Excuse Me! Crowd Escape
14 Sept 2026launched 16 days ago
0.00 ratings
n/aApple doesn’t publish installs
WorldwideSold in 50+ App Store storefronts
1.0latest version · 15 days ago
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About
Everyone is trying to get out of somewhere crowded. You decide who moves, and in what order. Tap someone and they head for the door. If the way is clear, they leave. If somebody is in the way, they bump into them, mutter, and sit back down — and that is a move gone. One tap is the whole game. No dragging. No timer. No lives. EVERY PERSON IS A DIFFERENT PROBLEM Sam is asleep. Walk anyone past his row and he wakes up and blocks the aisle. Hank stands up to wrestle his bag for three moves, then leaves on his own. Tim brings his mum with him — two passengers for one move. Rita slides forward the moment the seat in front of her is empty. Chad stops to talk to the first person he passes. Nadia will not move until everything behind her is gone. Thirteen characters, one rule each. Learn them and the board starts to open up. ORDER IS EVERYTHING The person nearest the door is rarely the right first tap. Start the slow passenger early and clear the quick ones while he is busy. Send the sleeper out before anyone walks past him. Get it right and the whole cabin empties in one clean run. THREE PLACES YOU HAVE BEEN STUCK A plane at the gate, where everyone stands up the second the wheels touch down. A cinema row, halfway through the credits. A subway carriage, one stop before yours. 180 levels, every one checked by a solver, so there is always a way through. A NEW BOARDING PASS EVERY DAY Three daily puzzles: an early flight, a matinee, and the last train home. Clear all three for the full pass and keep your streak alive. NO PRESSURE ANYWHERE No timer. No lives. No energy to wait for. Restart as often as you like — it is always free. Boosters help when you want them, but every level in the game can be finished without a single one. Getting it wrong is half the fun. A jammed aisle, four people wedged in one doorway, the door closing on a cabin that never emptied. That is the joke, and it is always at the characters' expense, never yours. Plays offline. Free to play, with optional in-app purchases and ads.Read more
Everyone is trying to get out of somewhere crowded. You decide who moves, and in what order.
Tap someone and they head for the door. If the way is clear, they leave. If somebody is in the way, they bump into them, mutter, and sit back down — and that is a move gone.
One tap is the whole game. No dragging. No timer. No lives.
EVERY PERSON IS A DIFFERENT PROBLEM
Sam is asleep. Walk anyone past his row and he wakes up and blocks the aisle.
Hank stands up to wrestle his bag for three moves, then leaves on his own.
Tim brings his mum with him — two passengers for one move.
Rita slides forward the moment the seat in front of her is empty.
Chad stops to talk to the first person he passes.
Nadia will not move until everything behind her is gone.
Thirteen characters, one rule each. Learn them and the board starts to open up.
ORDER IS EVERYTHING
The person nearest the door is rarely the right first tap. Start the slow passenger early and clear the quick ones while he is busy. Send the sleeper out before anyone walks past him. Get it right and the whole cabin empties in one clean run.
THREE PLACES YOU HAVE BEEN STUCK
A plane at the gate, where everyone stands up the second the wheels touch down.
A cinema row, halfway through the credits.
A subway carriage, one stop before yours.
180 levels, every one checked by a solver, so there is always a way through.
A NEW BOARDING PASS EVERY DAY
Three daily puzzles: an early flight, a matinee, and the last train home. Clear all three for the full pass and keep your streak alive.
NO PRESSURE ANYWHERE
No timer. No lives. No energy to wait for. Restart as often as you like — it is always free. Boosters help when you want them, but every level in the game can be finished without a single one.
Getting it wrong is half the fun. A jammed aisle, four people wedged in one doorway, the door closing on a cabin that never emptied. That is the joke, and it is always at the characters' expense, never yours.
Plays offline. Free to play, with optional in-app purchases and ads.
Versions
- Version 1.0First seen · 15 Sept 2026
Countries
Worldwide
Apple lists this app in 50 or more storefronts, so it is available almost everywhere.
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