hoopline gm
30 Sept 2026launched 5 days ago
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n/aApple doesn’t publish installs
WorldwideSold in 50+ App Store storefronts
1.0latest version · 5 days ago
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About
> You take over a basketball club and run it: the draft, the trades, the > starting five, the season. > > Twelve teams. A fifteen-round snake draft against eleven rivals who scout, > bid and cut on their own schedule. A salary cap you cannot talk your way > around. Twenty-two fixtures with real box scores, and a cup against thirty > clubs at their current strength. > > WHAT MAKES IT DIFFERENT > > Most manager games hide the market from you. This one does not. Every bid is > public and stays on the record, every rule is written where you can read it, > and the numbers a player is rated on come from games that actually happened — > refreshed every week from real results. > > Nothing on sale makes your five any better. Gems buy time and appearance: a > refill of the energy meter, a jersey, a court, the name over the arena. Coins > pay the salary cap, and coins cannot be bought with money. That is the whole > point. > > WHAT YOU DO > • Draft fifteen players over a snake order you can see coming > • Bid in a live auction market where rivals bid back > • Set a starting five on the court and cover for injuries > • Play a full season and a cup, with box scores for every game > • Watch ratings move as the real season moves > > PREMIUM > > An optional monthly subscription raises the energy limit, so one sitting goes > further. It changes nothing about how good your squad can be. > > Real players are identified by name and by their real, publicly available > statistics. Teams, arenas and competitions are invented. Hoopline GM is not > affiliated with, endorsed by, or sponsored by any professional basketball > league or club. > Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/Read more
> You take over a basketball club and run it: the draft, the trades, the
> starting five, the season.
>
> Twelve teams. A fifteen-round snake draft against eleven rivals who scout,
> bid and cut on their own schedule. A salary cap you cannot talk your way
> around. Twenty-two fixtures with real box scores, and a cup against thirty
> clubs at their current strength.
>
> WHAT MAKES IT DIFFERENT
>
> Most manager games hide the market from you. This one does not. Every bid is
> public and stays on the record, every rule is written where you can read it,
> and the numbers a player is rated on come from games that actually happened —
> refreshed every week from real results.
>
> Nothing on sale makes your five any better. Gems buy time and appearance: a
> refill of the energy meter, a jersey, a court, the name over the arena. Coins
> pay the salary cap, and coins cannot be bought with money. That is the whole
> point.
>
> WHAT YOU DO
> • Draft fifteen players over a snake order you can see coming
> • Bid in a live auction market where rivals bid back
> • Set a starting five on the court and cover for injuries
> • Play a full season and a cup, with box scores for every game
> • Watch ratings move as the real season moves
>
> PREMIUM
>
> An optional monthly subscription raises the energy limit, so one sitting goes
> further. It changes nothing about how good your squad can be.
>
> Real players are identified by name and by their real, publicly available
> statistics. Teams, arenas and competitions are invented. Hoopline GM is not
> affiliated with, endorsed by, or sponsored by any professional basketball
> league or club.
> Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
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Versions
- Version 1.0First seen · 30 Sept 2026
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Worldwide
Apple lists this app in 50 or more storefronts, so it is available almost everywhere.
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