The Galaxy We Made

App Store Game Games TRY 49.99
14 Sept 2026launched 18 days ago
0.00 ratings
n/aApple doesn’t publish installs
WorldwideSold in 50+ App Store storefronts
1.0latest version · 17 days ago

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About

Four people, one HQ, and a stretch of Earth nobody else wanted. That is what you start with. What you are for: a base that stands on its own, then the Moon, then Mars — and one day a launch after which nobody founds a colony by hand again. The Galaxy We Made is a small, calm colony builder across three worlds. Dig ore, make power, grow food, house people. Research what ore cannot buy. Open the Moon, then Mars, and run freight between them, because each world has one thing the others do not, and the ending needs all three in one place. One story runs through all of it, and it has an end. The probes go, the colony sleeps, and the sky you wake up to is not the one you went under. WHAT YOU DO • Build a base that digs, powers itself and grows — nine kinds of building, each with a job • Keep the lights on: power is the hard rule, people are the soft one • Earn the research tree, two branches that meet at the last tech • Open the Moon and Mars from a launch pad, and found a colony on each • Ship each world's own resource to where it is needed • Send the probes, then build a berth for everyone, everywhere WHAT IT IS • Low-poly, flat-shaded, hand-built worlds with a day and a night • Booker, the base engineer, who says what matters and otherwise keeps quiet • A crew you can see: every colonist is a figure on the ground, at work • Music of its own for each world WHAT IT IS NOT • No free-to-play. You buy it once • No in-app purchases, no ads, no accounts • No internet needed. Nothing leaves your phone Landscape only, made for iPhone.Read more
Four people, one HQ, and a stretch of Earth nobody else wanted. That is what you start with. What you are for: a base that stands on its own, then the Moon, then Mars — and one day a launch after which nobody founds a colony by hand again. The Galaxy We Made is a small, calm colony builder across three worlds. Dig ore, make power, grow food, house people. Research what ore cannot buy. Open the Moon, then Mars, and run freight between them, because each world has one thing the others do not, and the ending needs all three in one place. One story runs through all of it, and it has an end. The probes go, the colony sleeps, and the sky you wake up to is not the one you went under. WHAT YOU DO • Build a base that digs, powers itself and grows — nine kinds of building, each with a job • Keep the lights on: power is the hard rule, people are the soft one • Earn the research tree, two branches that meet at the last tech • Open the Moon and Mars from a launch pad, and found a colony on each • Ship each world's own resource to where it is needed • Send the probes, then build a berth for everyone, everywhere WHAT IT IS • Low-poly, flat-shaded, hand-built worlds with a day and a night • Booker, the base engineer, who says what matters and otherwise keeps quiet • A crew you can see: every colonist is a figure on the ground, at work • Music of its own for each world WHAT IT IS NOT • No free-to-play. You buy it once • No in-app purchases, no ads, no accounts • No internet needed. Nothing leaves your phone Landscape only, made for iPhone.

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Versions

  1. Version 1.0First seen · 14 Sept 2026

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