Short Hall
29 Sept 2026launched yesterday
0.00 ratings
n/aApple doesn’t publish installs
Limited release · 17 countriesAustria, Belgium, Switzerland, Czechia +13 more
1.0latest version · yesterday
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About
She is already walking before you finish looking. Seven rooms stand in a column and the lamp one door ahead of her lasts about a second, long enough to decide and not long enough to linger. You never steer. A tap slams the lit room forever, she turns on that door, and the hall she still has is shorter. If the bulb dies with her inside, the walk ends; if she clears it you take a flash, and gold bulbs count twice. Slam too early in the last pair and she hits her own door. A daily hall remakes itself at local midnight from a calendar seed and always runs Standard tempo. Hats, scarves, door skins and lamps live in a locker and become yours when the best flash count is high enough. Twelve keys on a ring mark first flash, first slam, ten in a row, a walk after midnight, three gold bulbs in one outing. Only Standard runs feed those keys. Finished walks stay on this phone in SwiftData with a door chart and a pane that maps where the light died. Sound is synthesized on open and mixed as ambient audio. Switches cover slam haptic, a quiet hum, fuse length (Gentle, Standard, Strict), and which side of the glass will take a slam. The More tab credits say no accounts, no ads, no tracking. You may share one generated line about the flashes you let through. Four welcome cards and a primer cover the rules; a held door lets you leave. That is the whole table.Read more
She is already walking before you finish looking. Seven rooms stand in a column and the lamp one door ahead of her lasts about a second, long enough to decide and not long enough to linger. You never steer. A tap slams the lit room forever, she turns on that door, and the hall she still has is shorter. If the bulb dies with her inside, the walk ends; if she clears it you take a flash, and gold bulbs count twice. Slam too early in the last pair and she hits her own door.
A daily hall remakes itself at local midnight from a calendar seed and always runs Standard tempo. Hats, scarves, door skins and lamps live in a locker and become yours when the best flash count is high enough. Twelve keys on a ring mark first flash, first slam, ten in a row, a walk after midnight, three gold bulbs in one outing. Only Standard runs feed those keys. Finished walks stay on this phone in SwiftData with a door chart and a pane that maps where the light died.
Sound is synthesized on open and mixed as ambient audio. Switches cover slam haptic, a quiet hum, fuse length (Gentle, Standard, Strict), and which side of the glass will take a slam. The More tab credits say no accounts, no ads, no tracking. You may share one generated line about the flashes you let through. Four welcome cards and a primer cover the rules; a held door lets you leave. That is the whole table.
Versions
- Version 1.0First seen · 29 Sept 2026
Countries
Limited release · 17 countries Soft launch
Apple lists this app in a small set of storefronts, a typical sign of a test or regional launch.
AustriaBelgiumSwitzerlandCzechiaGermanyDenmarkSpainFranceIrelandItalyNetherlandsNorwayPolandPortugalRomaniaSwedenTurkey
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