Nanobot Pulse

App Store Game Games Free
21 Sept 2026launched 9 days ago
0.00 ratings
n/aApple doesn’t publish installs
WorldwideSold in 50+ App Store storefronts
1.2.0latest version · 2 days ago

Screenshots

About

NANOBOT PULSE is a chain shooter with one idea the genre never had: the explosion is yours to aim. A corrupted process is streaming bots along a copper trace toward a bad sector. You are the Operator at the middle of the circuit, firing bots back into the line. Three of a kind dissolve — and when they do, their pixels fly down the trace and repaint whatever they land on. Paint a bot past half and it flips to that color. Flipped bots can pop in turn. The shot is the start of it, not the end. HOW IT PLAYS Tap to fire. Hold to aim, and the aim line says what the shot will do before you let go: POP, FUSE, MEND, SCATTER. Tap the Operator to swap the loaded bot for the next one. Land a shot beside its neighbor on the color wheel and the two fuse into a bot that matches either color. Pale Ghostgrids match nothing until you paint them. Static swarms never pop: hit one and it scatters. The head of the line reaching the bad sector is a breach, and a breach is a loss. RETRY is one tap. THE METER Every pop fills the box in the corner, and cascades fill it faster. A full meter is one powerup — this sector's one, shown on the box before the stream arrives. FREEZE stops the line while you keep firing. REVERSE runs it backward, and the ground you win back is yours to keep. The BOMB takes out the target and two bots either side, swarms and all. Nothing a powerup does fills the meter, so the way to the next one is always the same: engineer a cascade. FORTY WORLDS, 320 SECTORS Six campaign worlds, each introducing one idea: the paint, Ghostgrids, static, pace, an exam, and an outbreak of corrupted bots that spread to whatever they touch and are cured by any color you can throw. Then the deep worlds, where the routes jump through portals and duct off the edge of the board and back. EVERY WORLD ENDS ON A BOSS The Leader: an enormous bot at the head of the line that nothing you match can touch. Pop the stream to fill the meter, spend it on a bomb, put the bomb in the boss. It is the game's own loop pointed at one target — and the target walks toward the exit the whole time. SECTORS THAT CHANGE THE JOB ARTERY — no quota, only a clock. The port never shuts and the flow keeps building. Hold the line until time runs out. REPAIR — the stream carries damaged bots, each showing the one color that mends it. The soup becomes a brush. THE COURIER — one bot is carrying the last clean copy of the sector out, and the bad sector is the only door. Cut it a lane and it runs. The sooner it is out, the higher the score. ONE CARD PER RULE The first time a rule reaches you, a card says what it does, on the sector that shows it. The first time your paint flips a bot, and the first time two bots fuse, the round holds still for a beat and names what just happened. Tap a sector on the map before you commit to it and a briefing shows its route, its cast and its job in numbers. MADE FOR SHORT ROUNDS Played in portrait, one-handed, a round in a minute or two. Handcrafted retro-neon art, a synth soundtrack, and configurable sound effects and haptics. FULLY OFFLINE No accounts, no servers, no sign-in, no analytics. Play on a plane. Made with care by Archivium Labs.Read more
NANOBOT PULSE is a chain shooter with one idea the genre never had: the explosion is yours to aim. A corrupted process is streaming bots along a copper trace toward a bad sector. You are the Operator at the middle of the circuit, firing bots back into the line. Three of a kind dissolve — and when they do, their pixels fly down the trace and repaint whatever they land on. Paint a bot past half and it flips to that color. Flipped bots can pop in turn. The shot is the start of it, not the end. HOW IT PLAYS Tap to fire. Hold to aim, and the aim line says what the shot will do before you let go: POP, FUSE, MEND, SCATTER. Tap the Operator to swap the loaded bot for the next one. Land a shot beside its neighbor on the color wheel and the two fuse into a bot that matches either color. Pale Ghostgrids match nothing until you paint them. Static swarms never pop: hit one and it scatters. The head of the line reaching the bad sector is a breach, and a breach is a loss. RETRY is one tap. THE METER Every pop fills the box in the corner, and cascades fill it faster. A full meter is one powerup — this sector's one, shown on the box before the stream arrives. FREEZE stops the line while you keep firing. REVERSE runs it backward, and the ground you win back is yours to keep. The BOMB takes out the target and two bots either side, swarms and all. Nothing a powerup does fills the meter, so the way to the next one is always the same: engineer a cascade. FORTY WORLDS, 320 SECTORS Six campaign worlds, each introducing one idea: the paint, Ghostgrids, static, pace, an exam, and an outbreak of corrupted bots that spread to whatever they touch and are cured by any color you can throw. Then the deep worlds, where the routes jump through portals and duct off the edge of the board and back. EVERY WORLD ENDS ON A BOSS The Leader: an enormous bot at the head of the line that nothing you match can touch. Pop the stream to fill the meter, spend it on a bomb, put the bomb in the boss. It is the game's own loop pointed at one target — and the target walks toward the exit the whole time. SECTORS THAT CHANGE THE JOB ARTERY — no quota, only a clock. The port never shuts and the flow keeps building. Hold the line until time runs out. REPAIR — the stream carries damaged bots, each showing the one color that mends it. The soup becomes a brush. THE COURIER — one bot is carrying the last clean copy of the sector out, and the bad sector is the only door. Cut it a lane and it runs. The sooner it is out, the higher the score. ONE CARD PER RULE The first time a rule reaches you, a card says what it does, on the sector that shows it. The first time your paint flips a bot, and the first time two bots fuse, the round holds still for a beat and names what just happened. Tap a sector on the map before you commit to it and a briefing shows its route, its cast and its job in numbers. MADE FOR SHORT ROUNDS Played in portrait, one-handed, a round in a minute or two. Handcrafted retro-neon art, a synth soundtrack, and configurable sound effects and haptics. FULLY OFFLINE No accounts, no servers, no sign-in, no analytics. Play on a plane. Made with care by Archivium Labs.

Versions

  1. Version 1.2.0First seen · 28 Sept 2026

    Fixed: tutorial cards could vanish before you read them. Mute is more reliable, and the menu is cleaner. We now collect anonymous statistics about which levels players reach, so we can see where things land badly and fix them. Settings → Share usage data opts you out.

Countries

Worldwide

Apple lists this app in 50 or more storefronts, so it is available almost everywhere.

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