Threadwild

Threadwild

App Store Game Games Turkey
6808102421 ยท com.kacmwy.game.starknight
Installs
Not published by Apple
Ratings (popularity signal, not installs): 0
Rating
0 (0 ratings)
Last version
1.0
Release date
17 Sept 2026
Last seen
30 Sept 2026
Price
0 TRY
Locales
1

Screenshots

Description

THREADWILD is a slow, ambient strategy game played on a bioluminescent forest floor after rain. The thread you weave is not the objective โ€” it is the trigger. HOW IT WORKS: โ€ข Drag your finger across the open forest canvas to weave a luminescent beam through dormant mushroom anchors. โ€ข The beam follows your finger live as you drag โ€” a dashed preview line tracks your path. โ€ข When the beam touches the mother-cap, the cap releases a handful of autonomous spirit agents that drift freely across the field. โ€ข Drag each spirit to its correct collector โ€” light spirits to the Holy Grail, combat spirits to the Sacred Sword. โ€ข Spiders autonomously patrol the board and consume any spirit they catch. โ€ข The Sacred Sword uses stored combat spirits to launch auto-attacks against spiders. ONE BEAM, TWO COLLECTORS: โ€ข Drag-to-weave is the primary mechanic โ€” every level begins with a beam. โ€ข Drag-to-route-spirit is the secondary mechanic โ€” you cannot win without routing both spirit types. โ€ข The two mechanics share a single spiritPool economy: trace-trigger โ†’ mother-cap emits โ†’ spiders consume โ†’ player routes survivors. โ€ข A successful spider defeat grants the next beam a +1 anchor bonus (more anchors light up, faster emissions). โ€ข A failed beam round reduces the spirit spawn rate, making collection slower. DUAL MECHANIC IN ACTION: โ€ข Beam without routing โ†’ the level fails when the spiritPool drops below the floor. โ€ข Route without beaming โ†’ no spirits spawn, nothing to route. โ€ข The trace and the spider AI are not parallel tracks โ€” they share the same spiritPool economy. 60 HAND-TUNNED LEVELS ACROSS 5 WORLDS: โ€ข First Mycelium โ€” Gentle introductions, no spiders (levels 1โ€“12) โ€ข Beneath the Bramble โ€” Thorn obstacles appear (levels 13โ€“24) โ€ข The Glowroot Hollow โ€” Hunting spiders join the field (levels 25โ€“36) โ€ข Lanternshade Glade โ€” Spider count increases (levels 37โ€“48) โ€ข Mother-Cap Sanctum โ€” Final challenge, four spiders per board (levels 49โ€“60) PER-LEVEL LAYOUTS VARY: โ€ข Anchor, mother-cap, and spirit-spawn positions are picked from four corner regions via a per-level hash, so adjacent levels feel visually distinct rather than being a single template with cosmetic reskins. THREE STRATEGIC ITEMS, EACH ADDRESSING A SPECIFIC PAIN POINT: โ€ข Mycelial Shield โ€” Absorbs one spider touch on the active beam (one re-weave after a failed trace) โ€ข Spider Repel โ€” Freezes all spiders for 8 seconds, refunded if no spider is on the field โ€ข Wind Skip โ€” Skip the current level for 1 star when you need to move on FEATURES: โ€ข Core gameplay runs locally on device โ€” internet only for optional ads โ€ข Hand-tuned mycelial forest + bioluminescent teal visual style โ€” 11+ bespoke sprites (anchor variants, mother-cap, forest floor worlds 1โ€“5, spider variants, spirit sprites, collector sprites) โ€ข 60 hand-tuned levels across 5 mycelial worlds โ€ข 20 achievements across 5 categories (skill, progress, collection, mastery, challenge) โ€ข Spore economy โ€” earn up to 3 stars per level, spend at the Spore Shop โ€ข Rewarded video ads (optional, user-initiated) and Interstitial ads every 8th level complete โ€ข Original bioluminescent ambient soundtrack (AI-composed, 90-second seamless loops) Built with Flutter. No accounts. No cloud saves. Contains optional ads โ€” third-party ad SDKs may collect device identifiers for ad serving (see Privacy Policy).

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Versions

VersionCountryObservedNotes
1.0 Turkey 30 Sept 2026 โ€”