DTM - Double Tap Match
Games
Turkey
6803857688 Β· com.greatattitudeapps.dtm
Screenshots
Description
DOUBLE TAP MATCH
Two streams of neon shapes fall through the dark. When a shape on the left matches a shape on the right β same form, same colour, aligned in the grace zone β you tap with two fingers at once. Miss the match, or tap the wrong pair, and you pay for it.
It sounds simple. Then the tempo climbs, the colours start to lie, and both hands are suddenly working.
Double Tap Match is a reflex game built around one gesture almost nothing else uses: the simultaneous two-finger tap. Easy to understand in a second. Hard to trust under pressure.
DESCEND THROUGH TEN SECTORS
Each sector is a hand-tuned gauntlet with its own signature twist β colours that rotate mid-fall, streams running at different speeds, shapes that fade to grey before the grace zone, spin gates, storms, crossing streams, and a final choreographed gauntlet that throws everything at you at once. Every sector is fully deterministic: the same run, every time, so you can learn its rhythm and chase the perfect clear.
THREE-FINGER AND FOUR-FINGER MOMENTS
Centre-stream triple matches demand a three-finger strike. A four-finger tap pauses anytime. Your hands become the controller.
ENDLESS DESCENT
Cleared a sector? Flip on Endless β a fresh random seed every run, difficulty that never stops climbing, and its own leaderboards. See how deep you can go before your hands give out.
DAILY CHALLENGES
A new challenge every day, the same seed for every player worldwide. Build a streak. A tougher Hard Daily raises the stakes for players who want more.
A SOUNDTRACK THAT REACTS
17 original tracks, every note generated live in code β no samples. From clean melodic synth to acid techno, hardcore rave, smoky jazz, and horror ostinato. The music builds with your combo: new layers ignite as you climb, and everything ducks when you break your streak. Play with the sound off and the neon still carries the beat.
BUILT TO MASTER
Β· Game Center leaderboards and achievements
Β· Per-sector and endless score tracking
Β· Combo scoring that rewards long clean runs
Β· Colour-blind mode with numbered shapes
Β· iCloud sync β your progress follows you across devices
Β· Haptics tuned to every match, miss, and clear
How far can you descend?
https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
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Versions
| Version | Country | Observed | Notes |
|---|---|---|---|
| 202601 | Turkey | 30 Sept 2026 | β |