Hordefall

App Store Game Games Free
25 Sept 2026launched 9 days ago
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n/aApple doesn’t publish installs
WorldwideSold in 50+ App Store storefronts
1.0latest version · 9 days ago

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About

Zombie Takeover is a horde-building strategy game across eight hand-drawn worlds. Eighty units, 800 levels, and a horde that grows every time something tries to stop it. It starts with one bite. You're patient zero. Tap a villager, turn them, and watch the infection spread. Every soldier your horde brings down gets back up on your side — so the longer you fight, the bigger you get. EIGHT WORLDS, EIGHTY UNITS Earth, Mars, Magic, Olympus, Sugarfall, Halloween, Ancient and Brainrot. Each world has its own palette, its own terrain and its own ten-unit roster, drawn from scratch. Robin Hood and knights on Earth. Freeze Rays and War Robots on Mars. Unicorn Riders and Dark Mages in Magic. Titans and Centaurs on Olympus. None of the eighty are reused between worlds. 800 LEVELS A hundred levels per world, and they keep going past the gate that unlocks the next one, so any world can be pushed as far as you want to take it. SMASH THROUGH THEIR DEFENCES Villages, cities, forts and full strongholds. Break the walls, take the gate, take the planet. TWELVE ULTIMATES, THREE AT A TIME Claw Storm, Plague, Meteor, Titan, Gold Rush, Freeze, Rage, Swarm and more. You carry three into a fight, so the loadout is a decision rather than a button. THREE MUTATION TREES Greed, Fury and Hive — coin yield, damage, attack speed, health, movement, ultimate cooldown and duration. Twelve nodes, permanent, and they carry across every run. BUILT FOR ONE HAND No ads. No energy bar. No timers to wait out. Pick it up, spread the infection, put it down. How far can you spread? Zombie Takeover is made by StepX.Read more
Zombie Takeover is a horde-building strategy game across eight hand-drawn worlds. Eighty units, 800 levels, and a horde that grows every time something tries to stop it. It starts with one bite. You're patient zero. Tap a villager, turn them, and watch the infection spread. Every soldier your horde brings down gets back up on your side — so the longer you fight, the bigger you get. EIGHT WORLDS, EIGHTY UNITS Earth, Mars, Magic, Olympus, Sugarfall, Halloween, Ancient and Brainrot. Each world has its own palette, its own terrain and its own ten-unit roster, drawn from scratch. Robin Hood and knights on Earth. Freeze Rays and War Robots on Mars. Unicorn Riders and Dark Mages in Magic. Titans and Centaurs on Olympus. None of the eighty are reused between worlds. 800 LEVELS A hundred levels per world, and they keep going past the gate that unlocks the next one, so any world can be pushed as far as you want to take it. SMASH THROUGH THEIR DEFENCES Villages, cities, forts and full strongholds. Break the walls, take the gate, take the planet. TWELVE ULTIMATES, THREE AT A TIME Claw Storm, Plague, Meteor, Titan, Gold Rush, Freeze, Rage, Swarm and more. You carry three into a fight, so the loadout is a decision rather than a button. THREE MUTATION TREES Greed, Fury and Hive — coin yield, damage, attack speed, health, movement, ultimate cooldown and duration. Twelve nodes, permanent, and they carry across every run. BUILT FOR ONE HAND No ads. No energy bar. No timers to wait out. Pick it up, spread the infection, put it down. How far can you spread? Zombie Takeover is made by StepX.

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Versions

  1. Version 1.0First seen · 25 Sept 2026

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