Hippo Pop

Fill a line, feed the hippo. 100 dealt levels, a swamp of hippos, no ads.

Google Play Game Puzzle Free Soft launch
25 Sept 2026launched 13 days ago
–No ratings yetRead reviews
0+installs on Google Play
Seen in 1 countryTurkey
1.3latest version · 4 days ago

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About

A cute block puzzle in an African swamp. Drag a piece onto the board, fill a row or a column, and it clears. Three pieces at a time; when they are gone, three more come. Reach the level's goal before the moves run out, and feed the hippo a melon while you think. That is the whole rule. What grows is the board: melons to collect by clearing their line, logs that take two clears, bombs that count down one per move, mud that grows on its own, big pieces that need big room, boulders that never clear. Every few levels something new turns up, and the first fifty are the introduction. 100 LEVELS Every level is dealt at the desk and checked before it ships: beatable, with room to think, never a dead end you could not have seen. Three hearts a level: when nothing fits you get new pieces and lose one. Finish with more hearts for a better score. CLASSIC MODE No levels, no hearts: pieces keep coming until nothing fits. As the score climbs the swamp changes and something new turns up, from melons to bombs to boulders. Chase your best. THE HIPPO He sits under the board and wants watermelons. Throw him one and he eats it in about five seconds, faster if you tap him. Once his power is bought, a finished melon lets him hit the board and clear the lowest row. THE SWAMP Between levels the hippos rest in the waterhole. Drag them about, throw them melons, tap the monkeys in the baobab. Now and then one sinks under and blows bubbles. Nobody minds. THE SWAMP SHOP Clearing a level for the first time pays coins. Spend them on hats and things for the swamp, extra melons, the hippo's power, or a life. LIVES You start with twenty. Losing a level costs one, one comes back every three hours, and every tenth level gives one. One small purchase makes them unlimited. NO ADS The first fifty levels are free. The rest of the game is one purchase, once, for good. No ads, no subscriptions, no account. In English, Japanese, Korean, Chinese (Simplified and Traditional), Vietnamese, Thai, French, Spanish and German.Read more
A cute block puzzle in an African swamp. Drag a piece onto the board, fill a row or a column, and it clears. Three pieces at a time; when they are gone, three more come. Reach the level's goal before the moves run out, and feed the hippo a melon while you think. That is the whole rule. What grows is the board: melons to collect by clearing their line, logs that take two clears, bombs that count down one per move, mud that grows on its own, big pieces that need big room, boulders that never clear. Every few levels something new turns up, and the first fifty are the introduction. 100 LEVELS Every level is dealt at the desk and checked before it ships: beatable, with room to think, never a dead end you could not have seen. Three hearts a level: when nothing fits you get new pieces and lose one. Finish with more hearts for a better score. CLASSIC MODE No levels, no hearts: pieces keep coming until nothing fits. As the score climbs the swamp changes and something new turns up, from melons to bombs to boulders. Chase your best. THE HIPPO He sits under the board and wants watermelons. Throw him one and he eats it in about five seconds, faster if you tap him. Once his power is bought, a finished melon lets him hit the board and clear the lowest row. THE SWAMP Between levels the hippos rest in the waterhole. Drag them about, throw them melons, tap the monkeys in the baobab. Now and then one sinks under and blows bubbles. Nobody minds. THE SWAMP SHOP Clearing a level for the first time pays coins. Spend them on hats and things for the swamp, extra melons, the hippo's power, or a life. LIVES You start with twenty. Losing a level costs one, one comes back every three hours, and every tenth level gives one. One small purchase makes them unlimited. NO ADS The first fifty levels are free. The rest of the game is one purchase, once, for good. No ads, no subscriptions, no account. In English, Japanese, Korean, Chinese (Simplified and Traditional), Vietnamese, Thai, French, Spanish and German.

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Versions

  1. Version 1.3First seen · 4 Oct 2026

    New shelf in the shop: The stuff that moves. Now really moving: Rain cloud, Waterfall, Canoe. The big things are redrawn bigger and light up at night, and what your hippos wear now sits right in every pose.

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Seen in 1 country Soft launch

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Turkey

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