Kirjo: Color Sort Puzzle
3 Sept 2026launched 27 days ago
0.00 ratings
n/aApple doesn’t publish installs
WorldwideSold in 50+ App Store storefronts
1.1latest version · 12 days ago
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About
Pour a colour onto the same colour, or into an empty vial. A vial is finished when it's full of one colour. Finish them all. Three rules — but Kirjo plays a longer game than that. PAR IS THE TRUE MINIMUM Every level's par is proved by a complete search of its positions, not estimated. When you solve a level at par with no helpers, that's flawless — and flawless means something real: nobody on earth can do it in fewer pours. 610 MEASURED LEVELS Six chapters, and every level in them was dealt, measured and selected. Difficulty isn't guessed — the solver counts how many shortest routes a deal has and how often a careless line pours itself into a corner. A level with forty ways through is a warm-up. One with three is an evening. The pour budget tightens as you climb: four pours over par in the first chapter, one in the last three. The last two mix vial sizes, and the final one takes away the spare glass you had been leaning on. FAIR BY DESIGN All 610 levels are free, and nothing is withheld inside them. Helpers — hints, extra vials, skips, continues — are for the stuck, never the price of admission: a flawless solve hands a hint back, so the careful player never has to buy one. And a helper buys progress, never prestige — a solve that used one counts, but it is never flawless. BUILT AROUND THE POUR • Drag a run of colour and it follows your finger — or tap-tap, your choice. • When only the merging is left, the board finishes itself, at the count a careful player would have reached. • A dead end says so, the moment it happens, with a free restart. The game never sells you a way out of an unwinnable rack. • Undo is free and unlimited. The budget makes a finished line count; it doesn't tax thinking. • Every note is synthesised as you play — a note per unit poured, a chord when a vial completes. Your podcast keeps playing. • Every square carries a stamped symbol, so the game plays the same whatever your eyes make of the colours. YOURS, EVERYWHERE Progress and helpers sync through your own iCloud. Seven Game Center achievements, strictly opt-in. Twelve languages, all of it translated. PRIVATE BY DESIGN No ads, no accounts, no analytics, no tracking. Kirjo collects nothing — your progress lives on your device and in your own iCloud, nowhere else.Read more
Pour a colour onto the same colour, or into an empty vial. A vial is finished when it's full of one colour. Finish them all.
Three rules — but Kirjo plays a longer game than that.
PAR IS THE TRUE MINIMUM
Every level's par is proved by a complete search of its positions, not estimated. When you solve a level at par with no helpers, that's flawless — and flawless means something real: nobody on earth can do it in fewer pours.
610 MEASURED LEVELS
Six chapters, and every level in them was dealt, measured and selected. Difficulty isn't guessed — the solver counts how many shortest routes a deal has and how often a careless line pours itself into a corner. A level with forty ways through is a warm-up. One with three is an evening.
The pour budget tightens as you climb: four pours over par in the first chapter, one in the last three. The last two mix vial sizes, and the final one takes away the spare glass you had been leaning on.
FAIR BY DESIGN
All 610 levels are free, and nothing is withheld inside them. Helpers — hints, extra vials, skips, continues — are for the stuck, never the price of admission: a flawless solve hands a hint back, so the careful player never has to buy one. And a helper buys progress, never prestige — a solve that used one counts, but it is never flawless.
BUILT AROUND THE POUR
• Drag a run of colour and it follows your finger — or tap-tap, your choice.
• When only the merging is left, the board finishes itself, at the count a careful player would have reached.
• A dead end says so, the moment it happens, with a free restart. The game never sells you a way out of an unwinnable rack.
• Undo is free and unlimited. The budget makes a finished line count; it doesn't tax thinking.
• Every note is synthesised as you play — a note per unit poured, a chord when a vial completes. Your podcast keeps playing.
• Every square carries a stamped symbol, so the game plays the same whatever your eyes make of the colours.
YOURS, EVERYWHERE
Progress and helpers sync through your own iCloud. Seven Game Center achievements, strictly opt-in. Twelve languages, all of it translated.
PRIVATE BY DESIGN
No ads, no accounts, no analytics, no tracking. Kirjo collects nothing — your progress lives on your device and in your own iCloud, nowhere else.
Versions
- Version 1.1First seen · 18 Sept 2026
A sixth chapter, and the hardest one yet. CAPILLARY — 110 NEW LEVELS Vials of every size, the way Meniscus taught you, but with one empty vial instead of two. The spare glass you have been leaning on is gone. MENISCUS, REBUILT Meniscus was the gentlest chapter in the game after the tutorial, which was never the intention. It now reaches six colours and its traps are tighter. Its 110 levels are new deals: times and pour counts recorded there describe puzzles that are no longer in the game. ALSO The background wears its chapter's colours. It always meant to — something was painting over it. V…
Countries
Worldwide
Apple lists this app in 50 or more storefronts, so it is available almost everywhere.
Turkey
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