Ping Villy
6 Oct 2026launched yesterday
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n/aApple doesn’t publish installs
Limited release · 25 countriesArgentina, Austria, Australia, Belgium +21 more
1.0.0latest version · yesterday
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About
King Villy has a crown, a walled hall full of cold grey stone, and no way to walk. Drag back to aim, let go, and the crown flies. It mirrors off every wall at a true angle, turns each stone block it grazes to gold, and loses a little energy on every bounce. Then comes the hard half: it has to land back in his hands. Gold you do not catch is gold you never had. The recoil of the throw is the only thing that moves him. Throw right and he slides left. A faint ghost shows exactly where he will end up before you commit, so every aim is also a decision about where you want to be standing when the crown comes home. Chain the blocks. Each block gilded in a single flight is worth more than the one before it, but touching a wall resets the chain to one. Walls are the only way to steer and the thing that ruins your score, so every throw argues with itself. Gold studs bounce the crown without breaking the chain, and finding one is the reward for a hard read. The dotted preview shows two bounces. Never the whole path. The rest of the hall is yours to read. FOUR WAYS TO THROW - The Keep: sixty hand-built rooms across six chapters, from bare stone through braziers, pits, sliding panels and treasure chests. - Daily Throne: one seeded room a day, identical for everyone, with a streak to keep. - Endless Hall: the hall keeps going. Three crowns. Gild as much as you can. - One Throw: twelve pure puzzles that must be cleared completely in a single flight. IN THE HALL - Stone blocks to gild and gold studs to bank off - Braziers that end a flight the instant they are touched - Pits in the floor that the recoil can shove you into - Sliding panels that move between throws - Chests that take three separate hits in one flight - Three stars per room, a best-chain record, and unlimited retries - Crown skins and capes to earn: faceted gold, obsidian, ice, copper Completely offline. No ads, no purchases, no account, no network. Just a crown, four walls and the throw home.Read more
King Villy has a crown, a walled hall full of cold grey stone, and no way to walk.
Drag back to aim, let go, and the crown flies. It mirrors off every wall at a true angle, turns each stone block it grazes to gold, and loses a little energy on every bounce. Then comes the hard half: it has to land back in his hands. Gold you do not catch is gold you never had.
The recoil of the throw is the only thing that moves him. Throw right and he slides left. A faint ghost shows exactly where he will end up before you commit, so every aim is also a decision about where you want to be standing when the crown comes home.
Chain the blocks. Each block gilded in a single flight is worth more than the one before it, but touching a wall resets the chain to one. Walls are the only way to steer and the thing that ruins your score, so every throw argues with itself. Gold studs bounce the crown without breaking the chain, and finding one is the reward for a hard read.
The dotted preview shows two bounces. Never the whole path. The rest of the hall is yours to read.
FOUR WAYS TO THROW
- The Keep: sixty hand-built rooms across six chapters, from bare stone through braziers, pits, sliding panels and treasure chests.
- Daily Throne: one seeded room a day, identical for everyone, with a streak to keep.
- Endless Hall: the hall keeps going. Three crowns. Gild as much as you can.
- One Throw: twelve pure puzzles that must be cleared completely in a single flight.
IN THE HALL
- Stone blocks to gild and gold studs to bank off
- Braziers that end a flight the instant they are touched
- Pits in the floor that the recoil can shove you into
- Sliding panels that move between throws
- Chests that take three separate hits in one flight
- Three stars per room, a best-chain record, and unlimited retries
- Crown skins and capes to earn: faceted gold, obsidian, ice, copper
Completely offline. No ads, no purchases, no account, no network. Just a crown, four walls and the throw home.
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Versions
- Version 1.0.0First seen · 6 Oct 2026
Countries
Limited release · 25 countries
Apple lists this app in a small set of storefronts, a typical sign of a test or regional launch.
ArgentinaAustriaAustraliaBelgiumBrazilCanadaSwitzerlandChileColombiaCzechiaGermanyDenmarkSpainFranceUnited KingdomIrelandItalyMexicoNetherlandsNorwayPolandPortugalRomaniaSwedenTurkey
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