Inferno Forge: Mastery

App Store Game Games Free
26 Sept 2026launched 5 days ago
0.00 ratings
n/aApple doesn’t publish installs
WorldwideSold in 50+ App Store storefronts
1.0latest version · 5 days ago

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About

You inherit a cold workshop, debts, and three records left by old master Ordwin. Each item takes about 30–40 seconds and moves through four or five stages without a pause. Your accuracy decides the result, from Ruined to Legendary, and quality sets the price. The work keeps changing under your finger. Heat metal into the golden zone, draw it along a guide, strike shrinking rings on time, or keep six to eight hammer blows on a strict beat. Straightening is about where you hit. Quenching is about when you release. Sharpening speeds up with every pass, gem setting needs a precise tap over the socket, polishing asks you to stay inside a moving zone, and runes test the order you remember. Different items use different combinations, so a sword, axe, shield, crown, and artefact do not play the same way. Before forging, you buy material. Each next alloy narrows every accuracy window, while meteorite turns one mistake into scrap after you have already paid for it. The campaign runs for thirty days across five acts. Every day has a client, required item type, minimum quality, gold goal, and a complication such as faster gauges, tighter windows, bad quenching water, smoke over the heat pointer, or extra hammer blows. Later, these problems overlap. You can earn up to three stars per day for quality, revenue, and clean work at 90% or higher, for ninety stars in total. Between runs, orders come from recurring clients and expire by items made, not real time. Eighteen blueprints across six item types open through gold and mastery. Six tools have four upgrade levels and state what becomes more forgiving. Forty-seven challenges track feats from forging 150 items to finishing the campaign, and rewards are claimed manually. The journal records every finished piece with quality, price, date, and flawless-work status. Dark plum brickwork, glowing coals, changing metal colours, sparks, ruby stones, and perfect hits turn each result into a ceremony.Read more
You inherit a cold workshop, debts, and three records left by old master Ordwin. Each item takes about 30–40 seconds and moves through four or five stages without a pause. Your accuracy decides the result, from Ruined to Legendary, and quality sets the price. The work keeps changing under your finger. Heat metal into the golden zone, draw it along a guide, strike shrinking rings on time, or keep six to eight hammer blows on a strict beat. Straightening is about where you hit. Quenching is about when you release. Sharpening speeds up with every pass, gem setting needs a precise tap over the socket, polishing asks you to stay inside a moving zone, and runes test the order you remember. Different items use different combinations, so a sword, axe, shield, crown, and artefact do not play the same way. Before forging, you buy material. Each next alloy narrows every accuracy window, while meteorite turns one mistake into scrap after you have already paid for it. The campaign runs for thirty days across five acts. Every day has a client, required item type, minimum quality, gold goal, and a complication such as faster gauges, tighter windows, bad quenching water, smoke over the heat pointer, or extra hammer blows. Later, these problems overlap. You can earn up to three stars per day for quality, revenue, and clean work at 90% or higher, for ninety stars in total. Between runs, orders come from recurring clients and expire by items made, not real time. Eighteen blueprints across six item types open through gold and mastery. Six tools have four upgrade levels and state what becomes more forgiving. Forty-seven challenges track feats from forging 150 items to finishing the campaign, and rewards are claimed manually. The journal records every finished piece with quality, price, date, and flawless-work status. Dark plum brickwork, glowing coals, changing metal colours, sparks, ruby stones, and perfect hits turn each result into a ceremony.

Versions

  1. Version 1.0First seen · 26 Sept 2026

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Worldwide

Apple lists this app in 50 or more storefronts, so it is available almost everywhere.

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