Huefall: Color Mix Puzzle
2 Sept 2026launched 29 days ago
0.00 ratings
n/aApple doesn’t publish installs
WorldwideSold in 50+ App Store storefronts
1.3.0latest version · 6 days ago
Screenshots
About
Colors mix. That is the whole game. You pour liquid between tubes, like a hundred other puzzles. Except here, red poured onto blue does not stack on top of it — it becomes violet. The color a level asks for is usually not on the board at all, so there is nothing to sort your way out of. You have to make it. WHAT IS ACTUALLY DIFFERENT • Two primaries make a new color. Three make Mud, and Mud is the one mistake you cannot stir back out. • Targets ask for colors you have to create, not find. • Undo is free, unlimited, and always will be. Mixing is irreversible, so being able to take a move back is the only thing that makes it fair. NEW TUBES THAT BEND THE RULES • A sealed tube opens only when you make the color on its lock. • A frozen tube thaws after a set number of pours. • A filter tube takes one primary out of whatever you pour through it. THE DAILY BLEND One board a day, the same for everyone, scored against par. Keep a streak going — a weekly freeze covers a missed day. Share your result as colored squares, with no spoilers. Optional Game Center leaderboards, and a home-screen widget that shows today's colors. 200 LEVELS, EVERY ONE CHECKED A solver played every level before it shipped and graded it by how easy it is to ruin — so the difficulty labels mean something. No luck. And no dead ends you cannot see coming: the moment a board can no longer be won, the game says so, instead of letting you spend ten more pours finding out. MORE TO COLLECT, NOTHING TO GRIND • A Pigment Atlas that fills in as you play. • Seasonal packs that stay playable after their season ends. • Twelve glass styles and ten backgrounds. Cosmetic only — they never change a puzzle. • Progress syncs through iCloud. Plays on iPhone and iPad. NO PRESSURE, NO NONSENSE • No lives. No energy. No timers. • Plays offline, anywhere. • One purchase removes ads for good. PLAYABLE WITHOUT COLOR VISION Every pigment carries its own pattern, not only a hue, so the whole game reads in greyscale. Color-blind mode adds a letter code to every layer and raises the contrast of the patterns, and every color can play its own note. VoiceOver reads each tube bottom to top and tells you what a pour would make before you commit to it. Dynamic Type, Reduce Motion and Increase Contrast are all honored. Free to play, with ads. Nothing is locked behind a wait.Read more
Colors mix. That is the whole game.
You pour liquid between tubes, like a hundred other puzzles. Except here, red poured onto blue does not stack on top of it — it becomes violet. The color a level asks for is usually not on the board at all, so there is nothing to sort your way out of. You have to make it.
WHAT IS ACTUALLY DIFFERENT
• Two primaries make a new color. Three make Mud, and Mud is the one mistake you cannot stir back out.
• Targets ask for colors you have to create, not find.
• Undo is free, unlimited, and always will be. Mixing is irreversible, so being able to take a move back is the only thing that makes it fair.
NEW TUBES THAT BEND THE RULES
• A sealed tube opens only when you make the color on its lock.
• A frozen tube thaws after a set number of pours.
• A filter tube takes one primary out of whatever you pour through it.
THE DAILY BLEND
One board a day, the same for everyone, scored against par. Keep a streak going — a weekly freeze covers a missed day. Share your result as colored squares, with no spoilers. Optional Game Center leaderboards, and a home-screen widget that shows today's colors.
200 LEVELS, EVERY ONE CHECKED
A solver played every level before it shipped and graded it by how easy it is to ruin — so the difficulty labels mean something. No luck. And no dead ends you cannot see coming: the moment a board can no longer be won, the game says so, instead of letting you spend ten more pours finding out.
MORE TO COLLECT, NOTHING TO GRIND
• A Pigment Atlas that fills in as you play.
• Seasonal packs that stay playable after their season ends.
• Twelve glass styles and ten backgrounds. Cosmetic only — they never change a puzzle.
• Progress syncs through iCloud. Plays on iPhone and iPad.
NO PRESSURE, NO NONSENSE
• No lives. No energy. No timers.
• Plays offline, anywhere.
• One purchase removes ads for good.
PLAYABLE WITHOUT COLOR VISION
Every pigment carries its own pattern, not only a hue, so the whole game reads in greyscale. Color-blind mode adds a letter code to every layer and raises the contrast of the patterns, and every color can play its own note. VoiceOver reads each tube bottom to top and tells you what a pour would make before you commit to it. Dynamic Type, Reduce Motion and Increase Contrast are all honored.
Free to play, with ads. Nothing is locked behind a wait.
Versions
- Version 1.3.0First seen · 25 Sept 2026
Under the hood: the autumn season's dates and a few settings can now be adjusted without an update, so a season is never tied to a release. Nothing about how the game plays has changed.
Countries
Worldwide
Apple lists this app in 50 or more storefronts, so it is available almost everywhere.
Turkey
Chart positions
Not seen in the charts we track yet.