Dungeon Merge!
Turn-based roguelite RPG! Build hero builds, unlock heroes & conquer bosses.
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About
Dominate the dungeon. Or let it dominate you. A turn-based deckbuilding roguelite — Dungeon Merge. Every run, a different strategy. A different hero. A different ending. ■ A Cast of Unique Heroes — Not just stronger stats. A completely different game. Assassin: Double damage to a single target. Pick one. Make it count. Engineer: Stack shields, then unleash area devastation. Defense is offense. Gambler: Free level-up rerolls. When luck becomes strategy. Noble: +1 level-up choices, gold-powered leveling at shrines. Money is your weapon. …Every hero plays like a different game. ■ Diverse Skill Cards — Not collection. Combination. Your deck is your strategy. Chain Lightning: Hit up to 3 enemies in a chain Double Cast: Trigger the same skill twice in a row Replicate: Copy any card in your deck on the spot Skill grades: Common → Rare → Epic → Legend. Upgrade mid-combat. ■ Diverse Relics — Sometimes a relic changes everything. Chalice: Die once, revive at 50% HP Shard of Collapse: For the next 3 battles, all non-boss enemies start with 1 HP Shackles of Binding: +1 mana per turn, but shop prices rise 25% Sanctuary Lantern: Fully restore HP every time you enter a shop ■ Distinct Enemies — Every battle is a new puzzle. Read the pattern or die. Treasure Goblin: Escape in 7 turns if you don't kill it fast enough Snowman: Freezes you for 1 turn Crow: Forces you to discard a random card from your hand Multiple bosses, each with unique phases and attack patterns ■ Seal System — The real game starts here. Normal mode is just the beginning. The true challenge unlocks with the Seals. Mix and match Trials and Contracts to design your own difficulty. Only a handful of players will ever clear the hardest combination. ■ Endless Replayability 3 regions × 17 floors — procedurally generated every run Battle, Event, Elite, Shrine, Shop — diverse room types Different maps, enemy combos, and card drops every time ■ Features Turn-based strategy + deckbuilding Diverse heroes, skills, relics, and enemies Seal System — design your own difficulty with Trials and Contracts Procedurally generated dungeons Korean & English supported Cloud save Tear the dungeon apart with your own strategy. One run is never enough.Read more
Store page changes
Title, subtitle, icon, screenshots and price- Price changed5 Oct 2026 · South Korea
KRW 500.00KRW 70.00
Versions
- Version 1.0.39Update · 5 Oct 2026
* Hero Improvements<br>- Technician: Gain 2 Mana when crossing, reduce the cost of a random skill in your slots by 1, and the starting skill is now Skip (Shift).<br>- Thief: Enemies now have a chance to drop an item when defeated.<br>- Alchemist: Starting stats adjusted.<br>- Explorer: Now starts with the Wooden Stick relic.<br><br>* Fixed known bugs.
- Version 1.0.38Update · 2 Oct 2026
* General<br>- Added 2 new bosses from Seal 3.<br>- Adjusted boss Enrage and Poison calculations.<br><br>* Infinite Battlefield<br>- Added Treasure Rooms.<br>- Bosses appear faster and difficulty rises more quickly.<br><br>* Heroes<br>- Buffed Explorer, Blacksmith, Rogue, Engineer, and Technician.<br>- Adjusted Berserker growth.<br><br>* Skills<br>- Improved Purify and Harvest.<br><br>* Others<br>- Cursed Sword gains +1 Attack per Curse.<br>- Adjusted underused Pacts.
- Version 1.0.34First seen · 1 Sept 2026
- If Poison Resistance is high enough, Poison Potions heal by the difference.<br>- Level-up Potion appearance chance increased from 5% to 15%, and Potion Mastery increased from 30% to 50%.<br>- Alchemist’s Firebomb damage is now doubled.<br>- Barbarian improved: Restores 1 HP when defeating an enemy, default skill changed from Collect Shields to Portal, Shield 4 → 1, HP 22 → 25.<br>- Early Seal Pacts have been improved.
Countries
Seen in 4 countries
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