Mag Lode Spin
22 Sept 2026launched 9 days ago
0.00 ratings
n/aApple doesn’t publish installs
WorldwideSold in 50+ App Store storefronts
2.2.11latest version · 5 days ago
Screenshots
About
MAGLODE is a one-thumb mining game about a magnetic breaker head on a cable. Hold to grab it, draw circles to wind it up, release to throw. Every ore you smash is loose in the void until you reel the head back in — and the deeper you go, the more you are carrying when it all goes wrong. Swing, Throw, Reel Three inputs, no menus in the way. Press anywhere to catch the head and bank whatever it carries. Circle your thumb to build speed — the faster the head travels, the harder it hits. Let go and it flies, smashing ore on contact and dragging the cable behind it. Reeling in at full speed pays CLEAN or PERFECT; reeling in slow pays plain. The whole loop lives under one thumb. Loose Until Banked Smashed ore is not yours yet. It rides with the head as loose cargo, multiplying as your combo climbs, and a single crash into the floor scatters it. The HUD says it plainly — LOOSE 21 AT RISK. Reel in to lock it away, or keep swinging to grow the pile you might lose. Descend or Extract Clear a seam and the run stops to ask one question. EXTRACT banks everything and ends the run. DESCEND takes you a layer deeper at a higher multiplier, into denser ore, more volatile rock, and a fuel clock that never stops counting down. There is no correct answer, only how far you trust yourself. Pick Your Route Every descent offers two seams, and each one costs something. RICH SEAM pays ore value ×1.6 but drops ore count 25%. DENSE SEAM adds five ore and 1.5× the volatile rock. SILENT SEAM removes volatile ore entirely at the price of a thinner field. HAZARD ZONE hands you an extra crate on clear and doubles the volatile. Choose one — no reroll. Rig & Modules Eleven modules turn up in crates and fit into a three-bay rig. LONG CABLE extends your reach 18%. RECLAIMER pays half a second of fuel every catch. VOID WARD stops volatile ore from scattering your cargo. OVERCATCH pushes a PERFECT catch from ×2.0 to ×2.5. BLAST RIG widens chain reactions 40%. Three legendary modules — BLAST RIG, ANCHOR POINT and AUTO CRUISER — only appear in specific crates. Contracts & Records The Freight Ring tracks your best banked run, deepest seam, biggest single hit and longest chain. Book a contract before you launch — CHAIN, BREAK, CLEAN STREAK or ONE HIT — and it pays out mid-run when you meet it, on top of whatever you were already carrying. Loadouts Each run opens with a choice that shapes it. STEADY adds ten seconds of fuel and softens every seam. DEEP DIVE starts you at seam five with ten seconds less. One high-variance option doubles the first three seams and halves everything after. Every option costs something — that is the point.Read more
MAGLODE is a one-thumb mining game about a magnetic breaker head on a cable. Hold to grab it, draw circles to wind it up, release to throw. Every ore you smash is loose in the void until you reel the head back in — and the deeper you go, the more you are carrying when it all goes wrong.
Swing, Throw, Reel
Three inputs, no menus in the way. Press anywhere to catch the head and bank whatever it carries. Circle your thumb to build speed — the faster the head travels, the harder it hits. Let go and it flies, smashing ore on contact and dragging the cable behind it. Reeling in at full speed pays CLEAN or PERFECT; reeling in slow pays plain. The whole loop lives under one thumb.
Loose Until Banked
Smashed ore is not yours yet. It rides with the head as loose cargo, multiplying as your combo climbs, and a single crash into the floor scatters it. The HUD says it plainly — LOOSE 21 AT RISK. Reel in to lock it away, or keep swinging to grow the pile you might lose.
Descend or Extract
Clear a seam and the run stops to ask one question. EXTRACT banks everything and ends the run. DESCEND takes you a layer deeper at a higher multiplier, into denser ore, more volatile rock, and a fuel clock that never stops counting down. There is no correct answer, only how far you trust yourself.
Pick Your Route
Every descent offers two seams, and each one costs something. RICH SEAM pays ore value ×1.6 but drops ore count 25%. DENSE SEAM adds five ore and 1.5× the volatile rock. SILENT SEAM removes volatile ore entirely at the price of a thinner field. HAZARD ZONE hands you an extra crate on clear and doubles the volatile. Choose one — no reroll.
Rig & Modules
Eleven modules turn up in crates and fit into a three-bay rig. LONG CABLE extends your reach 18%. RECLAIMER pays half a second of fuel every catch. VOID WARD stops volatile ore from scattering your cargo. OVERCATCH pushes a PERFECT catch from ×2.0 to ×2.5. BLAST RIG widens chain reactions 40%. Three legendary modules — BLAST RIG, ANCHOR POINT and AUTO CRUISER — only appear in specific crates.
Contracts & Records
The Freight Ring tracks your best banked run, deepest seam, biggest single hit and longest chain. Book a contract before you launch — CHAIN, BREAK, CLEAN STREAK or ONE HIT — and it pays out mid-run when you meet it, on top of whatever you were already carrying.
Loadouts
Each run opens with a choice that shapes it. STEADY adds ten seconds of fuel and softens every seam. DEEP DIVE starts you at seam five with ten seconds less. One high-variance option doubles the first three seams and halves everything after. Every option costs something — that is the point.
Versions
- Version 2.2.11First seen · 26 Sept 2026
fix bug
Countries
Worldwide
Apple lists this app in 50 or more storefronts, so it is available almost everywhere.
Turkey
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