Dungeon Merge!

Turn-based roguelite RPG! Build hero builds, unlock heroes & conquer bosses.

Google Play Game Role Playing KRW 70.00
15 Jun 2026launched 4 months ago
4.5112 ratingsRead reviews
1,000+installs on Google Play
Seen in 4 countriesMicronesia, Grenada, Gambia, South Korea
1.0.39latest version · today

Screenshots

About

Dominate the dungeon. Or let it dominate you. A turn-based deckbuilding roguelite — Dungeon Merge. Every run, a different strategy. A different hero. A different ending. ■ A Cast of Unique Heroes — Not just stronger stats. A completely different game. Assassin: Double damage to a single target. Pick one. Make it count. Engineer: Stack shields, then unleash area devastation. Defense is offense. Gambler: Free level-up rerolls. When luck becomes strategy. Noble: +1 level-up choices, gold-powered leveling at shrines. Money is your weapon. …Every hero plays like a different game. ■ Diverse Skill Cards — Not collection. Combination. Your deck is your strategy. Chain Lightning: Hit up to 3 enemies in a chain Double Cast: Trigger the same skill twice in a row Replicate: Copy any card in your deck on the spot Skill grades: Common → Rare → Epic → Legend. Upgrade mid-combat. ■ Diverse Relics — Sometimes a relic changes everything. Chalice: Die once, revive at 50% HP Shard of Collapse: For the next 3 battles, all non-boss enemies start with 1 HP Shackles of Binding: +1 mana per turn, but shop prices rise 25% Sanctuary Lantern: Fully restore HP every time you enter a shop ■ Distinct Enemies — Every battle is a new puzzle. Read the pattern or die. Treasure Goblin: Escape in 7 turns if you don't kill it fast enough Snowman: Freezes you for 1 turn Crow: Forces you to discard a random card from your hand Multiple bosses, each with unique phases and attack patterns ■ Seal System — The real game starts here. Normal mode is just the beginning. The true challenge unlocks with the Seals. Mix and match Trials and Contracts to design your own difficulty. Only a handful of players will ever clear the hardest combination. ■ Endless Replayability 3 regions × 17 floors — procedurally generated every run Battle, Event, Elite, Shrine, Shop — diverse room types Different maps, enemy combos, and card drops every time ■ Features Turn-based strategy + deckbuilding Diverse heroes, skills, relics, and enemies Seal System — design your own difficulty with Trials and Contracts Procedurally generated dungeons Korean & English supported Cloud save Tear the dungeon apart with your own strategy. One run is never enough.Read more
Dominate the dungeon. Or let it dominate you. A turn-based deckbuilding roguelite — Dungeon Merge. Every run, a different strategy. A different hero. A different ending. ■ A Cast of Unique Heroes — Not just stronger stats. A completely different game. Assassin: Double damage to a single target. Pick one. Make it count. Engineer: Stack shields, then unleash area devastation. Defense is offense. Gambler: Free level-up rerolls. When luck becomes strategy. Noble: +1 level-up choices, gold-powered leveling at shrines. Money is your weapon. …Every hero plays like a different game. ■ Diverse Skill Cards — Not collection. Combination. Your deck is your strategy. Chain Lightning: Hit up to 3 enemies in a chain Double Cast: Trigger the same skill twice in a row Replicate: Copy any card in your deck on the spot Skill grades: Common → Rare → Epic → Legend. Upgrade mid-combat. ■ Diverse Relics — Sometimes a relic changes everything. Chalice: Die once, revive at 50% HP Shard of Collapse: For the next 3 battles, all non-boss enemies start with 1 HP Shackles of Binding: +1 mana per turn, but shop prices rise 25% Sanctuary Lantern: Fully restore HP every time you enter a shop ■ Distinct Enemies — Every battle is a new puzzle. Read the pattern or die. Treasure Goblin: Escape in 7 turns if you don't kill it fast enough Snowman: Freezes you for 1 turn Crow: Forces you to discard a random card from your hand Multiple bosses, each with unique phases and attack patterns ■ Seal System — The real game starts here. Normal mode is just the beginning. The true challenge unlocks with the Seals. Mix and match Trials and Contracts to design your own difficulty. Only a handful of players will ever clear the hardest combination. ■ Endless Replayability 3 regions × 17 floors — procedurally generated every run Battle, Event, Elite, Shrine, Shop — diverse room types Different maps, enemy combos, and card drops every time ■ Features Turn-based strategy + deckbuilding Diverse heroes, skills, relics, and enemies Seal System — design your own difficulty with Trials and Contracts Procedurally generated dungeons Korean & English supported Cloud save Tear the dungeon apart with your own strategy. One run is never enough.

Store page changes

Title, subtitle, icon, screenshots and price
  1. Price changed5 Oct 2026 · South Korea

    KRW 500.00KRW 70.00

Versions

  1. Version 1.0.39Update · 5 Oct 2026

    * Hero Improvements<br>- Technician: Gain 2 Mana when crossing, reduce the cost of a random skill in your slots by 1, and the starting skill is now Skip (Shift).<br>- Thief: Enemies now have a chance to drop an item when defeated.<br>- Alchemist: Starting stats adjusted.<br>- Explorer: Now starts with the Wooden Stick relic.<br><br>* Fixed known bugs.

  2. Version 1.0.38Update · 2 Oct 2026

    * General<br>- Added 2 new bosses from Seal 3.<br>- Adjusted boss Enrage and Poison calculations.<br><br>* Infinite Battlefield<br>- Added Treasure Rooms.<br>- Bosses appear faster and difficulty rises more quickly.<br><br>* Heroes<br>- Buffed Explorer, Blacksmith, Rogue, Engineer, and Technician.<br>- Adjusted Berserker growth.<br><br>* Skills<br>- Improved Purify and Harvest.<br><br>* Others<br>- Cursed Sword gains +1 Attack per Curse.<br>- Adjusted underused Pacts.

  3. Version 1.0.34First seen · 1 Sept 2026

    - If Poison Resistance is high enough, Poison Potions heal by the difference.<br>- Level-up Potion appearance chance increased from 5% to 15%, and Potion Mastery increased from 30% to 50%.<br>- Alchemist’s Firebomb damage is now doubled.<br>- Barbarian improved: Restores 1 HP when defeating an enemy, default skill changed from Collect Shields to Portal, Shield 4 → 1, HP 22 → 25.<br>- Early Seal Pacts have been improved.

Countries

Seen in 4 countries

Countries where IndieTower has seen this app in charts, search or store pages.

MicronesiaGrenadaGambiaSouth Korea

Chart positions

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