Zombie Mango: Idle Defense
15 Sept 2026launched 15 days ago
0.00 ratings
n/aApple doesn’t publish installs
WorldwideSold in 50+ App Store storefronts
1.1.0latest version · 12 days ago
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About
You are one monkey in the middle of an arena. The dead come from every side. You have a pile of mangoes and no wall to hide behind. Mangoes fly on their own. Your job is deciding what gets stronger, and how fast. THROW FIRST, THINK FAST Every zombie you drop pays out bananas. Bananas buy damage, attack speed, crit, range and more — right there, mid-fight, while the next wave is already walking in. Spend all of it. None of it survives the run. GOLD KEEPS WHAT THE RUN TAKES AWAY Bananas vanish when you die. Gold does not. The workshop turns it into permanent damage, health, armour and income that every future run starts from. Death is not a failure state here; it is how you bank. THE GAME PLAYS WHILE YOU DO NOT Research runs on a real timer in the laboratory. The idle camp earns gold while the app is closed. Come back to a full camp, a finished project and a daily chest waiting. BUILD THE RUN BEFORE YOU START IT Slot cards into your deck and level them on duplicates. Bring a hero, each with their own passive and signature weapon. Bring an ultimate weapon powered by energy stones — orbiting fruit, chain lightning, venom pools, a death ray. IT ONLY GETS WORSE Twelve arenas from the Backyard to Inferno Gate, each one paying far more and hitting far harder than the last. Every tier is gated on a wave record you have to actually go and set. PLAYS IN ONE HAND Portrait, one thumb, no timers you have to sit and watch. Put it down mid-wave and pick it up tomorrow. Free to play. Everything in the shop is optional, and the game is completable without spending.Read more
You are one monkey in the middle of an arena. The dead come from every side. You have a pile of mangoes and no wall to hide behind.
Mangoes fly on their own. Your job is deciding what gets stronger, and how fast.
THROW FIRST, THINK FAST
Every zombie you drop pays out bananas. Bananas buy damage, attack speed, crit, range and more — right there, mid-fight, while the next wave is already walking in. Spend all of it. None of it survives the run.
GOLD KEEPS WHAT THE RUN TAKES AWAY
Bananas vanish when you die. Gold does not. The workshop turns it into permanent damage, health, armour and income that every future run starts from. Death is not a failure state here; it is how you bank.
THE GAME PLAYS WHILE YOU DO NOT
Research runs on a real timer in the laboratory. The idle camp earns gold while the app is closed. Come back to a full camp, a finished project and a daily chest waiting.
BUILD THE RUN BEFORE YOU START IT
Slot cards into your deck and level them on duplicates. Bring a hero, each with their own passive and signature weapon. Bring an ultimate weapon powered by energy stones — orbiting fruit, chain lightning, venom pools, a death ray.
IT ONLY GETS WORSE
Twelve arenas from the Backyard to Inferno Gate, each one paying far more and hitting far harder than the last. Every tier is gated on a wave record you have to actually go and set.
PLAYS IN ONE HAND
Portrait, one thumb, no timers you have to sit and watch. Put it down mid-wave and pick it up tomorrow.
Free to play. Everything in the shop is optional, and the game is completable without spending.
Versions
- Version 1.1.0First seen · 17 Sept 2026
Bug Fixing
Countries
Worldwide
Apple lists this app in 50 or more storefronts, so it is available almost everywhere.
Turkey
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