RETICLE: Perimeter

App Store Game Games TRY 199.99
1 Sept 2026launched 30 days ago
0.00 ratings
n/aApple doesn’t publish installs
WorldwideSold in 50+ App Store storefronts
1.0.0latest version · 30 days ago

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About

You are a sensor tower in the dark. A red sweep turns around you, and the one rule is absolute: your guns can only fire at what has been SEEN. Hot signatures stay tracked once painted. Cold ones vanish the moment the beam moves on — unless you light them up with robots, drones, a LOCK, or by baiting them into attacking. And seeing is only half the game. Wrecks decay if nobody collects them. Sentinels burn ammo that couriers must fly out. Power budgets your drone sorties. The player who runs the supply lines beats the player who just buys more guns. THREE WAYS TO PLAY • NIGHT WATCH — survive 22:00 to 06:00 against a rising tide, through the Surge, to dawn. 25 minutes, three stars, optional contracts. • ENDLESS — no dawn. Five-minute sectors that harden and mutate (cold / air / siege), a free upgrade at each boundary, a local top-20 board. • CAMPAIGN — a 32-site map held by the dark. Capture site by site; every upgrade you buy in the field stays and defends. Raids probe your frontier every turn — the numbers always visible, never a surprise. Hold 80% to secure the perimeter, or take everything and kill the Eclipse. Every map is a number: seeds 1–999999 each build one, and the same seed always builds the same map — share it with a friend. PRIVATE BY CONSTRUCTION Fully offline single-player game. No accounts, no ads, no analytics, no network code at all. The app cannot phone home because nothing in it knows how. Data Not Collected. All content reachable from the title screen; HOW TO PLAY explains rules. No network entitlements or third-party SDKs.Read more
You are a sensor tower in the dark. A red sweep turns around you, and the one rule is absolute: your guns can only fire at what has been SEEN. Hot signatures stay tracked once painted. Cold ones vanish the moment the beam moves on — unless you light them up with robots, drones, a LOCK, or by baiting them into attacking. And seeing is only half the game. Wrecks decay if nobody collects them. Sentinels burn ammo that couriers must fly out. Power budgets your drone sorties. The player who runs the supply lines beats the player who just buys more guns. THREE WAYS TO PLAY • NIGHT WATCH — survive 22:00 to 06:00 against a rising tide, through the Surge, to dawn. 25 minutes, three stars, optional contracts. • ENDLESS — no dawn. Five-minute sectors that harden and mutate (cold / air / siege), a free upgrade at each boundary, a local top-20 board. • CAMPAIGN — a 32-site map held by the dark. Capture site by site; every upgrade you buy in the field stays and defends. Raids probe your frontier every turn — the numbers always visible, never a surprise. Hold 80% to secure the perimeter, or take everything and kill the Eclipse. Every map is a number: seeds 1–999999 each build one, and the same seed always builds the same map — share it with a friend. PRIVATE BY CONSTRUCTION Fully offline single-player game. No accounts, no ads, no analytics, no network code at all. The app cannot phone home because nothing in it knows how. Data Not Collected. All content reachable from the title screen; HOW TO PLAY explains rules. No network entitlements or third-party SDKs.

Versions

  1. Version 1.0.0First seen · 1 Sept 2026

Countries

Worldwide

Apple lists this app in 50 or more storefronts, so it is available almost everywhere.

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