NOSLOW

App Store Game Casual Free
3 Sept 2026launched 34 days ago
5.01 ratingsRead reviews
n/aApple doesn’t publish installs
WorldwideSold in 50+ App Store storefronts
1.3.0latest version · 20 days ago

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About

You never slow down. You only steer. NOSLOW is a one-touch arcade game with a twist: your ball is perfectly elastic. It never loses speed - and every orb you collect makes you PERMANENTLY faster. Your success is your difficulty. The better you play, the harder it gets. HOW IT WORKS - Hold anywhere: time slows to a crawl - Drag to aim, release to fly - same speed, new direction - Steering costs FAZ energy. Orbs refill it. Run dry and you're a passenger. BURN OR CLIMB - THE CHOICE THAT MAKES THE GAME - Hold longer and a ring fills around your ball. Let go once it's full and you erupt: a burst of speed, and for a second and a half every mine on the field is prey. - Hunting isn't free. It costs TIER HEAT - the same pool that carries you up the ladder. Never your speed. Your ball never slows. - So every flare is a real decision. Clear the field, or stay cold and climb higher? The best scores belong to players who barely needed to hunt. RISK IS THE ONLY WAY UP - Chain orbs without touching walls to build your combo - Graze mines by a hair for bonus points - cowards score less - Each heat tier multiplies your score: CYAN, VIOLET, MAGENTA, EMBER... and the legendary WHITE-HOT at x2.5 - Push to the ceiling and OVERDRIVE begins - double score, and a world that closes in FIVE WAYS TO PLAY - ENDLESS: the pure run, all-time leaderboard - DAILY: one seed, everyone, best try counts - fresh every day with its own board - ARENAS: ORBIT bends the walls into a circle, WARP turns the edges into portals, TWIN splits the field in two. Each keeps its own leaderboard. - CHALLENGES: three always-on goals that carry across runs and raise your RANK - MISSIONS: in-run goals that adapt to how you actually play EARN, DON'T PAY - Ember is earned by playing - runs, missions, daily streaks, tier records - Spend it on cosmetics and arenas. Never on power. Never on score. - Prestige styles can't be bought at any price - only earned - Every leaderboard score was earned under the same rules MADE FOR "ONE MORE RUN" - Runs last 1-2 minutes. Deaths are always your fault. That's the point. - One hand, one touch, no tutorial you have to sit through - Game Center leaderboards for endless, daily and every arena One hand. One touch. No brakes. Can you go WHITE-HOT?Read more
You never slow down. You only steer. NOSLOW is a one-touch arcade game with a twist: your ball is perfectly elastic. It never loses speed - and every orb you collect makes you PERMANENTLY faster. Your success is your difficulty. The better you play, the harder it gets. HOW IT WORKS - Hold anywhere: time slows to a crawl - Drag to aim, release to fly - same speed, new direction - Steering costs FAZ energy. Orbs refill it. Run dry and you're a passenger. BURN OR CLIMB - THE CHOICE THAT MAKES THE GAME - Hold longer and a ring fills around your ball. Let go once it's full and you erupt: a burst of speed, and for a second and a half every mine on the field is prey. - Hunting isn't free. It costs TIER HEAT - the same pool that carries you up the ladder. Never your speed. Your ball never slows. - So every flare is a real decision. Clear the field, or stay cold and climb higher? The best scores belong to players who barely needed to hunt. RISK IS THE ONLY WAY UP - Chain orbs without touching walls to build your combo - Graze mines by a hair for bonus points - cowards score less - Each heat tier multiplies your score: CYAN, VIOLET, MAGENTA, EMBER... and the legendary WHITE-HOT at x2.5 - Push to the ceiling and OVERDRIVE begins - double score, and a world that closes in FIVE WAYS TO PLAY - ENDLESS: the pure run, all-time leaderboard - DAILY: one seed, everyone, best try counts - fresh every day with its own board - ARENAS: ORBIT bends the walls into a circle, WARP turns the edges into portals, TWIN splits the field in two. Each keeps its own leaderboard. - CHALLENGES: three always-on goals that carry across runs and raise your RANK - MISSIONS: in-run goals that adapt to how you actually play EARN, DON'T PAY - Ember is earned by playing - runs, missions, daily streaks, tier records - Spend it on cosmetics and arenas. Never on power. Never on score. - Prestige styles can't be bought at any price - only earned - Every leaderboard score was earned under the same rules MADE FOR "ONE MORE RUN" - Runs last 1-2 minutes. Deaths are always your fault. That's the point. - One hand, one touch, no tutorial you have to sit through - Game Center leaderboards for endless, daily and every arena One hand. One touch. No brakes. Can you go WHITE-HOT?

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Versions

  1. Version 1.3.0First seen · 18 Sept 2026

    Performance improvements.

Countries

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