Found: A Phone Mystery

App Store Game Games Free
3 Oct 2026launched today
–No ratings yetRead reviews
n/aApple doesn’t publish installs
Seen in 1 countryOman
1.9.3latest version · today

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About

A phone comes back without its owner. Found hands you a recovered phone from a real case file and asks you to do what the original investigation didn't: read all of it. The messages, the photographs, the mail, the notes, the call log, the files, the maps. Everything the owner left behind is still there, in the apps where they left it, and nothing tells you which part matters. WHAT YOU ACTUALLY DO Open the case file and read the physical evidence — who is missing, what the desk concluded, why the phone is on your table. Unlock the phone. Then search it the way you would search your own. Notice a photograph timestamped after someone swore they had gone home. Save it. Find the message that names a place the file says nobody went. Save that too. Pin both to the Detective Board, draw a string between them, and say what the connection means. When your evidence proves it, the deduction holds — and the case moves. There is no inventory to tick off and no interrogation menu. The Board is the whole thinking surface: what you keep, how you order it, and what you claim it shows. A string you draw can be wrong. The game will let you draw it. When the evidence supports an accusation, you answer the case's final questions and sign your name to it. What you decide selects the ending — a case can close well, badly, or unresolved, because the evidence you brought is the evidence the verdict is built on. EVERY CASE IS SOMEBODY ELSE'S PHONE A potter killed in the studio behind her house, and the one message thread anyone ever read. A retired teacher who fell on her own dark staircase. A car that never left the drive, with two digits of the emergency number typed on the screen and nothing sent. Two hundred and forty metres to the dry cleaner and back, a walk she had done a hundred times. Six badges into a locked yard at ten at night, and one of them stops answering at 03:03. Every case is a self-contained investigation of five to thirty-five minutes, with its own owner, its own phone, and its own answer. PLAY IT AS HARD AS YOU WANT Six assists live in the recovered phone's own Settings and can be changed mid-case, in any case: objectives, hints, evidence prompts, board cards that string themselves, haptics, and sound. Every one of them starts on. Turn them all off and you long-press the evidence yourself, draw every connection yourself, and are told nothing you did not find. No setting makes a case unsolvable — that is tested against every case, in every combination. New here? A three-minute guided demo walks you through one small complete case, a control at a time, and you can skip it at any point. OFFLINE, AND YOURS No account. No sign-in. No ads. No timers, no energy, no hints to grind for. The game plays with the network off, and your progress stays on your device. WHAT'S FREE, AND WHAT ISN'T The guided demo and the opening investigations are free, with every feature switched on — this is the whole game, not a trial. Found VIP is one purchase that unlocks the remaining eight cases forever. It is not a subscription, there is nothing else to buy, and it restores free on your other devices. Terms of Use (Apple standard EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ Privacy Policy: https://found.aramds.com/privacyRead more
A phone comes back without its owner. Found hands you a recovered phone from a real case file and asks you to do what the original investigation didn't: read all of it. The messages, the photographs, the mail, the notes, the call log, the files, the maps. Everything the owner left behind is still there, in the apps where they left it, and nothing tells you which part matters. WHAT YOU ACTUALLY DO Open the case file and read the physical evidence — who is missing, what the desk concluded, why the phone is on your table. Unlock the phone. Then search it the way you would search your own. Notice a photograph timestamped after someone swore they had gone home. Save it. Find the message that names a place the file says nobody went. Save that too. Pin both to the Detective Board, draw a string between them, and say what the connection means. When your evidence proves it, the deduction holds — and the case moves. There is no inventory to tick off and no interrogation menu. The Board is the whole thinking surface: what you keep, how you order it, and what you claim it shows. A string you draw can be wrong. The game will let you draw it. When the evidence supports an accusation, you answer the case's final questions and sign your name to it. What you decide selects the ending — a case can close well, badly, or unresolved, because the evidence you brought is the evidence the verdict is built on. EVERY CASE IS SOMEBODY ELSE'S PHONE A potter killed in the studio behind her house, and the one message thread anyone ever read. A retired teacher who fell on her own dark staircase. A car that never left the drive, with two digits of the emergency number typed on the screen and nothing sent. Two hundred and forty metres to the dry cleaner and back, a walk she had done a hundred times. Six badges into a locked yard at ten at night, and one of them stops answering at 03:03. Every case is a self-contained investigation of five to thirty-five minutes, with its own owner, its own phone, and its own answer. PLAY IT AS HARD AS YOU WANT Six assists live in the recovered phone's own Settings and can be changed mid-case, in any case: objectives, hints, evidence prompts, board cards that string themselves, haptics, and sound. Every one of them starts on. Turn them all off and you long-press the evidence yourself, draw every connection yourself, and are told nothing you did not find. No setting makes a case unsolvable — that is tested against every case, in every combination. New here? A three-minute guided demo walks you through one small complete case, a control at a time, and you can skip it at any point. OFFLINE, AND YOURS No account. No sign-in. No ads. No timers, no energy, no hints to grind for. The game plays with the network off, and your progress stays on your device. WHAT'S FREE, AND WHAT ISN'T The guided demo and the opening investigations are free, with every feature switched on — this is the whole game, not a trial. Found VIP is one purchase that unlocks the remaining eight cases forever. It is not a subscription, there is nothing else to buy, and it restores free on your other devices. Terms of Use (Apple standard EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ Privacy Policy: https://found.aramds.com/privacy

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  1. Version 1.9.3First seen · 3 Oct 2026

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