of play and then clears its own price in a bit over a day of takings, earning whether the game is open or not. All nineteen businesses pay themselves back between a day and a day and a half, so the dear ones are not worse value, only further off. That is how you get rich here, not by grinding. Chat and voice reach whoever is standing near you, with filtering, muting, blocking and reporting built in. Trade face to face. Own a house on the island, a ranch, a business, a whole street of estates. Battery packets are optional, and they carry more than batteries. Every one hands over a jet ski outright. The larger ones add a speed boat, a car, free helicopter flights, estates in AI FORGE LAND and land at ROBO RANCH, yours to keep rather than rented. Nothing in a packet can run out, and nothing in one ever leaves the game.

Versions

  1. Version 1.2First seen · 29 Sept 2026

    Battery packets now hand things over outright instead of lending them. Every packet includes a jet ski of your own. The larger ones add a speed boat, a car, free helicopter flights, estates in AI FORGE LAND and a lot at ROBO RANCH, all yours to keep. The top packet now carries two estates rather than one. A house deed can now be spent at ROBO RANCH as well as in AI FORGE LAND. Both worlds lay new ground every day, so a deed can always be used. Fixed: a jet ski or speed boat you owned outright showed a hire clock counting down from six hundred thousand hours. It now reads YOURS. ABOUT 4 TO …

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Worldwide

Apple lists this app in 50 or more storefronts, so it is available almost everywhere.

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