Spile Pull Pour
15 Sept 2026launched 15 days ago
0.00 ratings
n/aApple doesn’t publish installs
Limited release · 37 countriesUnited Arab Emirates, Argentina, Australia, Brazil +33 more
1.0latest version · 15 days ago
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About
Dawn in the sugarbush. The maples are tapped, the troughs are strung, and the sap is ready to run — you just have to pull the spiles in the right order. Spile is a pull-the-pin sap-routing puzzle with a hook you can read in one screenshot: you don't aim a stream, you choose WHICH tap to pull. Every spile is a little pin holding one grade of sap. Pull it and that sap runs down the troughs under real gravity and pours into the pails below. Each pail wants exactly one grade — Golden, Amber, or Dark. Fill a pail to the brim and it SEALS with a wooden lid. The twist that turns it from a tap-toy into a puzzle is the murky SOUR sap, which must never touch a grade pail. Pull a sour tap over an open pail and the whole grove spoils. But a sealed pail's lid SHEDS anything poured onto it — so seal your grade pails FIRST, and only then pull the sour, and it rolls off the lid, off the edge of the board, and safely into the drain. Every grove is a small, honest puzzle of ORDER: grades first, sour last. Solve a grove and you climb. Thirty hand-built groves rise through six named stretches of woods — Roadside, Ridgeline, Hollow, Cedar Swamp, High Sugarbush, and the old-growth Cathedral — each adding pails, grades, and sour taps to read. Come back tomorrow: each new day the sugarhouse opens, your day-streak climbs, and a free Hot Reset is ready to re-rack a spoiled grove once, at no cost. Miss a day and the streak is forgiven, never punished. Track a 15-rung Sugarhouse Ledger of milestones from your first solve to Master Sugarer. • Pull spiles to release their sap — no aiming, just read the line and pick the order • Real running sap: drops fall, slide down troughs, pool, and seal the pails • Fill each pail with its one grade — Golden, Amber, Dark • Seal a pail first, then pour the sour off its lid to the drain — order is the puzzle • Thirty hand-built groves across six named stretches of woods • A daily sugarhouse: day-streaks and a free Hot Reset to return for • A 15-rung Sugarhouse Ledger long-tail of milestones • Progress saved on device • Fully offline, no account, nothing collected Pull true. Seal the pails. Run the season.Read more
Dawn in the sugarbush. The maples are tapped, the troughs are strung, and the sap is ready to run — you just have to pull the spiles in the right order.
Spile is a pull-the-pin sap-routing puzzle with a hook you can read in one screenshot: you don't aim a stream, you choose WHICH tap to pull. Every spile is a little pin holding one grade of sap. Pull it and that sap runs down the troughs under real gravity and pours into the pails below. Each pail wants exactly one grade — Golden, Amber, or Dark. Fill a pail to the brim and it SEALS with a wooden lid.
The twist that turns it from a tap-toy into a puzzle is the murky SOUR sap, which must never touch a grade pail. Pull a sour tap over an open pail and the whole grove spoils. But a sealed pail's lid SHEDS anything poured onto it — so seal your grade pails FIRST, and only then pull the sour, and it rolls off the lid, off the edge of the board, and safely into the drain. Every grove is a small, honest puzzle of ORDER: grades first, sour last.
Solve a grove and you climb. Thirty hand-built groves rise through six named stretches of woods — Roadside, Ridgeline, Hollow, Cedar Swamp, High Sugarbush, and the old-growth Cathedral — each adding pails, grades, and sour taps to read.
Come back tomorrow: each new day the sugarhouse opens, your day-streak climbs, and a free Hot Reset is ready to re-rack a spoiled grove once, at no cost. Miss a day and the streak is forgiven, never punished. Track a 15-rung Sugarhouse Ledger of milestones from your first solve to Master Sugarer.
• Pull spiles to release their sap — no aiming, just read the line and pick the order
• Real running sap: drops fall, slide down troughs, pool, and seal the pails
• Fill each pail with its one grade — Golden, Amber, Dark
• Seal a pail first, then pour the sour off its lid to the drain — order is the puzzle
• Thirty hand-built groves across six named stretches of woods
• A daily sugarhouse: day-streaks and a free Hot Reset to return for
• A 15-rung Sugarhouse Ledger long-tail of milestones
• Progress saved on device
• Fully offline, no account, nothing collected
Pull true. Seal the pails. Run the season.
Versions
- Version 1.0First seen · 15 Sept 2026
Countries
Limited release · 37 countries
Apple lists this app in a small set of storefronts, a typical sign of a test or regional launch.
United Arab EmiratesArgentinaAustraliaBrazilCanadaSwitzerlandChileColombiaAlgeriaEgyptUnited KingdomGhanaHong KongIndonesiaIsraelIndiaIraqJapanSouth KoreaKazakhstanMoroccoMexicoMalaysiaNigeriaNorwayPhilippinesPakistanRussiaSaudi ArabiaSingaporeThailandTurkeyTaiwanUkraineUnited StatesVietnamSouth Africa
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