Helmi: Match Three
3 Sept 2026launched 27 days ago
0.00 ratings
n/aApple doesn’t publish installs
WorldwideSold in 50+ App Store storefronts
1.1latest version · 11 days ago
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About
Match three creatures and they clear. Match four and you leave something behind: a current that sweeps a whole line, or a burst that clears everything around it. Match five and the sea gives you a pearl, which claims every creature of whatever kind you touch it to. A thousand levels descend from sunlit water into the trench, through five zones that each read like a different sea. New creatures join the deal on the way down — eight by the end — and below the midnight zone the board stops being a square. Each level is a dealt board with its own goal — reach a score, gather a creature, forge a mark — and each was proved winnable by a bot before it shipped. A level that beats you is hard, not unfair. None of them can be skipped, and none of them needs anything from the pouch. Swap two specials into each other and something happens that the game never explains. There are six of them. Finding one is the best thing in here. • A thousand levels through five waters, tuned so the difficulty climbs rather than jumps • Eight sea creatures, the last two waiting in deep water, and boards that stop being square • A free tide in three waters, once you are ten levels down — each keeps its own best • A pouch of perks, earned as you descend: more moves, a pearl sweep, a fresh board • Progress follows you between iPhone and iPad through your own iCloud • Twelve languages • No account, no advertising, nothing collected Helmi honours Reduce Motion, meets AA contrast throughout, and never asks you to tell two creatures apart by colour alone — every one has its own shape.Read more
Match three creatures and they clear. Match four and you leave something behind: a current that sweeps a whole line, or a burst that clears everything around it. Match five and the sea gives you a pearl, which claims every creature of whatever kind you touch it to.
A thousand levels descend from sunlit water into the trench, through five zones that each read like a different sea. New creatures join the deal on the way down — eight by the end — and below the midnight zone the board stops being a square. Each level is a dealt board with its own goal — reach a score, gather a creature, forge a mark — and each was proved winnable by a bot before it shipped. A level that beats you is hard, not unfair. None of them can be skipped, and none of them needs anything from the pouch.
Swap two specials into each other and something happens that the game never explains. There are six of them. Finding one is the best thing in here.
• A thousand levels through five waters, tuned so the difficulty climbs rather than jumps
• Eight sea creatures, the last two waiting in deep water, and boards that stop being square
• A free tide in three waters, once you are ten levels down — each keeps its own best
• A pouch of perks, earned as you descend: more moves, a pearl sweep, a fresh board
• Progress follows you between iPhone and iPad through your own iCloud
• Twelve languages
• No account, no advertising, nothing collected
Helmi honours Reduce Motion, meets AA contrast throughout, and never asks you to tell two creatures apart by colour alone — every one has its own shape.
Versions
- Version 1.1First seen · 18 Sept 2026
Fixes and small improvements below the surface. Nothing about the descent itself has changed.
Countries
Worldwide
Apple lists this app in 50 or more storefronts, so it is available almost everywhere.
Turkey
Chart positions
Not seen in the charts we track yet.